Be respectful guys, OP is being respectful. I apreciate your feedback but I wish to debate some of this because I desagree with some proposals:
Why this? That is bias talking, if the Viking has an issue it would be with Parasitic Bomb and Fungal, no need to upgrade armor.
I don’t know but I think this would break the game in favor of sieging units and Terran siege is already too strong.
Mantain their strenght? That is a huge nerf. What is Protoss suposed to do to defend Mutas? Mutas shuts down any Protoss harass, provides huge map presence, defending it is super micro depending and double Stargate opening would not exist anymore, poor Rotterdam.
Again, what is the Protoss suposed to do vs BLs Libs? To avoid being hit by Tempest just kill what is giving it vision, it’s not easy I know but its doable, in the other hand noting would hit Libs… 5 range nerf, my god, Blizzard nerfs is enough… This is not a viable sugestion to fight Mutas either, we simply can’t just build a Fleet Beacon and then build a Tempest to shut down Muta harass and they are realy fast that split is not a problem to them.
While it breaks my heart to nerf my HT, with this nerf I agree, I used to shutdown medivacs out of the sky midflight to my base with one HT killing 20+ suply just like that.
Blink Stalkers doesn’t stop Mutalisk, they are a bad response, Mutas will keep killing Probes for free regenerate and return and forcing Blink Stalkers to sit in the mineral line. And that would be a buff to Blink harass openers vs Terran, I don’t mind it, but Terrans might not like it.
Is there a reason for puting the Colossus in range of the Marauders or you just throw that without thinking about just because it’s a Protoss unit? It’s good the damage buff but idk if it would be kind of broken vs Roaches or Terran mech, but that would definetly not exclude other robo units. I like it overall even with the unnecessary early range nerf.