Any word on StarCraft 3?

My questions

1: Will there be one

2: Should there be one

My answers

1: I am beginning to think not

2: I really hope there will be.

I want it bad.

If anything, there will be a Warcraft IV first. But you know, RTS games aren‘t really cash cows and if Blizzard releases a new RTS (besides W3 reforged), it‘s mostly because of generosity towards the community. There is too much balancing to be done and too few opportunities to milk the consumer.

That‘s the price you pay for being owned by a greedy board of directors.

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One could not really tell at this point. Maybe some day there could be a SC3 for a new generation of gamers + the older ones that want to join in, but that doesn’t mean there should be one by any means. I think I’m happy with StarCraft II as it is at this time. There doesn’t have to be a next iteration or series by inheritance of the first one existing.

You’d have to have a reason for a next series, or at least a number of interconnecting reasons that make for a good point. And yeah, reasons can come from both producer and gamer. Gamers, they’re reason is something new on the same path they’ve been on before. You burn out and want something fresh, ya?

But is that a good enough reason for something new? It is a matter of supply and demand and resources to make it happen, aside from the jaded thoughts of Placebo.


Right now though, Blizzard is doing some fun upkeep on some classic games to keep gamers interested in stuff that has survived the test of time. You look at all the steam games out there, and the endless series of Call of Duty expansions. These aren’t bad games per se. Many have enjoyed them, but you look at the high turn over rate. Every year you’re getting new content which doesn’t really vary that much from last year (this could be butt typing, unsupported nonsense, I know).

Meanwhile, Blizzard saw the opportunity to ressurrect a classic, StarCraft I, not because StartCraft II failed by any means, but because the original was still hot buscuits for some. And on top of better in game graphics, they added a ton more features like matchmaking, better profiles, and avatars.

I bought that remastered version but don’t really play it… I mean 8 directional 360° simulated pathing is crazy along with 12 unit selection max, but that’s beside the point.

Even though I don’t want to really learn the hotkeys of another RTS, I may want to see what WarCraft III: Reforged looks like and see if I can learn the ways of the Elf once more. And maybe even a WarCraft IV in some distant future.


And, yes I know it’s crazy, part of me wants to see anything StarCraft gaming related on my smart phone. I know it’ll be different, but if I could nerd out to a Blizzard StarCraft game, turn based or what if it be like on my phone, I will!

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Honestly I believe there will be WC4 for sure in the future but for SC3 I’m skeptical. Probably WC4 would be the last true RTS game which may be popular enough. If they decide to make SC3 it will be in a far future if the genre somehow become popular again (which I doubt with the current trend for easier and easier games).

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I’m going to assume the word is no. Now if they add back explosive and concussive and ignore SC2 all together they could make SCU starting after broodwars! ;d

Those were interesting settings with unit size and attack type, but aren’t similar design features in SC2 good enough with things like armored, light, and the attacks that do bonuses to them?

That is what cuased the air stuff to be nerfed and basically no existant. It wiped out half the game design because they didn’t d it right. If they had made it all positive instead of negative bonuses yes. But it wasn’t equivalent and they didn’t do enough to allow both to exist. BTW, almost all special damage was related to air. Explosive allowed full damage to air while reducing it for ground units or smaller units. Most air was large. The problem is logically it’s harder to do that in the current game with a few bonuses. Maybe if they added smaller damage with increase to flying and some more bonuses. But they missed to much with how simple the new bonuses are. Plus not all air was large. Mutas for instance were small. That was the entirety of what made them a unit in the old game. Reduced damage from AA and whatnot. Normal damage from marines. You cannot compensate that with the current game. BTW, Concussive was just the opposite of explosve and made small units take full damage and large half.

They could implement it again by either adding unit size or by using cargo size and giving everything a cargo size while not letting all of it get in cargo space. Buildings too.

It’s also what messed up ground defence and other things. They did not compensate for it correctly. They just nerfed HP in ways that was not fully the same effect and cause balance issue and parts of the game to literally vanish from existence instead of making a full equivalent or greater system.

They could probably go through it more thoroughly and start with the same effective bonuses, but they never did that. It was a half assed implementation. And that is giving them absurd amounts of credit beyond what they deserve.

I don’t know how they don’t understand the mechanics of this. Was it because they brought in a guy from another video game and the added those mechanics without considering the entirety of the old game? Either way, converting mechanics back to other games you out did does not a good sequel make. It literally destroyed what made starcraft better than it’s predecessors.

The current game is far simpler and reduces the potential game design. The old damage mechanics allows for more wiggle room and some nice unit cohesiveness because of the different damage types. The new game has none of this and only has simple healing and damage mechanics. It’s mathematically simpler. Not a matter of balance. There is no potential until they completely compensate for the old system. The old system was just a very compact way of doing something.

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all signs show RTS is making a comeback as a genre, lots of remasters lately, AoE 4, etc.

Or the death of the companies remaking them.

If you mess up a 30 year old video game as a modern company. That says a lot. Not anything surprising, but a lot.

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A new starcraft game,maybe in 7-8 years assuming it takes four years ofndevelopment time and they starting the project in three years from now. but maybe the new starcraft is just sc2 remaster 20th aniversary edition.

