But after playing, it doesnt seem too bad. It takes multitasking to do it and insane multitasking to really get value out of it, which is what toss needs more of.
Except maybe at the third, a toss should only be able to overcharge 1 or 2 batteries each time an attack comes and theres a good chance they will attack the units not being overcharged.
Battery Overcharge does take some skill to use, and takes a lot of skill to get huge value out of it.
It’s way better than the skilless pylon overcharge we had before, and its not nearly the free defense that pylon overcharge was.
Also remember there is decision making too: the more often they use CB and overcharge, the less energy they have to recall their units back.