Why is it that almost every unit has anti-armor damage? Meaning pretty much every core unit. Zealots are ‘‘tanky’’ because they have light armor. Maybe it’s me, but this makes absolutely no sense to me.
thors and sentries have the same 1 armor.
let that sink in.
The design team is stupid like that. Entirely incapable of following some logic to their work.
A hydra has less hp and is light yet it tanks way more immortal hits than a roach lol.
A unit with the armor tag should have at least 2 base armor. A big unit(thor, carrier, etc) should have at least 3 base armor from the start, and these units should force an anti armor reaction, not a right click from your marines.
Tagless units are equally lazy, inelegant design, and I find create imbalance in PvZ.
also why can medivacs both heal marines and also repair their armor but scvs cant, yet scvs have no trouble repairing mech units and medivacs cant repair other mechanical units.
Raw armor is not a really nice design in the first place if you ask me. 3 armor can stop pretty much the entire damage pool of an unupgraded marine, whereas it does nothing against for example an immortal. Why can’t 1 armor just be -10% damage taken?
Incoming sentry nerf on the next patch.
That’s the point… high armor should greatly nullify the damage of small fire units like marines.
It’s stupid that marines can right click everything in the game.
And 3 armor cuts their damage in half, hardly the “entire damage” of the marine.
Sentries have plus one armor. Void rays do not. Let that sink in
.
Don’t give them ideas.
Lets say so: This game need much more than only cosmetic changes
Would you be happier if we used BW’s small, medium, and large vs Concussive/Explosive damage?
I know this is strictly “immersion” argument, but it’s just most units having anti-armor attacks working more effectively against armored units.