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There will almost certainly NEVER be a Warcraft IV. They already are building a new campaign and doing major rebalancing for Warcraft III reforged. Likely, that will be it. The story has LONG since moved in WoW, and they’ve already had SC as their primary RTS for several years, and from the looks of it that will not change any time soon.

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I would like to see a release date that isn’t “2019,” for WC3 reforged before thinking about this. I would say it’s at least 5-10 years away though.

Will there be a new game? Yes probably, and sooner then people think. SC2 is already dropping in popularity in the competitive scene which means less money for Blizzard. Which means more pressure to make a new game to get popularity back to where it was.

This is not the first time Aital has exposed his ideas about balancing and bonuses. I guess this deserves a separate thread where it could be discussed in detail. It’s not that every-day in those forums such deep and complicated (in the ramifications) concepts are debated.

Those aren’t my ideas. It’s literally the difference between the games. But without resolving that the future games will be awful. The old game was far closer to something usable for a SCU. Not sure where they would go with SC3. Not anything interesting without unsimplifying the game. SC2 should have been more complicated than SC/BW at heart. But instead it was simply ripped apart and added onto. Basically they just pulled a bunch of shoestrings loose and retied things at random instead of addressing the base issues and actually designing stuff. You can do pretty simple math to go over in detail what they changed. This game is just a really bad copy paste of the old one.

I swear to god these stupid modern forums change half of your words on you without telling you.

The concepts aren’t really complicated. You just have to know the old game and look at the changes. The changes aren’t complicated, but the ramifications are because the old game was fairly efficient and clever/compact in how it accomplished it. Most of it was not completing the anti air changes and only doing partial bonuses. They need to finish compensating for the the old system then make changes. It would work out better that way. They didn’t do a bunch of stuff that has permanently effected SC2 at this point. Basically removing the room the game had for certain things like faster and more varies air units and drops with larger scale to them. Not to mention the more complex uneven multiplayer like 1v7 and 2v6 or whatever. It’s all linked to this issue. Since SC/BW did it with one simple system. Either way, like I said, the newer games won’t be good until that is resolved. It literally makes more fun things like large uneven multiplayer or SCU type designs impossible. You need more expansive framework. If not you’ll end up with SC2 v2 with all the same issues.

And this is all part of the nature of the question set forth by the OP. So, it doesn’t really need a different thread.

BTW, it’s pretty easy to find the change and account for the hp difference or other things. It’s as direct as it can get. If it’s not damage being changed it hp or armor. It’s a mathematical equivalent per unit basically, but not when considering more overarching game issues related to damage change. The changes were basically 1 dimensional. They need to do the same with proper positive bonuses completely first. That probably means they need to go with some sort of size comparison to boost it with a different simpler to adjust bonus set. Say, for tanks allow their explosive damage to basically do more damage to large enemies because of amount of surface to get hit by stuff. So cargo size is a reverse method. Then just give everything cargo size, even if it can’t go in cargo. This allows amplified damage instead of base damage. The more complex version of this would be more phsyics modeling or a slightly cheaper variation on it. One of the mutas realities was that they were small and did not take full explosive damage. So make it either take less damage or model something with geometry to make it take less damage. If you do weak physics you also make modelling for more complex weapon systems too.

BTW, they did basically nothing with air units. It’s bizzare. The game is partially done. It’s also not hard to do an equivalent to it. There are a lot of ways. It’s matter of how much room they want to give the game for interesting things like penetration or electric or radiation effects or heat or whatever effects they want modelled or represented. More complex representations give room for finer balance methods basically. It doesn’t have to be totally realistic. Just logically designed to allow proper adjustments or effects.

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It was in no-way my intention to belittle your way of seeing things. Quite the contrary. As a permanent BW fan and nostalgic type i would welcome a SC2 with your ideas applied (even just to test for the curiosity’s sake).
As a minimum it would breath some fresh air in the way the compositions would interact with each-other, and that alone is a huge thing.

I actually wanted to make a mini game(the custom map games) reproducing sc and BW, but I’m on linux and the editor doesn’t work. Or it didn’t last time I used it. And I’m not really familiar with the coding used in it. I’m surprised nobody did that. it would be interesting to let long time sc2 players play sc/bw in their native game to see the difference in balance and game types. Could make fun custom stuff. And it would help with interesting ideas for future sc games.

You could do native matches with old units or with the new units also.

One of the fun things for future games if is you use modelling of heat and other characteristics you can start balancing with things more realistic to real engineering. That is interesting on all sides.

As a side note I would like SC3 to be a SOBA

“Stratagey Online Battle Arena”

Basically you have a units page where you pick units to compliment your olay style.

Then you have an upgrades page where you have some set upgrades and some which can be swapped out.

Allowing for wider builds and more strategies.

Certainly not now with the remasters they’re doing. Maybe in 10ish years…assuming blizz hasn’t gone near-full mobile developer by then.

maybe the name and ip will live on in another starcraft game the core values are gone with the ppl left the company so we’ll have to see how if any sequel beeing developed sticks to the core values of good old original StarCraft. and i doubt any true SC fan is willing to play a moneytized version of direct strike as fullfledged game

there are several rts series who already have gone that route and look where they are now