Aligulac Balance Report sept 2020

h ttp://aligulac.com/misc/balance/
PvT 50.64%
PvZ 48.30%
TvZ 46.36%

Is there anyone who wants to say something about it?
Especially Terran posters who used this link as evidence that PvT was heavily P balanced?
Now i expect that suddenly this site is no more reliable in their eyes, when it doesn’t make statements which follow their bias.

8 Likes

LOL terrains too imba there. Buff ultralizkz like DickKickem said for YEARS. MORE ARMOR FOR the unloved one. itz unaccepetable that ultralisk is killable because its zerg and its tier 3. my suggestion: ultralizk armor buff +10. still will be killable by siege tanks and ghost ability because it avoid armor.

ps. nerf ghost it avoid armor

3 Likes

I can say something about it. Another month where PvT was over 50%. this has been going on for the better part of years now.

Are you happy.

Also TvZ is a problem as well.
However, I can only fight one battle at a time and toss is on my crap list right now.

PvZ is sligthly zerg favored from 2011, but i don’t see the forum flooded with tears on protoss part.

3 Likes

This is not a slighlty favored thing. I believe the match up is heavily favored toss.

PvZ is not my problem. could care less how toss feels. they get enough underserved wins as is. On top of that they have been getting buffs and zerg has been getting nerfs to help with PvZ.

What does terran get. well lets completely take the raven away.

PvT is trash

Zerg has also been beating up Terrans as well. The have similar win rates against toss and agaisnt terran.
In away you could say that Z >P>T. Zerg has a lot of nerfs to go to even things up to many to mention. however toss in m crossfire right now.

toss players try and learn and adapt, develop new strategies, and have humility in their struggles. Terrans…have an abundance of tears

5 Likes

Toss players try to learn and adapt by getting buffs like that 11/2018 buff. or more recently the voidray and tempest buff. Thats how toss does it.

to bad they still can’t find a way to win it all

The zergs with each nerf get better in the tvz and the terrans with each buff get worse. :crazy_face:

2 Likes

Cheesetown, your opinion doesnt matter, Facts disprove your opinions. Go whine somewhere else.

3 Likes

Voidray and Tempest are both considerably weaker than they used to be, while Terran and Zerg are coming down from the high of a several years long stream of buffs while Toss was getting nerfs. Keep whining.

Your belief doesn’t mean jack, apparently.

toss players being toss players and getting free wins on the ladder. thats all I got to sa. There time on the top will end soon

All 3 matchups are within the 5% balance threshold. It’s great to see the game in such an amazing state

Aligulac reported PvZ between the 2019 Season 3 GSL finals and Blizzcon as “balanced” by your definition then.

1 Like

Actually it’s not my definition, it’s Blizzards! Anything between 45% and 55% is within the balance threshold as defined by Blizzard which is more than reasonable!

PvZ is kinda disappointing, since it seemed to have made it to ratios quite close from 50,0% (even 50.5% at some point), but seems to fluctuate back on the disfavored side. It has been worse though, so it’s not catastrophic.

PvT has most of the time navigated between 50 and 52% during LotV, so a slightly protoss favored state isn’t surprising. Coming from 53-55%, it seems there’s been some adaptation to the protoss buffs, which while thought for PvZ, did also apply to PvT. But globally, nothing new under the skies.

The unexpected comes from the TvZ, which seems to be on a decreasing dynamic since a few months, as it used to be much closer to balance, while Zerg were nerfed and terrans didn’t. Could it be that those nerfs induced an exploration of previously unknown ZvT metagame areas (lurkers in particular ) ?

That’s because the Terran whining elements are the most active. The frustration is there among the Protoss ; it’s less noisy but it’s there. At least, in this precise forum. :wink:

I sense quite some irony in your posts.

To put things in perspective, some of the game designers have said, 10 years ago, 3 months after WoL’s launch, that ±5% was to be considered acceptably balanced for full ladder winrates applying to a one day period, due to the rapid fluctuation of those. The threshold considered by HotS’ or LotV’ balance teams for monthly winrates (such as the Aligulac ones above) were not disclosed. :open_umbrella:

Lurkers?,no, Reynor wins with them, the rest of the players usually die if they try. Overall T players have more problems against mass bane-muta styles which is the dominant Z style.

If we haven’t been given new definitions then the only logical decision is to default to the ones that were established. What purpose would it serve to inform on a non-change? It’d be like sending/getting push notifications for not having a new message.

As for irony, my statements weren’t intended to be ironic. I genuinely believe the 5% threshold is reasonable and a good indicator for balance for a couple reasons:

  1. Law of averages, the number is likely to fluctuate naturally from month to month (and the history of the balance graph shows that the numbers have fluctuated from time to time in 2020 but largely have returned to near the 50/50 area).
  2. Maintaining a perfect 50% isn’t possible. There will never be a perfectly balanced asychronous game. So there must be a threshold for balance to avoid constantly flip flopping changes and 5% is reasonable from a statistical standpoint.
  3. Frankly, even if every matchup was a perfect 50/50 people would still cry imbalance about whatever they’re losing to regularly.

Yet LBM is a style known since HotS, where the terrans fared perfectly well against it. Anyway, time will tell I guess. :slightly_smiling_face:

By that, you are supposing that :

  1. The established information concerned monthly winrates
  2. That monthly winrates do vary as much as daily one
  3. That not disclosing precise data anymore equals that data being unchanged

While possible (aside from the second, which would be mathematically aberrant) those are assumptions only you are entitled to, not established facts.

The law of average is precisely why daily averages fluctuations would by all logic fluctuate more (30x more in fact) than monthly ones. We can agree though that fluctuations are to be expected.

Maybe so, maybe not. ≈45% is what PvZ has been during 2016. You’re free to consider a 45% PvZ balanced, but I’m free to consider the contrary.

Absolutely ! Can’t disagree on that one. :grin:

Even PvT win rate is not enough for CheeseTown apparently :rofl: