Ariel Hanson concept for Co-op

I know it’s a bit useless to do a treat like this, but I wanted to share for fun my ideas on how Ariel Hanson commander could work.

First, the units that Hanson would have. Hanson would be the opposite of Mengsk, where she prioritize the life of here people over the weapons. That’s why she would use cheap transport to help her troops in battle. Here is a list that can be nice to have:

  1. Infantry

-Marine
-Medic
-Firebat
-Herc

  1. Mechanical units

-Warhound
-Predator
-Cyclone

  1. Vehicles

-Armored personal carrier
-Laser drill tank
-Colony ship

About the vehicles:

Vehicles are transports for her infantry units. The infantry of Hanson could attack enemy while in the transport, like the shock division of Mengsk while in an intercessor.

When a vehicle dies, the units inside them will be dropped out. As for the Colony ship, it will try to find the closest piece of land for the units.

Vehicles could be upgraded to have different types of weapons and passif buff for the passenger.

She would have as worker mules. Mule would have the same stats as SCV, but with a cost of 40 minerals instead of 50.

I have also thought of a cool mechanic for harvesting. Hanson could build only one Vespene Factory (Special building), which would have the model of the Terrazine tank. You can build from the structure up to 3 cargo trucks, that would take the barrels of gas and return it to the main base. The longer the travel the more vespene you make. The building could be salvage to be replace somewhere else when you get more control on the map. With this gas, Hanson could invest it in either upgrades or powerful vehicles.

Hanson would have upgrades that go up to 5/5 like Tychus.

As for the structures, she would have a Bio dome for her CC. She would have the Vespene Factory. She could have huts for supply that would give 20 supply when built, since they are bigger then depots. Hanson would have Science facilities that would be the replacement of the E-Bay. As for the defensive structure, Hanson could build two types: the first one is the sentry gun and the second one is the hive mind emulator, which could take control of the enemy units permanently. Hanson would have a barrack, to train the infantry, a factory to train the mechanical units and a garage for the production and repair of vehicles. The garage would have a similar thing like the nydus network, where it could hold a huge amount of units in, and those units would heal inside of it. It would only work for mechanical units. Finally, Hanson could have an armory to upgrade the vehicles. She would have the tech lab for her barrack and factory for more specific upgrades.

One special feature of Hanson would be the ability of having no units to build a structures. Instead, there could be machinery that would do all the the job.

As for her top pannel abilites, Hanson could have a failing to find a cure, which would transform the structure in its infested counter part to spawn 3 types on infested units: the infested civilian, the infested marine and the aberration. Those units wouldn’t be contrable and would function the same as Mengsk’s dogs of war. It could last 60 seconds.

The second one would be a drone that would heal and give +4 armor to units in the radius (including your ally’s units)

Lastly, Hanson could have a drop of an Archangel that functions as all the others big units calldown.

Hanson could have chrono boost ability, that can also be given to your ally.

I would like Hanson to function as a commander that helps a lot your ally and that focus more on the upgrade aspect. She would have a simplistic bio army that gets more complexe with the help of vehicles and mechanical units.

2 Likes

Would be cool if she had the Science Facility too, I’d like to see that structure return for what its worth.

1 Like

One idea you gave me is landing the Colony Ship which could work as a wall of sorts. Them ships could also double up as supply units.

This is something I always liked to imagine for Hanson as her only production structure. Basically summoned by a SCV, similar to a Primal Drone, in that the SCV simply holds up a flare at the build site and upon completion, the Colony Ship simply lands there from above and the SCV can leave. “Lifting Off” simply makes it become a slow mobile structure, just like any other Terran building.

Thank you, I am glad some of my past ideas I posted were remembered! I think that is a neat direction to take, having Researches with powerful support effects for both armies, and having to pick and choose to what would be best to get as soon as possible.

I think there are a lot of neat ideas that could be done with Hanson, the Civilian/Colonial aesthetic and mindset, and the opportunities such creates.

2 Likes

I wanted to have those units returning, since they are with 1 commander and i thought it might be a good thing to have another version of them. I also thought about a landed viking or a Goliath instead of the cyclone. There could be mercenary units, or your units transform into mercenary units from WOL, like the war pig (marine) and the devil dog (firebat).

I don’t know if you know the game Age of Mythology, but the mechanic I thought is the same as the market, but without a trading system, thought it would be cool if you can transfert gas for minerals and vice versa, so for 1 gas it gives you 3 minerals.

This is a nice idea. It could give a unique aspect to the vehicle. You can possibly with that mechanic build little bases like Mengsk can which i’m a huge find of. I tend to like more commander that have to push and get as much ground as possible like Stukov and Mengsk.

I think it would be cool to see WOL upgrades from the campaign inside of it, like the one that gives to all the casters +100 starting energy with +100 energy and the double worker production.

Cellular reactor (the upgrade both of you was talking about) would be bonkers on Nova and Zagara. Let’s do it.

Nova and zagara? Try stetmann and alarak.

Ironically, it would probably be least effective against zerg. Even with the new update making ultralisks mind-controllable.

I think it would be more interesting if it was like a carrier. Each emulator would make your choice of zerg unit, leashed within its range (which would be decently big, maybe 15 base, upgradable to 25). You could pick from 2 ultralisks, 6 hydralisks, or 6 mutalisks.

I would not want to try Stetmann but Alarak has no energy. As far as we’re talking about heroic units (which I was, should’ve made it clear).