Balance Patch Proposal 2

  1. Terran has some huge trouble in early / early-mid game and need really some help specially against Protoss in this part of the game.
    DTs are a huge problem actually, they can kill PF so easily and for almost free, you should nerf dts damage against buildings.

I think you should bring back old cyclone (reactored cyclone), this unit was the only good early unit against Protoss and allow Terran to defend early pressure which didnt cost a lot for Protoss and are really painfull for the Terran.

  • with the new battery overcharge proxy cyclone will not be a trouble.
  1. Against Zerg, Terran is forced to play on timing push or early-mid all-in to avoiding late game when the Zerg has to much creep and too many bases and bank and every time Terran will go out of his base to attacking Zerg, he will take some banelings runby a click on different bases and a click on his army at the same time.
    It’s pretty hard to defend profitably against that because banelings cost not a lot for a Zerg with bank if he has protected well his workers lines in early / early-mid game.

So i have 4 proposition and you should pick one of them :

Revert Damage nerf banelings and nerf Centrifugal Hooks by reducing HP given from 5 to 3 or 2 or 0.
OR
Rework Ghost snipe spell or delete it and give to ghost a new spell.
OR
Rework Raven
OR
Buff Terran economy and/or fasted building time for supply depots.

  1. Liberator are no longer currently playing as a frontal army unit against Ultralisk or Protoss for their lack of mobility (slowness of the siege and unsiege) and their low range (he suffers greatly from the +1 range nerf on his upgrade) .
  • Because viper hard counter them and blink stalker too due to the range nerf.
    They have the same cost as the disruptor but are really less worth it.
    So they should revert range upgrade nerf.

For Protoss you can keep the new change you already planned.

3 Likes

Nothing about buff T race

5 Likes

I am very much opposed to changing the cyclone back. The new version is far cooler and enables battle-mech styles. The old one was a cheesy/boring a+click and hope your opponent doesn’t micro unit. Definitely keep the new cyclone, which is probably too strong to put back onto reactor production.

6 Likes

Since you are proposing Terran changes to add to the balance patch I’ll give some proposals:

  • Reject every proposal you suggested.
  • Increase the cost of Fusion Core to 300/200.
    – This would align the lategame air composition transitions with Protoss’s Fleet Beacon
  • Increase the cost of Ghost Academy to 150/200.
    – This would align the midgame transitions to Ghost with the Templar Archives.
  • Decrease attack speed of Thor ground attack.
    – Thor is a little too good against everything, since their anti air attack is their main function, ground attack dps should be tuned down and this could even be benefitial to them since they’ll not kill themselves as fast to Neural Parasite.
12 Likes

I forgot to speak about DTs :
DTs are a huge problem actually, they can kill PF so easily and for almost free, you should nerf dts damage against buildings. They are one of the broken unit in this match up.

1 Like

Battle mech isnt viable. It’s a trash composition but you can play it if you want lose. The old one was a+click, he allow lot of micro with a medivac.

1 Like

lol cryphoon… get good

4 Likes

How do dts kill a PF for free? Thats tons of dts you need to kill one at the speed your insinuating. The blink dts are a cool strat to be honest and i play Terran. Just get a 2 supply raven and the dts will vanish in bio dps before they do anything.

2 Likes

ill bite. and suggest some nerf/buff ideas

If I had to talk about the OP Ideas.

  1. Agreed Make Cyclones better good idea if you dont do anything eles go for it

  2. I pick the better Eco

  3. give them the Range back thats fine

Personaly however?

I would hit the Zerg Queen, Make it take longer to build and hit Ravengers as well

Protoss hasnt won a GSL in years and we all know Blizzard has a hard on for Zerg.
Only Protoss players get respect from me currently and only good T players get respect
Zerg get none.

2 Likes

Lol maybe watch some sc2 game before talking idiot
We re talking about 10 blink dt here

Why buff something for terran again? Why not nerf Thors?

6 Likes

I’m an idiot for proposing a common sense solution? What do you want Blizzard to do, nerf DTs or buff planetaries to reward your bad play? Get a raven, or use a scan. The single unit that has ended dt pushes since wol. Quit being bad.

1 Like

Problem is that DTs just Blink on PF and kill it almost immediately.

The solution seems to be to have 3 WM digged at your PFs so that they can take out DTs by splash.
That however begs the question of what’s the point of having PF, if Protoss can take it out with DTs easily and Zerg can take out it with bane river easily (or with muta no matter how many turrets you put) or mech terran can take it out with Thors easily… only bio Terran have trouble in taking out PFs.

I would be glad if Blizz just removed PF and gave us something like +25% range of sensor tower or bunker that can shoot like in campaign. Both would be better for defense in the long run.

what world do you live in that dts kill a PF instantly?? if you’ve let the protoss get to the point of having THAT MANY dts they can 1 shot a PF you deserve to lose

1 Like

in post GSL world where Koreans has shown how it is done

And Terrans can down a hatch or nexus in seconds with cyclone lockon and a cheap early game upgrade. Its frustrating to deal with, but the benefit is they need a lot of dts or that bane river to down a pf whereas 10 lings will ravage an entire orbital.

This. The old cyclone was absolute garbage to use and play against. It made TvT awful to play, and was completely useless as an AA unit. It was clunky and bad.

It’s viable. It’s just not optimal. It will never be optimal, because there are better options. Just like mutas were viable but weren’t used because there were better options.

Late-game DTs don’t really care about your PFs or your detection. They do 60 damage a swipe and have pretty good attack speed. Because of how quickly they can close distance and escape, it makes them very, very strong late-game. They’re not hard to use either. Their strength isn’t in straight up engagements, it’s at pulling your army where they want you to be, so they can attack in other places.

I don’t think they’re OP though - I think it’s a matter of Sim City, if anything - specifically limiting surface area to the PF and therefore the damage it can take from Blink DTs.

2 Likes

I highly suggest you actually try out the game before you start complaining about it. Then again, that’s all you TCF people do.

I’m already reading a mastermind’s proposal

You clowns always say it’s so easy to use DTs to snipe a base. Why don’t you try to use 20 DTs to fight a clump of MMM head on? You will lose. Too many clowns on here whining about DTs.

I don’t even want to read the rest of the posts. Any voice of reason falls flat on the ears of a whiner

1 Like

Ty already talked about using double pfs to deal with blink dt and zealot runbys. I just don’t think Protoss needs any nerfs right now. As much as i hate to admit it, they are really suffering, PvT is balanced on a razors edge and PvZ is just horrible. The game needs another xpack that redesigns Protoss and removes units like libs, disruptors and swarmhosts.

What kills me is, why is this just now a hot topic? Blink dts have been around for almost 2 or more years. This forum is hysterical sometimes, they need to wait until maru or innovation makes a raven and shuts it down first. Strategies need to stop getting nerfed into the ground, because sc2 is pretty stale and figured out at this point because anytime someone invents a new strat it get nerfed.