ASAP Key Fix Feedback

As some of you know, several days I created a topic Key Fix We All Want ASAP in hopes that some of the more urgent issues will be fixed in today’s patch. After some testing today, I thought it might be appropriate to provide some continued feedback regarding the changed/patched content.

Great job first off on the amount of change so quickly after Stetmann’s release. Even though it seemed like it took forever. In the grand scheme of how long some things often take, this one really didn’t take that long. So THANK YOU DEVELOPMENT TEAM.

  1. Enemy unit composition - This is a great fix that made coop mode so much more fun again.

  2. Stetlag - From my own experience (with a relatively old laptop), the initial and general progression of Stetmann seemed more smooth. Builds tested include mass Mecha Zergling, mass Hydra, BCL + Mecha Corruptor, Mecha Ultralisk, and Mecha Infestor (see 3).

  3. Mecha Infestor - This unit remain imbalanced. Without going into too much debate about the nerf/buff post patch, it is still capable of producing well over 100+ units every 10-20sec (depending on hardware performance). This can occur as early as transition between early to mid game. It’s power is highly limited on my laptop due to the Stetlag preventing me from micro’ing the Roach/Ravager. However, it’s maximum potential should not be overlooked.

  4. Chrono Building - This remains not mentioned but a stealth buff for several commanders. It opened up many interesting mastery split and timing possibilities that were not available prior to Stetmann’s release.

Overall, I hope both 2) and 3) will be further investigated. And I also wanted to thank all of those who provided feedback and support, which undoubtedly helped raise attention to the development team. Happy Coop’ing :sunglasses:

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