Annoying Enemy Abilities

What are your thoughts on the most annoying/obnoxious AoE abilities in the game?
Some examples:

  • Parasitic bomb
  • Disabling cloud
  • Seeker missile
  • Psi Storm
  • Stasis ward (kinda)
  • Purification nova

Do you think they could/should be changed? Are they ok where they are currently?

4 Likes

I just had to look at it to say it.

  • Disabling cloud

Hands down most annoying zerg ability. I can usually deal with anything but the sheer size, volume, effect, and quick recast those vipers are capable of just makes you strike your keyboard in a very sdgklrdejfgderjgt ergz sense.

11 Likes

Parasitic bomb. If Parasitic Bomb casted on unit, you (usually) can say it goodbye. And its not even one-shot; your unit still alive, but you know what you can’t save it from this. Specially annoying if vipers manage to cast it on all detectors at once. And vipers usually live just enough to cast it in the worst moment possible.

Ravens and their rockets come close second, but bigger range of targets means they prone to cast it on target which can at least survive it (and you have chance to dodge it).

3 Likes

I hate psi storm, especially from greenbryds, it can kill a huge army of my inf banshees or any fragile and bio comp depending on the commander.

Same with seeker missile, I hate ravens more than greenbryds. If my army is huge is hard to tell where the affected unit is. The worst part is that when they cast it and I go to murder them, they retreat and throw another one. If I’m going air with fragile units they are even worse than psi storm.

Parasitic bomb is another annoying skill that can destroy a flying army, again if you have crowded units it’s hard to find the infected unit that will damage the rest. The thing is I don’t hate this so much bc if I see vipers will be during the match I avoid going air anyways.

But my absolute most hated skill is fungal growth from Amon’s infestors. It freeze my ground army, it completely counter my almost perfect inf diamondbacks only army and I can do nothing.

So my hate ranking would be:

:nauseated_face: 1)Fungal Growth.
:nauseated_face: 2)Seeker Missiles.
:nauseated_face: 3)Psi Storm.
:nauseated_face: 4)Parasitic Bomb.

Do you think they could/should be changed? Are they ok where they are currently?

Despite hating them and considering brutal is overall easy I don’t think they should be changed. I’d like to see more enemy comps as monk announced instead and defilers for once!

4 Likes

Irradiate. No competition.

Then disabling cloud, would be nice if te AI just got old fashioned blinding cloud instead, keep the imba cloud Abathur specific.

2 Likes

Annoyance is one thing, many annoying things can be countered one way or another. But there are things that just literally can not be countered unless, i don’t know, you have WCS level micro and multitask:

  1. Fungal Growth. It should not just freeze units. Let it be like in multiplayer - significantly reducing speed. There is almost no way for your army to kill infestors before they cast Fungals (cause AI spellcasting is just sick) and after it is casted, your front line is frozen and units from the back can not even engage in battle. Or if not for all your units then maybe just don’t froze only for heroic, because many heroes are close combat.
  2. Blinding Cloud. It is just insane, Vipers barely come into vision and half of the screen is already covered in clouds - your ground army can’t do anything (and even lose all previous orders) while banes are rolling into it and most of the commanders don’t have air units which can engage Parasitic Bombs and Scourges and survive that. This one also should be like in multiplayer - not reducing speed (or just reducing slightly) and just reducing range to melee instead of disabling any attacks or abilities (maybe some damage reducing also). Also, units that were on the move should keep moving in the direction they moved before - that would at least help avoiding this clouds.
    Imba clouds is OK for Abathur, though :grinning:
  3. Stasis Ward should not affect heroic units. I know there is actually pretty straightforward way to counter Stasis, but taking into account how many Stasis ward can AI cast over the map it just becomes the world of pain, especially for heroes and armies which have many melee units. And having your hero out of game for such a long time can be devastating if your army is not big enough at the moment.
    Parasytic bombs, Seeker missiles, Irradiate, Storms and Purification Nova are quite annoying too but all these have a significant delay to dealing full damage so there is a real way to deal with it.
    Saying that, there are still commanders that don’t actually give a damn about all of this stuff, but i don’t want to play every game with Zeratul or Tychus.

