Hi all, is it just me or shouldn’t lurker outrange ghost snipes? Aren’t ghosts supposed to be the natural counter to lurker? Since all other counters got kinda nerved for Terran (libs - range, BC - jump, and so on). The only counter per se is the tank, but then since lurkers with upgrade are crazy mobile compared to tanks even they are not really the solution. In my opinion the ghost should be the natural counter to lurkers, since Terran has no chance with air vs Zerg (havent seen T air win anything against equal Z or P air in a looooong time). Now we could decrease the lurker range by one, or give one of the counters a range buff. A fun buff in my opinion would be to treat tanks like the lurkers and give them an upgrade for speed
, wouldnt that be cool? Not as much as the lurker but something similar. What do you think about that? How would you tackle the problem?
It’s hard to tackle problems that don’t exist.
![]()
because terran totally needs a buff in tvz right now.
So… Could you please tell me how to fight libs and BCs with lurkers?
Anyways, for all terran players, don’t build libs to fight lurkers. We got Masaru telling you that they do not counter them anymore. Trust him, don’t build any more. Especially if you encounter me on ladder.
maybe, increase ghost range to 9 so it resembles BW unit … and make it 1 supply, cargo size 1 so you can put 6 in a bunker 
or make it 8 range and give range bonus from bunker to 2, from 1.
Imagine the tears now. But it should require ghost academy after starport or fusion core 
then you can redesign emp and whatever else that unit has.
It outranges (both before and after each one upgrades) a 6 supply useless unit that requires robotics bay and cannot be mass produced.
Be happy you still have things that outranges it and do not count on shooting a purification nova against a speedyboy. It’s like aiming a blowpipe at a fighter jet.