Zerg
- Infestors could use a light attack to keep them from running forward to balance out the control since ghost and temlars also have that ability!
- Vipers could use extra 10-20 hp buff since the unit is very squishy for its cost!
- Overseers contaminate ability cost could be reduced to 75 since nobody uses the ability!
Terran
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Give ghosts 75 energy on snipe since its a very powerful ability that only cost 50 energy! Its original use was to fight ultras with bio armies but now its also too good of a counter for just about every zerg unit! Increasing the cost should allow for more play instead of turtling!
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Give ravens an attack ability so that terran can have better control and promotes more raven play from terran!
Protoss
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Templars feed back needs to be 75 energy! The range and damage of feedback is already good enough! Giving it 75 energy allows for armies to be more engageable! Since both terran and zerg relies on spell when dealing with complex protoss armies!
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Sentries could use a buff to increase the size of forcefield! This will allow for protoss to have more strategic advantages in the mid game vs terran and zerg and allow for more playing instead of turtling!