Behold, the MIGHTY skill of a 5k protoss!

  • 5k toss rushes carriers, loses his first 2 for free: https://i.imgur.com/2DnEcAk.mp4

  • Zerg has 77 drones while defending the ape-carrier build: https://i.imgur.com/FEWBtSQ.png

  • Protoss proceeds to play a competent 15 minute macro game with half the economy of the zerg: https://i.imgur.com/1ocUW9T.png

Protoss are really sending their A-team to achieve these bonkers high winrates. :joy: Buff protoss, obviously!

BONUS: clapped a 4900 toss in 3 minutes: https://i.imgur.com/3XJi8tG.png :clap:ed

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That’s your fault for not using infested terrans.

honestly dude as good as you are, I’m still absolutely dumbfounded how you have problem with toss. There so easy to kill. Kill workers, kill off pylons and there dead in the water then its just a matter of killing off there army. You sit here and play 1v1 all the time and struggle with just one toss or player. Join teams and try to do that against 3 or more alone man. Then ill listen to you whine about how protoss is op or terran op or zerg. But for peets sake you dont even know how much harder it is facing down 3 opponents alone and still getting a win. Again ill take toss over zerg and terran any day of the week, again toss are easy peasy and cant understand why you struggle so hard.

I don’t have a problem with toss. I think sc2 is too easy, and this became the case at around the time covid hit. I have a theory that long covid severely impacted the gm sc2 population. After that point, gm is practically a free win. I remember taking a 4 month break after a severe finger injury and beating a grandmaster the first game I played. It wasn’t hard, either, and my finger was not fully healed.

I am just having a laugh at how bad the game is designed. These guys would be diamond league if protoss were as difficult as terran or zerg. It’s so painfully obvious that that is the case. A 5k toss rushes carriers on 2 base and this has put him into gm, but he hasn’t mastered the game because things like scouting, burrow, neural, positioning, etc, are totally foreign concepts to him. There is no reason to a-click your carriers into a spot where it’s easy to neural them. He could hit behind the mineral line which can reach the third and main and is much safer vs neural or any other attack. So a guy doesn’t understand the game at all is getting to 5k only to get clowned on. That’s funny as heck. He was so confident his attack would work that he gave me heads up in the chat that the attack was coming. Then his carriers just disappeared.

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see all that i can agree with but the fact that you constantly spam about protoss being imba is generally what i mean. you constantly do it. but i dont get it at all i beat toss in 3s all day long easy peasy and im facing 2 more opponents that you do. there the easiest race to beat, even over zerg. and zerg is pretty easy if you kill workers and kill of production tech building. not like terran where you gotta kill all there buildings and workers. like if any race is op its 100% terran. bar none

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Hey mindspirit you watching this, yeah were not the same people…

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You sound like an MTG nerd. I can just tell. I am telepathic like that. If I am right, you might appreciate this: https://i.imgur.com/Dn6nzVu.png

It’s a dice box designed to hold 18 d20’s, carved out of cherry, the symbols epoxied, polished to 600 grit, and polyurethaned. The lid is magnetic. It was a gift for a friend of mine who is really into both MTG and D&D. I was conflicted on whether to make it an MTG box or a DND box, but his love affair with D&D has waned since then so I made the right choice. He says it takes too much prep time & the game play is too slow, especially with large groups.

I would say that I love cherry and that it’s my favorite wood, but, to be honest, I’d say that about them all. I have such a hard time picking favorites. Sanding to 600 grit is absolutely required to get every last bit of detail out of the grain.

It’s about double checking your hotkeys and also listening to surround sound feedback to know roughly where your units are at. Anytime you select units the game gives you a sound cue. It’s a way of shoveling more information into your brain since there is a limit to how much information you can process visually. Your brain can also pick up on the health information of far off units via the selection bar. If you see lots of red in the bottom middle section of the screen, there’s a problem you need to attend to. Spam? Not so much.

That’s cool so when you get bored of the 8 hour D&D sesh you can start eating the box. but negative on being a MTG nerd. Eventually I want to play baldur’s gate 3 which I heard has a similar system. At the moment I’m enjoying Diablo 4 because they made it less about calculating loot values and more about clicking things since launch.

I have a new SC2 challenge for you. Zerg professionals are struggling with blink stalker pressure builds on ghost river due to the close spawns and the choked up ramp. They desperately need a solution going into the SC2 world cup.

Is it with or without a robo. Without robo, rush burrow and collect your mmr. Blink stalker builds haven’t been powerful since 2014. I’d stay on 1 gas until 4 bases, get +1 melee immediately after ling speed, lair after that, and +2. You just mass crazy amounts of lings with 1 gas. It’s a free win vs stalkers. You have to hide how many lings you are making until he over-commits, then you cleanup his army & kill his third. It helps to send some lings out on the map. It hides them and you are ready for a flank. You can also counter attack with them. If he gets wind of what’s happening, he will add on a robo for colossi. In that case you add on gas and transition to lurkers. Lurker ling eviscerates stalker play, it even beats colossus if you set up a flank, so he can’t retreat, and then pounce with the lurkers. Do a lurker drop in the natural. Run banes into the fourth. Nydus the main from behind the nat’s mineral line. Lots of options.

I don’t know the timings or ideal drone counts anymore but that was my go to way to beat stalkers when they were truly overpowered. You know, 2014 era when 8 gates without blink and 6 gates with blink were unstoppable. Just non stop drones on 1 gas until scouting shows blink is almost done. Then it’s lings, lings, and more lings. Also, timing the flank is important. You want the flank to hit AFTER he does his first blink retreat. That way you really nail those stalkers.

I am pretty sure 2 base roach beats 2 base blink stalker, especially with roach burrow. It really depends on if this is a 6 gate without robo or whatnot. No robo, 2 base roach will trounce that. Good luck getting a predictable response from them when they see you are on 2 base, though.

If you go the nydus followup then you hit the main and the fourth. You go back and forth, main, fourth, main, fourth. Attack his third if he’s out of position. He has stalkers, so what is he going to do to clean up the overseers? He can’t deny the vision. Bare minimum he has to have units out of position for the nydus.

h ttps://youtu.be/tPvS486pAGo?t=3221

The build hits too fast to even get roach speed out and I doubt burrow is more important than speed. It’s also not even a game ender if they attack on creep as we see Trigger Yolo his observers 2 games in a row.

Ok, so it’s a 4 gate with robo. 1 gas, fast fourth, mass lings will crush that. I don’t think you need +1 melee. Yeah, the reason roaches will never work is because it hits so fast & the stalkers can 1 shot roaches. Lings work because target fire is useless & the stalkers waste damage in over-kill. The lings also outmaneuver the stalkers, where the roaches cannot. The fast fourth also looks very greedy, which baits him into attacking and you just run him over with lings. He transitions colossi and you go lair. In his followup, if he is taking a third, you go lurkers, if he is allining on 2 base you go roaches.