ASSault Mode Vikings Need A Buff

It’s slow, fragile and can’t be healed.
Give it the buff it could have always used 7 range so it can be what it was always meant to be a supporting fire unit.

Also combine Neosteel frame and Structure armour upgrades, no real reason why they should be split apart. who cares if Bunkers and PF’s get more spaces if they bought structure armour?

While increasing its range would be pretty helpful, I think its uses are a bit limited since often they end up landing already about in range.

To me it’s their incredibly mediocre 12 damage a shot that makes them really fail. Range does a lot since they’d be able to be in their landed state longer without just dying, though…

You know this happened five years ago, right?

Vikings received two buffs:
hp increase from 125 to 135 (not much but still can take few more hits)
ground attack received bonus vs mechanical units - vikings are very strong vs tanks, immortans, stalkers etc)

On top of that, terran has transformation servos which allows vikings to switch between modes much faster

I don’t think vikings require any buffs. This unit is pretty strong as support and it shouldnt be able to obliterate any ground units.

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Vikings are basically supply-efficient on the ground (in most cases at least), but not cost-efficient; and that’s just fine since they are balanced as air units.

I thought so I wonder where I got the impression that it didn’t. Maybe Co-op. Anyways replace it with this Medivac buff to their upgrade regardless.

I propose mixing it with it’s old cadeous reactor (another upgrade never purchased.)

So it’d still give the the 50% increase to ignite afterburners but also decrease the energy consumption of the Medivac’s heal beam from 3 health for 1 energy to 5 health for 1 energy. (To clarify this doesn’t change amount healed, but the efficiency of the energy used so they run out less often)

That way it’d promote the aggressive play that the upgrade promotes, because currently if you watch StarCraft you’ll find medivacs out of energy in almost every engagement or during harassment.

This way both medivac’s would be able to dish out more harassment and keep up their role of sustaining the army more effectively.

TL:DR

Medivacs old Cadeous reactor upgrade should be tied to the afterburner upgrade.

The afterburner and Cadeous reactor buff would add more sustainability to Terran army while being true to the core identity, making constant engagements and the faster pace of LOTV be less detrimental to the play style.

You’d think so but if you sniped the key units it makes them useful pre-landed where as right now.

If you just buff their damage they overlap too much with bio at least if they have increased range they can become fire support for your other units adding dps and being useful with your army where right now when they are landed they waddle around pretty uselessly.

Also their damage is pretty darn good doesn’t need to be buffed. With a buffer they kill Zealots and they chunk any mechanical units (Most of Protoss)

Nice idea, vikings already can remove probes with crazy speed, when landing, let’s give it a 7 range, so that they wiped out the whole mineral line, before the probes get away.

Let’s also buff the medivacs, because somebody builds not enough medivacs.

3 Likes

Let me play the smallest Violin for the guy that losses to Viking harass and uses that justify competent qol changes.

Vikings don’t really need more QOL changes. They already have increased health compared to the previous expansions, a lower damage point (better micro in the air) and anti-mechanical damage on the ground.

The anti-mechanical damage makes Vikings useful (and often supply-efficient) on the ground in TvT and TvP. It doesn’t help at all against Zerg, but Vikings don’t perform particularly badly against Zerg ground units without that bonus in the first place.

Hahah “competent changes”. Buffing already a strong unit, which absolutely destroys stalkers and probes, because he wants so. Typical competent terran.

The problem with medivacs is not necessarily their healing speed but rather their HP. They only have 150 and if protoss goes blink, then drop play is essentially non existent. In WOL/HOTS multi prong drops vs P were meta. Now you can only drop 3 hellions or WM before blink finishes. After that dropping is almost impossible. Plus shield batteries deny any bio harass. That’s why WM drops or hellion drops are the only viable way of harassing protoss. WM or 3 hellions one-shot probes and thats the only way to kill probes fast enough.

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Yes, blink is a counter to the medivacs drops. As it should be. If you send the medivac with shift key, you can lose it. I don’t see any problem with that. Protoss can also lose a prism to a cyclone, 2 mines or a small group of stimmed marines.

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Current meta and protoss superior economy puts terran in a position where terran is forced to harass protoss or zerg to have a chance in further stages of the game. If protoss loses WP - it’s not the end of the world. You can still build another one and win a game. If terran loses, say, two medivacs full of bio - pretty much GG. If you disagree with the above statement consider this:
Play terran vs protoss (you play terran) and keep protoss unattended for the first 8 minutes (no harass, no pressure) and let protoss freely macro up undisturbed and see what happens. I guarantee you that toss will steam roll you.

Terran can not just lose a medivac, if he is looking on where he is dropping. Terran loses medivacs if he sends them via shift. Because every terran uses afterburners, when entering the protoss base, seeing stalkers makes him return to the safe area. However, if terran does not look, he loses the medivacs. And I think that it is fair. Being able to send medivacs via shift and willing that it would be unpunishable seems unfair to me.

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If you scan beforehand - yes, but sometimes you dont have scan and if toss sees your medivacs with obs or pylon they will keep their stalkers close to cliff and then blink - in such case interception is inevitable.

Why are ROOT clan members so f$^%ing retarded? Stop posting please. Vikings can land on thors and wipe them out, 2 shot probes, and with the servos upgrades can effectively go back to air as a damage sponge against ground attackers like lings or zealots if you have proper micro.

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Medivacs have 11 sight range. !!! 11 !!! If you are watching on where you are dropping, you will have enough time to react and go back.