Now that I think about, if small patches are still happening, the easiest solution is simply to reduce the battery range to 4 for only the air units.
It’s holdable. If you haven’t figured it out yet, that’s on you
Instead of making stupid requests, why you don’t ask the Protoss Community for help and advice?
A lot of people will be willing to help you, such as CollegeWings, Sentry, EarthenKiwi, Babayaga, YagaBaba, Goba etc etc.
It is, I just don’t think that’s what the batteries are suppose to do. Reducing the range promotes more complicated composition such as using tempests too.
I don’t think that’d be a significant nerf to be honest.
LOL, and who said that SB need nerf? First they increased cost from 75 to 100, then they nerffed the HP of SB, now you are asking for more nerffs.
OK, your nerff would be acceptable if Max Energy of SB would increase to 125.
They can start with 100 energy though.
Also SB should start healing when 5 energy is collected (instead of 10).
Well, SB needed a nerf, that was why it was nerved.
And with more thought into the battery position, the additional range nerf for air unit would have almost no impact.
BabaNoobYaga is a Troll. Dont feed him. For those people is balanced game when 98/1/1% P/Z/T will be everywhere. And winning with no mechanics. Every game nobrainer wall, VoidRays and turtling on low skill. Game will be balanced when Low Platinum Toss will be able to defeat GM Z/T
SB is fine, deal with it or ask help and advice. It’s a shame when people instead of learning how to cope with problems chose the easy way of asking Daddy-Blizzard to solve the problems for them in the nerff of the opponent races.
Yeah yeah. It replenish 51 dmg/sec and automatically without even watching there! Nice. It showing skills! What is fine on this??! 2-3 units in the game can only out dps this nobrainer cheap noob mechanic. Together with canons Toss has an invincible income. Together with couple other units can defend almost every attack and play greedy! Try to be greedy in TvZ!
So, you do some math and divide 51 by the DPS of your unit of choice and get the number of unit needed to overcome the SB healing.
Then use more Maru/Murdu/Hidru than the number that you calculated in order to fight…
First lesson: Learn to focus-fire the key-units.
After lerning the basics you will be promoted from Silver to Gold.
Im a Master. An have fun targeting an retreating Toss units, with fire range 6/10 (Stalker, Immortal,Collosi) with melee/4/5/6 range units (Ling, Roach,Marrine, Rauder)
Problem is Z/T must kill Toss early! But you, as a High Platinum player dont know about it, because when mass splash kicks in with air… F10 N
Ever heard of ghost emp? Single cast half army retreat to battery you just need steamroll who left
WUT? You are Master and a immovable unit such as SB (Medevacs and Queens move and even fly) is able to defeat you?
I guess you should be the BatZ type of Master: all APM and no judgement.
I will coach you free of charge and in no time you will advance in Diamond 3.
Add me to “FU-Richie-666”.
Help is on the way.
Again, I don’t think the range nerf would do much in term of balance. But it’d promote more variety in unit composition, I think, especially at the not-pro level.