Apparently we're getting Brutal + added to the Game

From Feardragon’s twitter:

"BIG SC2 UPDATE NO ONE IS TALKING ABOUT

Co-Op new difficulty mode: Brutal+

-Players can play brutal on multiple levels(brutal+1, brutal+2, etc)
-Game plays on brutal and mutations are selected and combined semi-randomly to match the difficulty

Rejoice co-op players!"

Tweet #2:

This right here is the REAL update that Co Op needed IMO. I can’t wait. Arcturus Mengsk looks like a lot of fun too, was hoping for a Zerg macro commander instead of a Terran macro commander, but this is cool too.

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That’s awesome to hear. Been wanting a new difficulty option for a while. Also really excited to try Mengsk.

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Mutations :((( Im sad, really. We need higher difficulty, but I dont think we need random mutations stuff. Nope. I want ultras in 1st enemy wave, heavily guarded expo, mixed enemy attack waves, but not random mutas.

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Taking cues from Diablo 3’s Torment difficulties?

Not my ideal scenario either, but honestly after playing vs Brutations, I think simply better units and stuff would just be too easy.

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This must be a more complete version of the Abomination game mode that others found in the Editor in past updates. It’s nice to see a new difficulty mode at long last!

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You know you guys are all going to roll polarity 9 times out of 10.

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It’s good news that the abomination mode (editor name) is going into the game.

I’m looking forward to more details and the patch.

current mutator scores/ranks/whatever you wish to call them from the editor
https://i.imgur.com/9ICwviy.png

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What are we supposed to be rejoicing for? They took everything that was wrong with Dungeons in WoW and applied it to Starcraft.

That sounds like it’s the opposite of something to celebrate.

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Now greefers will leech you not only on Brutal but on Brutal+. Now they will get not 50.000 for your solo, they will now get 70.000 for example. You play, noob levels up. And if you are not agree with this then you are mean, not friendly, not healthy, you will be hated on the forum if you express this. This is what coming to you.

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Have to say I’m skeptical of this Brutal+ model.

Doesn’t bother me with the carry but the idea of putting mutators in as “higher difficulties” seems ill-conceived since they aren’t balanced by any means…

Oh well, I’ll hold my opinion up to this point and take a look when it comes out.

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Nice , now i have to boost noob allies even on higher difficulties. Plus maxed Dehaka with mutas still slaughters everything , doubt its gonna change on Brutal +

It’s basically been in the editor since June. Almost forgot about it.

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If they are worried about noobs,

  1. Brutal + could be gated (only can play Brutal+X if you have a win of Brutal+X-1…relocked if you have 3 losses in a row at Brutal+X)

or

  1. Brutal+ gives no extra exp compared to Brutal

This is from the Press Kit Fact Sheet regarding Brutal+

Rise to the Challenge – Co-op players will be able to experience increased difficulty beyond the current Hard and Brutal settings. While playing on Brutal+, Amon will gain the benefit of several mutators, each increasing the game’s difficulty in a unique way. For example, the Barrier mutator grants all enemy units and structures a shield the first time they take damage. The Tornado mutator puts tornados on the map, damaging and knocking back player units in their path.

Hurt Me Plenty – You’ll be able to pair up with a friend and choose from 6 different levels of Brutal+, each more punishing (and rewarding) than the last. Enjoy unexpected and extremely difficult combinations of mutators at the highest difficulty levels.

Limitless Replayability – Brutal+ randomly generates a set of mutators to create a Mutation Challenge for players. If successful, you’ll be rewarded with bonus experience. In defeat, you have the option to attempt the challenge again or engage a new challenge from the hundreds of thousands of possibilities.

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So instead of making an actual new difficulty they just add mutations to non-mutation mode.

Gotta say I’m pretty disappointed. This is little more than a matchmaking queue for custom mutations and not actually a revamp or addition to the regular game mode’s difficulty.

Sad :frowning:

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Honestly, I’d be totally fine with it awarding no extra experience, possibly just have an extra achievement total granted for it.

Experience has been a non-factor for my account for ages now. I’ve never cared about what “ascension level” I’m at.

This x10000000.

It will probably be located under the Mutation tab, where no one goes except maybe once a week for the Mutation with a known set of mutators.

If it’s set up as a public queue, I’m actually not expecting “why do I have carry all these noobs”. I’m expecting “why are the queue times so long”.

Also, why are there 6 levels of Brutal+? What if some people can only handle Brutal +2, and the queue throws you with someone queued for Brutal +6?

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Was hoping for a new mission this time but blizzard only seems concerned about keeping the status quo

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