Irradiate, especially since I like to play zerg

Seeker Missile is my #1 disliked solely due to how many Ravens harass you if you have cloaked units. I’d much prefer Terran be given a generous supply of Scans instead for general map detection and save the Ravens for Attack waves and Initially spawned units like other spellcasters. After that I’d lean toward Disabling Cloud.

1 Like

As much as I hate them, I have to admit the extra difficulty they add is a bonus. The sheer amount of how some of them get cast though, I’d say need a small delay.

2 Likes

Disabling cloud is annoying because it also slowed your units down, thus making it out is extremely difficult and annoying.

Most of abilities listed here are supposed to annoy/interfere/ruin your day, as they are given to primary caster units. But irradiate comes from support caster, unfairily screws only bio-commanders and is undefendable (AND you don’t get much from it when you have it, as it’s useless to annoy AI and you just can’t spam it on entire wave, which would obliterate it). Also, Raven turrets when cast not in combat but just when flying through your base so they can get to that one creep tumor they want to detect, even if it does nothing.

1 Like

I’m only ever annoyed by blinding cloud, really. Fungal isn’t big enough (or spammed enough) to shut down my whole army, but that cloud…I’ve had entire Raynor bioballs ripped up by a few ultras and vipers. I agree that it should match the vs version, let Ab have the ā€˜evolved’, op version.

1 Like

Cloud is the most annoying for sure.
Although that is another reason I think dragoons are superior because they are big for their supply cost. 20 dragoons disabled by 3 clouds? No problem I have another 40 that are still shooting just brutally push forward, summon more behind their army and no care.

But it is bad news for raynor indeed, considered that his only practical counter against cloud is spider mines…

Nukes are still annoying for me. I heard they actually toned that due to previous complaints, so in a sick way, I would’ve liked to seen them at their peak.

They’re definitely preventable, but you need to look all around for the dot, and take out the Ghost, which takes you away from whatever else you were doing.

1 Like

I realise they arent AoE, but i still want to mention Chokers on Dead of Night. (Since they basicly stun Tychus ā€œentireā€ army).

I dont mind hero units getting choked, but it’s just silly how it has infinite duration (aka hi Tychus +1, RIP Tychus +1).

I know its easily played around and i never lost because of it, it is just my number 1 frustration playing in CoOp (from Amons side that is).

4 Likes

I can’t believe nobody mentioned the Chokers on Dead of Night yet.

Well, honestly I completely forgot about it but now that you mentioned it should be my real #1 hated skill. Choked unit is dead unit unless rescued.

But I remembered another even worse than Choker, and it’s the flying fish aka Slain Elemental from CoA. That can kill a whole army not just a few units like Choker.

My original #1 hated fungal growth won’t kill instantly at least.

Honor mentions:

Blightbringer from ME that will parasite cloud whatever that flies, rip my overlords for vision and

Erradicators that if it wasn’t for Apo+Aleks it would destroy my whole army. Nova’s version from her chapters are so easy even on brutal in comparison.

And the hybrid from P&P that can stasis our armies + cast tons of black enemy units.

1 Like

Well, after release of Tychus they actually made that every Choker can choke only 1 heroic unit and not all the party at least.

That Erradicator which do damage in a line and not in circle deals insane damage vs ground which almost can not not be evaded. So i never go there with ground units unless they are expendable.

1 Like

I like those, isnce they give a semblant of challenge to the game.
The most annoying ā€œenemyā€ ability is the lag, keeping you from playing!

Lol, I bet I can guess which ally commander you hate most and which of his units rofl.

3 Likes

On DoN, whenever my ally has Hero unit(s), I make sure I can assist with taking down Chokers. I had an ally lose Tychus to the first Choker, shouted out a ā€œffs!ā€, and just quit.

If I’m the one with a hero unit, I make sure I have a backup plan. It was painful to have Zagara caught, but forgetting to call down Hunter Killers prior to that :disappointed_relieved:

2 Likes