First: Yes i know its a “dead game bla bla bla”. But at this point, I never imagined we were going to receive an update. So there we go.
Bring back protos core, or nucleous or whatever it was called. That was an unique unit of protos army, and felt really cool to play against it. The hole idea of the mamaship morphing from it… Some of the actual protos mecanics /skills suits perfectly on that unit. And it looks cool like a conection to the “rest of the protos worlds”. If i woulded ask for one thing, its this (and im zerg)
Make mutalisc cheaper on gas/weaker. So its the “zerling” of the air: It really doesnt make sense that the “map control” factions is the one that has almost nothing to do with air. And spores are almost as weak as a cannon, but they only shoot air… Give us some air presence. even if its not powerfull.
Not sure about terran. I really think reaven needs some love. Specially with this “misile” that does less than a ghost. I would do something about the cyclone. It really feels like too much damage on a unit that can harras and you can mass up. maybe focus cylcone as an “fast antiair” unit. Even if they can target ground. And if it was me, i would give “medevac speed” to the vikyng, and let medevac without it.
Reasons:
One of the reasons behind the new patch was to avoid the turtle style. Yet, the changes does’t seem to be focus on that direction… But anyway, my question is:
Do we really need to rebalance everything to avoid turtle styles?
The hole starcraft faction always had those different aproach on the rts style builded in. Thats:
-Terran: defensive/turtle
-Zerg: map control /harasment
-Protos: powerfull units/powers (like a warcraft 3 hero)
So, why dont we exploit those differences, and make them more remarcable, instead of facing the other way?
Also, I really never understanded why to make the unit pool of each faction smaller, instead of as big as the campaings… giving players a lot more options to play arround. Even with the “META” sett, that just give players a lot more room to use different unit comps that migh fit on the same playstyle, and yet feel diferent.
Anyway… Still waiting on this new patch, and how does it feel to play with. But i dont think those changes are going to make people get less turtle…
Please no. Part of the reason protoss is in the state it was in is because the mothership core existed for as long as it did. The unit was awful to play against as well, and caused far more issues than it solved.
Sure, depending on how much cheaper. If you want to make it the “zergling” of the air though, you MUST remove rapid regeneration.
Spores are strong units; and they’re getting something like a 30+% damage increase in the next patch.
Raven is fine; it doesn’t need to be a damage spell, the unit is supposed to be a support caster, and it does it’s job relatively well, though the fact that it requires a tech lab to make is somewhat frustrating since it limits its usability when you want starports to be on reactors. However, it wouldn’t be balanced on reactors either.
Cyclone is getting reverted to its original form, which frankly is much better than the current one for the game IMO.
Medivac without speedboost would be absolutely awful.
I’m not really sure Vikings need anything more than giving them +1 base armour, if that.
More variety would be good in each matchup in general.
I’m actually struggling to think of a reason that reactor ravens would be imba tbh. Its not like its a unit you wanna mass anyway. It could create some weird all-ins in TvP I guess ( and TvT but that one is kinda irrelevant)
The main threat involving Ravens in TvP is probably Interference Matrix on a large unit like a Colossus; however, Interference Matrix requires an upgrade from a Tech Lab, so I suspect that Reactor Ravens would be fine.
Reactor ravens just means you could pump out a raven without making a tech lab. The opportunity cost of losing double medivac/viking/liberator is the trade off to making a raven. The problem with terran armies is that they are too robust and they function well in virtually all game scenarios. The lack of mobile detection combined with no scans is one of the extremely rare scenarios where terran isn’t guaranteed to have the right unit comp. If he wants to mule and be safe vs scans, he has to give up double medivac production which greatly hurts his ability to be offensive. If you can mule, be safe, and be offensive then that violates the triangle rule: you can only pick 2 of three (greed, defense, offense) but never all three.
I was thinking more just of the unit in a vacuum, bit you raise a good point that it means Terrans can be more conservative with their scans. Makes stuff like creep clearing essentially free