Balance proposals from a insomniac

Terran

Ghost:

  • Steady targeting dmg reduced to 150 down from 170
  • Steady targeting cast duration reduced to 1.01s down from 1.43
  • upgrade on ghost academy: 150/150 86sec upgrade that increases ghost max energy to 250.
  • Upgrade on Ghost Academy: 150/150 86 sec upgrade that reduces Steady Targeting cast time to 1.06s

Raven:

  • WIP

Battlecruiser:

  • Tactical jump now starts with a 30 second cooldown on a fresh battlecruiser

Zerg
Queen:

  • AA range decreased to 7

Baneling:

  • splash and direct damage halved when crashing into a massive unit.

Mutalisk:

  • cost changed from 100/100 to 100/75

Ultralisk:

  • Can walk over units like colossi
  • HP increased to 550

Protoss

Zealot:

  • gains 1 (+1) impact dmg on charge

Stalker:

  • gets +2 upgrade scaling

Sentry:

  • 121 second 150/150 upgrade on CyberCore that increases starting energy to 75 and doubles energy regen rate. Requires a +1 ground or +1 shields upgrade.

Adept:

  • can now shoot air
  • resonating glaives now boosts range by one. Attack speed increase remains the same.
  • new TC upgrade that increases adept speed to 4.13. 60 seconds and 75/75

Observer:

  • revert speed change and make players frustrated again

Warp Prism:

  • warp in speed decreased to 11 sec
  • pickup range increased to 6

Disruptor:

  • Purification Nova can’t follow command units.
  • +shield damage removed
  • Enemy notified when they spot a disruptor firing a nova

High Templar:

  • feedback range increased by 1
  • feedback energy cost decreased to 35

Wait what ? Some changes are good, which were already proposed, rest is questionable. Anyway blizzard won’t change anything, it is pointless.

Ultralisks have terrible pathing, and get blocked by even the smallest of units. This allows them to better manouver.

I buffed ghost snipe, so I had to buff ultras too.

Difference between ghosts and ultras is, you a move ultras. Ghosts takes incredible amount of micro along with another units… Don’t know how you can give, these exact numbers without testing. Or if you tested it with friends on custom map maybe. But ultras doesn’t need more buffs. It would be good if they made them smaller, so they don’t bug out. Only 120 dmg, thats actually insane. 4 shots = 200 energy, wouldn’t even kill one ultra…

I completely forgot about energy
Facepalms

Edit: just added something

Why you bother:

  1. you can’t make changes from head, they need to be tested and than adjusted
  2. blizzard won’t patch anything, they don’t care even what half of pros think

Energy?
I just had an insane idea which probably doesn’t fit in a game like SC2, but eh, imma just put it here for fun:

Resonating Glaive upgrade now gives adept energy (max of 50) and the ability “Resonating glaive”, every time an adept attack, take away 5 energy, and after the initial hit, the attack bounce to 2 nearby target for half the damage.

No, not like that. I meant my ghost change. It’s because if i decrease the damage, then the total damage of snipes gets reduced. So I added a upgrade to increase their energy.

Yea, but that energy can also be used for EMP that even with 200 max energy is clearly OP.

This is good, rest is meh… whats the point anyway ?

a ghost,after reading the patch notes ran to a football stadium sized land to test Enhanced Shockwaves,the entire state lost power in the process

1 Like

And why would you ask for it? … this ability requires enough skill to combine with other abilities and units, ghost in a mix of other units requires skill actually.

Maybe you are Protoss but way to nerf T vs Z too, in a place where it’s neigher cheap design nor skilless move oh and that comes with no compensation, cost of ghost or anything.

if Ghost needed a nerf, I’d remove the extra EMP radius upgrade, Idk why this was ever added, sure it helps more but it doesnt solve other design places. It is almost made for newbs to not miss to EMP accurately.

For someone that played MMM Ghost since WoL, it is not unknown to me, pros can deal with it too, not liked they asked for EMP buff.

Tempest could be made more useful, colossus too maybe. That’s about it , T doesnt need nerfs or they dispappear again like past 2 years, more like P few buffs here n there (mostly vs Z) and Z needs nerfs…

It’s made so you dont miss that one HT at the corner that proceeds to double storm you and annihilated your army in process.

It’s bad spell, I agree. T should get aoe spells that do dot dmg like both other races.

I typicall EMP the ball (because Protoss players only known to move in a ball) and the HT in corners occasionally. I always think it is some new coming HT’s that cause the storms to fall. So snipe all the way

I didn’t nerf the ghost, I essentially made snipe more consistent while not changing dps.

How is a more consistent snipe worse?

Oh, that’s true

Good point

That tells you with what halfwits you are dealing. Those morons don’t recognise a buff when see one.
Snipe of Ghost not only is not a nerff but on the contraty is a significant buff. It’s falls in the category of units where not DPS is what matters but the amount of shots to get things done (DT, Disruptor fall in this category).
So, even if “DPS” stays intact, the 40% buff (1.43 → 1.01) causes a drastic reductiopn in the window of opportunity to have counterplay.
Just consider a slightly weaker Disruptor that fires Novas in the same range but the detonation time is not 2 sec but…1 sec.

2 Likes

For once, this seems like a reasonable set of changes. I pretty much agree with the majority of these.

The one exception I have is the following, for the warp prism, either increase the pickup range OR nerf queen range, doing both leads into untouchable prisms for immortal juggling.

1 Like

Ah good point

20char

Made some more changes to the ghost, HT, disruptor, and warp prism