Now that there aren’t any events or limited time XP boosts or anything else, the XP earnings feel like a bit of a drag.
I have several prestiges across many commanders, and the only reason why I haven’t gone for more of them is that it would just take so long.
Something like a permanent boost to XP gain, or allowing Mastery for subsequent leveling after you’ve hit level 15 on a character once, could be super cool.
XP boost would be easiest, since the code for the event boosts already exists as something that can just be toggled on.
Idk if there even is anyone on the dev team with the ability to implement something like this though. Could be cool and maybe help with retention or to bring people back?
idk, food for thought.
there is no dev team, the games out of development and on life support. you aint getting nothing.
They could have made stimpacks permanently available in the store instead of limited to commander releases like it used to be but this game is so dead that Blizzard can’t afford to make more money.
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Yeah…
Hmmmmmm
Maybe to the same degree there’s the balance council for the pro sc2 scene, who are able to get some small changes into the game, there could be some way to get some small changes for co-op?
It’s such a good game mode, and such a fun way to play the game.
Just seems a shame.
The balance changes made by the balance council and the bug fixes that have been made to Coop were done through the editor.
In other words, if it can’t be done solely using the editor, it won’t be done. And stim packs would need more than just the editor.
the pros dont care about coop, only 1v1, you aint getting anything.
They could stand to make some money off XP boosts/Stimpack, but I’m sure it’s one of those “the juice isn’t worth the squeeze” type situations. Other Blizzard games make far more money, for much less effort.
I would be heartwarming to have that much FWIW. I don’t care since I already ended up leveling everyone’s prestige and got to full Ascension. I guess this may be able to convince me to take another run at the Europe server (currently at lv55).
On a related note, I heard Stetmann and Mengsk are such unconventional COs vs. everyone else that the community can’t make any balance changes to them. It needs access to the source code, which ofc. we don’t have
Yep. All the commanders except those two are contained within the Coop mod. Stetmann and Mengsk are each their own individual, stand-alone mod which isn’t accessible through the editor.
After development ended there was a co-op bug fix patch. From what I’ve heard that was based on community submissions from people like TangorCraft. But adding, changing, or restoring features is more complicated. I don’t know much about it but I figure someone has to be in charge of it, and ESL and their contacts don’t have anything to do with Co-op. Probably the same kind of deal with the online shop and changing prices or putting something on sale other than the usual campaign collection.
I’d love it if there was something offered to provide short term XP bonuses but the only way I could picture that is if Xbox Live, Steam, or another platform got around to adding the StarCraft games and requested some new stuff to offer. And even that seems like a longshot.
The changes themselves were made by Tangor directly to the mod’s code. Bliz’s involvement was just copy and pasting the new code onto the back end. No development on their part.
It took a lot of begging and pleading to convince Bliz to take the changes, so they were resistant to even having to do copy and pastes.
That’s the impression I got back then. ESL is being pretty nice about working with TeamLiquid and the mapmaking community to get new team maps out despite them not figuring into their business. But Co-op is much further from their realm and much more complicated than just adding some maps. Changes to code require follow-up support.
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One of these days I’d love to hear some of your MVP insight on what Classic Games actually looks like post-SC2/SCR/HoTS development as oppose to the usual myth of “The Intern”. From the ESL/TeamLiquid/Balance Council/Mapmaking Community alliance to the way Scarlett or whomever was able to help sort out the SCR map pool sometime back to Funko Pop! and YouTooz finally getting access to make licensed StarCraft collectibles to WC3R development getting outsourced to Playside Studios. It’s weird but now that it’s so rare for these games to even get mentioned, it makes it so much more intriguing when something actually does happen; no matter how minor. I know that not all these topics are accessible, but breadcrumbs are fine with me.
lmao, really dude, are you serious right now. the “NEW” team maps, were old maps with one minor change to them, like a rock wall removed, gold base taken out, gold base changed to reg min base and so on. thats all they did, and it took them almost 3 years of beggin from the team game community to do even this. If you think thats some super impressive feat and not a slap in the face to the team game community then you should get your head checked.
Catalesque CE, Sandstorm CE, Mountain Pass CE, Enigma CE, Fractional Disstilation Plant were all new maps that were added along with the CE versions of some of the previous ones. Currently ESL, TeamLiquid, and Monster Energy Drinks are currently doing a new TLMC that is exclusively team maps.
Yes, that’s beyond what ESL had to do and I’ll give them credit for that because we know it wasn’t Blizzard that got the ball rolling. But the real credit goes to the mapmaking community because these days even finding someone to talk to about these things is a monumental task and I admire them for still pushing ahead to help provide content for a game that Blizzard ignores as much as possible.
I see a lot of your posts on these forums and I usually skip them since they tend to steer towards insults a lot more often than basic answers. If anything, digging around for information rather than getting dragged into the negativity helps prevent me from having to get my head examined. I just like discussing a game that I continue to enjoy after all these years.
every single map you mentioned was an old map edited. again not a single one of them was a new map, and only an old map that was edited. and again after 3 years of begging them for new maps, this is what they did for us, this was a slap in face and you know it.
The worst part about your take on them making “NEW” team maps is all the edits they did to make these " NEW" team maps probably took them all of an hour to do every map. 5min in editor to edit our a rock pile on one map, 5 min on editor to change a gold base to a reg min base, 5 min in editor to edit out a gold base completely and so on. Altogether with every map they edited it would of took anyone with knowledge of the editor to do an hours worth of work, and this is what you are praising. 3 years of begging them for new maps and this is the amount of time they took to put into to doing it.
again this was a slap in the face to the team game community.
I appreciate your attention and responses, even if it wasn’t the answers I’d hoped to hear.
I think one thing that’s clear is that the community as it exists still has a lot of passion for sc2 and the co-op mode.
I just wish there was a will where it matters, however high up that would need to be, to serve the community’s interests.
I’ve bought every skin pack and each WCS bundle when those were happening, out of love/desire to support the game as much as I could.
I don’t have as much now, but I’d be happy to spend more money on the game if it meant even small meaningful changes.