Of course, cause it (shield battery overcharge) is straight up a buff.
Let the numbers settle, it’s too early to make any judgements about the usefullness of it.
People will notice overtime that batteries are still static defensive tools that don’t give you initiative.
It’s about the other player to decide how or even if you want to take the fight.
The numbers might go down relativly quickly again, when people notice that fights that they could’ve taken before seem to be a bit more risky or have a different dynamic/priority than before.