Balance concerns, from a GM protoss

Though balance changes were inevitable, the changes presented worry me.

The two in particular that scare me for the overall balance of the game involve the stim change, as well as the warp in time change.

Stim change concerns: Just as blizzard stated I can already say im 90% sure I’m going to get 2 base all inned nearly every game with the upgrade change. Not much more to elaborate on

Warp in time change: Now that it’s an upgrade to warp in faster in PvZ I believe it’s going to make zerg TOO safe in the early game. Though I do agree that something of zergs needed help against some all ins such as immo sentry. This change I do not believe will affect immo sentry all in; however, it will affect harassment the protoss can do. Without that early game harassment of the warp prism the zerg has a better chance to spiral out of control economically. My prediction is seeing SG coming back into the meta due to this change.

Just my two cents. Tell me what you guys think

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The only changes I have a problem with are those also. The rest of the changes is fine.

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Trap tried SG, Didn’t go well. I feel like we need a bigger infested terran nerf

It seems like a huge Florencio nerf

I like the nerfs in this game. It’s nothing more than a self pat on the back. “We’re so good at balancing the game, that we’d never need to do more than make the smallest change possible. In fact, simply changing the color of the map would probably do the trick.”

If nothing else, it’s funny.

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i personally think you’re wrong when it comes to making zerg too safe, protoss already has really good units, you want a unit that can just delete zerg in a matter of seconds without warning, what if the nydus didn’t warn you at all when it came up ?

As a Zerg it’s the pick up range that’s frustrating, not the warp in time. It’s the juggling of immortals that’s the issue. So the warp in change is random. Actually all these seem random. The stun change doesn’t seem to address the issues I’ve heard Terran say. It just gives them a larger window to do their all In

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That’s kinda the point. Protoss won’t be able to take a third quite so greedily. I don’t think it will affect zerg - builds like 2 base stim 3 rax builds have never been a problem for zerg. I do worry about how it might affect the timing of 2/1/1 double medivac, though.

A big part of the problem with the immortal sentry allins is that if you don’t kill the warp prism, you lose. That’s basically what it comes down to. It’s so freggin good not only with instant reinforcements but the blink micro as well. Being able to defend this push is almost entirely dependent on the warp prism control. This will not only make warp ins slower, but will give zergs MUCH more time to target the warp prisms while warp-ins happen. It is a HUGE nerf to Protoss allins.

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Patch Toss concerned about their place in GM? Good.

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Juggling is annoying in certain cases, but for the most part defending these are a straight up numbers game. As a zerg the nerf will let you get more of your units to the fight quicker than the Protoss and flip the situation so now it is the Protoss getting their units dps down before reinforcements can arrive

Stim still needs units to do anything and the only thing that changes about stim is time to research. All it really achieves is that it reduces the risk of losing it during an attack while it upgrades. Might help Terran do a three-barracks proxy rush earlier but Protoss still has batteries and Adepts and the choice not to take an immediate third with a handful of units.

Prism, is there a reason this thing needs to be at full warp potential when it’s capable of spawning an army in someone’s base? Defender’s advantage is a reasonable concern here.

As terran I don’t usually rush to protoss bases when my stim/CS/+1 are about to finish. There is a high chance you will take unfavorable fight at this timing. From my perspective, it’s better for 3 base play, because now you just can’t safely fly your 3rd base to location as OC is finished, since stimpack is only half way done at this moment usually.
This buff overall is a bigger concern in TvZ, since e.g. if you play 6 hellion 2 banshee opener, your first double medivac attack will be without CS. No wonders it gets easily deflected with pure zerglings. Usually even if your initial harrass was successful, your follow-ups are not strong enough to prevent zerg from getting 80+ drones eco. So, basically, for terran it’s better not to move out at all in midgame and aim for lategame instead. With the first medivac timing being enhanced, we may see more mig-game oriented TvZs, hopefully.

I agree, I think it’s too much. Protoss reinforcements arrive 7 seconds later each time, it’s huge. For terran it would be the same difference as playing on Kairos or Thunderbird.
My suggestion is to make it so only the first warp is delayed, but then reinforcements may be called as usual. Like, after Prism switches to phasing mode, it takes 6-7 seconds to… I dunno, establish warp field or smth like that.

What? 211 is a dead build and it’s already incredibly tight. The fastest time you can have two medivacs in production is 4:04 so I don’t think 211 will be any different. The variants of 111 into bio tank all ins will be improved though, a bigger window to hit before baneling speed kicks in.

Stim and warprism is my concern aswell.

Stimpack research decrease:
I understand that it is to punish the Protoss 3rd but … I think it might be a little to much … 2 base allins nightmare :sweat_smile:

Also, changing something because it is annoying or becasue you didn´t scout what the Protoss plan is shouldn´t be why you decrease the research.
It has happen to me, but it has never been a problem.

You know, sometimes you loose to cannons, or 3 barrack marines or to lingbane allins. And sometimes your stimpack get denied same way lings sometimes denie your cyber.

Warp prism:
The problem isn´t the warp in. It´s the range. An allin as zerg vs a robo opening makes it really hard to punish a zerg.

Ghost range research:
Best thing ever. This changes everything in my opinion, in TvP that is. Might be to stong in TvZ.

This is what comes to mind when reading the changes.
I know there is a reason why this will be tested first so let´s see how this will unfold!

Have fun testing!

I think you should take good old 3 gate colossus, 2 forge build into 6 min late 3rd from the shelf. Practice it cause Terran that were crying for late game will simply 2 base tank liberator stim all in every single game. Forget stargate in PvT, forget dts and blink. Otherwise you will be destroyed with stim a click.

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while this is true, at least they can’t easily force a massive roach response to keep the arcons back, hop to the main, quick 10 zealot warp-in, then back to the 3rd/4th right away. They risk losing the prism to a queen with the long warp in time.

Yeah, that was always going to happen. As soon as any change happens, the first thing is people find out how to use it in an all-in. Then the other side hopefully learns how to defend it. We’re just going to have to be patient during that phase.

I think Protoss is too safe harassing, though. If you screw up you can recall. Warp prism can juggle units who have longer range than any available Zerg unit. Warp ins were so short you can have queens attacking the prism while warp in, and the Protoss knows he can finish and then get out. Harass needs to come with risk, and there was very little risk for any Protoss in PvZ. This may be heavy handed, but I think everyone needs to remember it’s just a starting point and if it shows to be too heavy Blizzard will pull back. Personally, I love it as more of a design change that returns defender’s advantage in *vP match-ups that we can continually iterate on and find a balance to.

The thread is from 2019… you tard

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Reported clowni. 20c

I report you several times for posting offtopic nonsense bumping threads and a like. I get it that you dont care but thats still good reason to get you silenced. A test for the staff - will my post get punished or your retarded bumping 2019 thread to say some nonsense, thats called trolling