Balance spell casters

Zerg

  1. Infestors could use a light attack to keep them from running forward to balance out the control since ghost and temlars also have that ability!
  2. Vipers could use extra 10-20 hp buff since the unit is very squishy for its cost!
  3. Overseers contaminate ability cost could be reduced to 75 since nobody uses the ability!

Terran

  1. Give ghosts 75 energy on snipe since its a very powerful ability that only cost 50 energy! Its original use was to fight ultras with bio armies but now its also too good of a counter for just about every zerg unit! Increasing the cost should allow for more play instead of turtling!

  2. Give ravens an attack ability so that terran can have better control and promotes more raven play from terran!

Protoss

  1. Templars feed back needs to be 75 energy! The range and damage of feedback is already good enough! Giving it 75 energy allows for armies to be more engageable! Since both terran and zerg relies on spell when dealing with complex protoss armies!

  2. Sentries could use a buff to increase the size of forcefield! This will allow for protoss to have more strategic advantages in the mid game vs terran and zerg and allow for more playing instead of turtling!

I think the solution you propose ignores the root of the problem: Contaminate actually just sucks for everyone. It’s super boring to play against and to play with. It denies a building from researching or producing, which, while it can be super clutch if you delay a critical tech upgrade as your opponent is all-inning; is most likely just going to not do anything at all.

This has multiple problems. First, that would mean the spellcaster would be unable to cast any spell for a whole 32 seconds after it is produced. On a unit whose only ability is casting said spells.

Second, spells of the same cost should be comparable - Feedback is definitely worth much less than Storm is in most situations. Storm was so good that the Templar’s energy upgrade had to go because of how massive a threat it was able to push through.

I do think giving a water-balloon like basic attack to every spellcaster is a good idea. while I also do not think it is a necessity, ease of use of casters is one of the most important things to me.

I do not think them having a real attack would be good, though.

3 Likes

They gonna nerf ghost soon. - check balance patch log.

I wish they would bring good old wings of liberty raven.