Artanis Valorous Inspirer All Effects

This prestige only affects active abilities, except (somewhat disappointingly) observer siege mode

Zealot:
Move speed bonus while charging doubled (who cares)
Whirlwind deals 20 damage over 3 seconds (Pretty good against ground comps)

Dragoon is unaffected. Just costs more. Rip early game anti air.

High templar/archon
Feedback deals 2 damage per point of energy (so eats 2/3 of battlecruiser hp)
Psi storm deals 160 damage, and heals 100 shields
Archon merge takes 6 seconds (half as long. Pretty nice if you use HTs like calldowns)

Immortal:
Barrier absorbs 200 damage, 400 with the upgrade (I mean… cool? Not like anything ever punched through barrier anyway)

Reaver:
Scarabs build faster than reavers can fire them. (Scarab capacity becomes entirely useless.)

Phoenix:
Graviton beam cooldown halved (combined with 25 points in cooldown reduction mastery, graviton had 4 seconds of cooldown, allowing 1 Phoenix to chain stun 4 units indefinitely)

Tempest:
Disintegration deals 1000 damage over 20 seconds (didn’t get much use out of this one, but it seems not bad?)

5 Likes

Other than Archon merging (didn’t expect that to be affected too), everything looks to work as expected.

As for early game anti-air, most of the time Dragoons aren’t needed in big numbers at that point, unless the plan was to go heavy on Dragoons in the first place. But for that, Warp-in mastery is better. Meanwhile, this prestige is clearly more beneficial to Cooldown/Energy mastery users, and Dragoons don’t benefit from that anyway.

I like the sound of infinite scarabs, when I finally decide to unlock this one it will be for that alone

Im intrigued by the idea of infinite stun phoenixes. That really changes the game when using them against lategame comps. They may not kill quickly, but if they permastun 80% of the enemy army, it doesnt necessarily matter.