I don’t just beat them, I wreck them so hard they sit there on stream questioning their life choices.
No proof of this and this is why your wife left you.
I don’t just beat them, I wreck them so hard they sit there on stream questioning their life choices.
No proof of this and this is why your wife left you.
My super quick rating on changes:
GOOD CHANGES:
queen nerf
creep tumor change
baneling change
oracle change
MIXED FEELINGS:
widow mine change
infestor buff
high templar buff
BAD CHANGES:
MyOhMind: Sees a dozen videos and replays posted.
MyOhMind: No proof anywhere to be seen!
Stop polluting the balance thread. Unless you beat a streamer, talked to a streamer or watched a streamer, no one cares bruh.
It’s good to know our gods are merciful gods. That was really nice of him.
https://clips.twitch.tv/VainRefinedAnteaterImGlitch
I’ll be honest me being Terran/Toss fan i don’t think Terran needs a buff in any sort of way, the TvZ matchup is really good right now and we have close competitive games but nerfing baneling and nerfing queen is probably a little too much and would push the TvZ matchup into being Terran favored. I posted threads that make fun of Zerg complaints on Terran but I’m kinda worried for Zerg in ZvT honestly if this patch goes through.
I would rather they touch the queen and address ZvP from the Protoss side of things not Zerg’s. Buff Skytoss, while the HT change is good i don’t think its enough to tip the balance scale of ZvP lategame to be 50:50.
Like buff the Voidray give it 1 base armor, +25 sheilds and not be slow as snails when they charge up. This won’t affect PvT in any way shape or form cos Marines!.
Buff or redesign the Tempest, make it good i don’t know how but i suggested that it should have more damage and be able to shoot on the move at the cost of anti-air range.
Another good suggestion for PvZ is making sentry force feilds take 2 or 3 biles to destroy. Like i feel that the balance team is somehow very reluctant to buff protoss when the race needs buffs…
Well I’ll be honest the real winners of this patch is Terran followed by Protoss and Zerg being the loser here. When in reality the real winners of this patch should be Protoss. while not buffing Terran in any way shape or form or nerfing 2 core units of Zerg.
For one thing, I think the way design should work is buff Terran late game. By buffing Terran late game, I mean don’t touch bio units, you can buff mech in different ways. For example, this might look ridiculous but siege tank can have 2.5 supply instead of 3.
You can also make Vehicle weapon and Ship weapon like this. To upgrade Ship Weapon Level 1, you need to upgrade Vehicle weapon level 1 first. Ship Weapon level 1 costs only 100 minerals and takes 30 seconds. To upgrade Ship Weapon Level 2, you need to upgrade Vehicle Weapon level 2. Ship Weapon level 2 costs 175 minerals and takes 30 seconds. You get the idea.
The problem with PvZ is that P plays very blindly into the ridiculous tech switch of Zerg. Sometimes, seeing a tech building can’t give any information of what Zerg is doing. Therefore, our unit composition is not even close to counter Zerg.
Also if you nerf Zerg core units like that. Please consider changing creep time in growth time between to 0.3
Overall good changes but I definitely do not like yet another gimmick ability in Protoss Nexus.
Widow Mine change does also not sound good to me. Will create more problems than solve.
How about fixing Swarm Host stupid design? How about fixing Disruptors? How about fixing Tactical Jump?
They are also broken and most importantly UNFUN to play against.
I truly hope this game dies and you all from Blizzard get fired to learn how to make a fun game.
It is a bug because if it is spell then why is it benefiting from upgrades?
It seems that the “battery overcharge” is bug. Based on the description, it is supposed to recharge 600 shield with 100 energy but recharge 300. It is useless in its current state. Not much different than a normal shield battery
If it were an attack, the armor of the buildings would make almost no difference. What would be the difference if it made 95 or 90 of damage against a planetary fortress? One more baneling? what difference 
honestly I think that this patch will make toss way to strong in tvp, high level toss players realy wont be impacted much by the cloack change since it requires armory… why would a terran on 2 base ever want to build an armory? on the other hand the shield battery overcharge will help to reinforce the extremely greedy fast thirds that lead to the bad dynamic the mu currently has. This is a bad patch for Terran in tvp. Toss already had to make detection any way because Terran were opening banshees which are just as accessible than an armory if not more so.
Also rip zergs, bio tvz was already strong on this patch with these maps, now they have to deal with free cloak on mines, in an mu were terran almost always will be going for 3 base and +2/+2 ups so they will always get the benifit of cloak on mines. In adition banes are nerfed. Im sure zerg will find a way, the race has so many strengths it always does but this is a prity large and probably uneeded buff for terran in tvz…
2.5 supply siege tank would be to strong, tvp late game is not that bad if terran is not at a big tempo advantage, the problem is mainly they often are so the game tend to gravitate around terran exicuting 2 base timings to even up the game. If they realy wanted to fix this dynamic they would need to make it so terran can saftley take a third at the same speed of toss. Im not sure how you do this though since terran realy cant take a third vs blink stalkers until they have stim and a decent sized army, terran can usualy not even hold 2 base blink allin if they go for a fast inbase third. hence the dynamic were toss takes a very greedy third behind blink stalkers and then terran does a 2 base attack to try to even up the game.
If this game was balanced at all levels, the disruptor wouldn’t exist.
Besides, if you don’t like skytoss, just 2 base blink all-in every PvP.
In his imagination
plays spongebob gif
Actually, you can’t have Terran takes the third safely against P. Remember, with the Mothership Core removed, Gateway units got buffed. So expand against before teching first is really dangerous. 2.5 supply tank is not too much of a buff. This should be seen only in 200/200 army. Most of the time I see P after finishing macroing 4th base start melting T already.
If Protoss has their upgrade time reverted, i think it should be fine for tanks to have 2.5 supply and the Armory upgrade mechanics I mention.
A greedy Protoss is easier to play than a greedy Terran. Protoss units are designed to break siege. Therefore, P full force attacks > T full force attacks.
And the dynamic of SC2 should move to late game army vs late game army.
Therefore, P mobility vs T siege. P more bases and T fewer bases.
(I’m assuming we are not taking any Balance Update - April 28 into account)
I don’t understand why terran players hate the lurker. If you see hydras, you need a high tank count anyway. You just scan and the tanks will obliterate lurkers.
It’s not that simple. Lurkers are far more mobile and deployable than tanks, and then vipers come into play
That said Terran has more than enough to destroy lurker play.
Besides, after this patch, 40% of all TvZ’s are gonna be 3 base all-ins
ah the classic terran “all in”
There’s no reason for Terrans NOT to spam 3 base “all-ins”
3- base “all in” = attack can fail but the game will still turn into a macro game in which the terran has a great shot at winning once maxed out