Pretty much! Zerg design is just so radically different from not just Protoss and Terran, but many other RTS races in general, to the point where they’re trying so hard to be different it’s no longer novel nor original it’s just stupid. The “spirit” behind Zerg is supposed to be a swarming onslaught - Yet ironically Blizzard have completely botched this concept and implemented a bunch of opposite and contradictory design choices;
A boring click as fast as you can creep mechanic with such a large differential in advantages to being on it vs being off it that most macro games simply come down to, “Did you fight on creep more than you didn’t? If you did you probably win.” Seriously listen to casters talk about Zerg games it’s hilarious. Their “top level” analysis is constantly stating that “Everything was going great! Then you see here they had this terrible engagement off creep. They can’t be doing that if they want to win!” Creep facilitates campy play if you want to win. You should never leave your side of the map and why would you? The enemy will simply kill themselves trying to kill you because they have to attack you before your economy gets exponentially out of control. It’s been the ZvX meta-game for all of Sc2. The audacity of Zerg players to complain about Mech is amusing on that note, considering they’ve had to play like Mech players for 10 years. It’s just different unit skins lmao.
Queens which are REQUIRED to play the race are meant to sit around all game and nurse bases. A tanky, clunky, boring, no-micro unit that is amazing defensively but you can’t use it to attack unless you go all-in with a Nydus worm, something else they’ve somehow never managed to balance properly. As they’ve added cool new toys to Terran and Protoss over each expansion they’ve just kept buffing the Queen instead of giving Zerg something to fight back with.
Larvae Mechanic is scaled so awfully that Zerg has no choice but to play for late-game. You can’t make army and drones at the same time for the first 10 minutes. Your only strategy is to be as greedy as possible and get to late-game so you have excess larvae. Any attack you do is generally bad because once again you’re fighting off creep, don’t do that…
Brood-Lords and Swarm-Hosts are sad excuses to distract people from the above abominations to make Zerg feel more “swarmy”. Endless minion spam that’s slow and boring to play against. Not only that they also ruined the viewing pleasure of the game for years at a time. Brood-Lord/Infestor 2012 era. HOTS Swarm-Host hour long games. Brood-Lord/Infestor coming back again. God it’s disgusting.
The economy changes at the start of LOTV remedied some of this for a little while but the meta-game slowly receded back to late-game rushes for Zerg. You can’t blame the players for it either, they’re just trying their best to win. There are probably more things I missed but it’s stressing me out just thinking about it.
Forget win-rates and balance for a moment. Zerg is just a fundamentally broken RTS race. There is so much potential and cool lore but they pissed it away. People get so upset and obsessive about win rates that they haven’t even noticed the game isn’t fun anymore. Sc2 was a booming game with 3 million players at the start, then people got a taste of the future with Broodlord/Infestor and left in droves for other games. It’s not like those other games we’re magically suddenly more fun. RTS was declining already but Sc2 showed everyone it was a still a fun genre for bit, then it was spoiled by awful design; ie namely Zerg.
If they make a StarCraft 3 they need to remake this race from the ground up.