Alarak's Destroyers need some love

I am going to say this, Destroyers aren’t that good since campaign and recently they are getting worse treatment almost as bad as Swann’s prestige.

I’ll put it straight, it’s “bounce” attack is bad, how is +1 (+1 armour) damage destructive? And these are not even spell damages which ignores armour, they are “ranged”.
Make their bounce beam deal 4 spell damage.

Also it would be great if Alarak’s prestige 3 can build Destroyers (And some neat upgrades) and disable them in Death fleet calldown (and not halving their attack).

I don’t know if the Devs are saving Destroyers for Jinara as separate commander but I personally want them to be distinctive as a “destructive” way, not as a “tickle beamers”.

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Sentry tickle beam but in the form of Destroyers :smiley:

Now everyone got a sentry :slight_smile:

Mutalisk > destroyer tickle beam :>

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More like Mutalisk Glaive Wurm final rebound shot > Destroyer Main Attack.

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Main attack ain’t too bad actually, it deals +6 (+4 armoured) which isn’t too bad when enough Destroyers are gathered. But it’s bounce damage is extremely weak.

Destroyer’s bounce laser deals +1(+1 armoured) last bounce deal +1 (+2 armoured) and they don’t benefit from upgrades according to the editor… WOW. Also there is a bug where attack speed doesn’t affect summoned units so Destroyers are even weaker than they are supposed to be…

That bug also applies to like… All summoned units. Including Raynor’s summons. Kind of annoying, but it is what it is.

Destroyers, at base, could use some love. I agree. But people really need to stop dumping on the Prestige talent… It’s not meant to be a damage prestige, it’s meant to be a utility…

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Even if they’re saving them for Ji’nara, it would also make sense for the current Highlord to be able to build them.

Apart from that, look at other air units.
Carrier: Karax, Fenix
Phoenix: Artanis, Karax
Tempest: Artanis
Void Ray variants: Vorazun (buildable), Zeratul (summonable), Alarak (summonable)

Giving someone a Carrier/Tempest mix would probably be too strong I guess. Although I don’t see a lot of difference between Carrier only spam or some mixed in Tempests, to more closely resemble the Golden Armada concept. Maybe coming with Selendis?

Anyway, I don’t see good reasons why a rumored future commander should be the only one able to build Destroyers. It also would help taking fire away from the Wrathwalkers.

In any case, summary: Im happy we got the Shadow of Death Prestige. No doubt about that. Having a permanent Fleet, even nerfed, is almost a dream come true. The Mothership still gets an impressive amount of kills over the duration of the game, and a teleport every minute is awesome. Sometimes even some Destroyers survive. When using the cooldown a second time, it’s mostly to restock them up to eight.

  • Maybe the cooldown could keep any Destroyers, and just add new ones, making more than eight possible.
  • Maybe the 50% nerf only needs to apply to the Mothership. 50 shield / 75 health Destroyers are so squishy. The Mothership is still quite formidable with 500 shields and health.

Shadow of Death is probably my favorite prestige of all commanders I play. I also don’t understand people talking about it like it’s crap.

But yes, I agree, I would be glad if Destroyers can get some kind of change.

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A 60s utility isn’t going to match the sheer firepower now (actually from the start of his release) Alarak possesses.

If the player knows what he’s doing plus all Alarak’s basics. Using p1 and 2 is like playing in god mode, literally. Is the same with past Artanis, which I would rather split or going with obs+ emergency templars.

P3 just isn’t worth it, at all, period.

Mothership are permanent in P3.

Actually, P3 DO NOT take away Alarak’s overwhelming firepower and provide extra mobility which completes Alarak.

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It completes Alarak no doubt about that.

Trust me it’s long time coming, so sad it still is not getting the upgrade it deserves.

Mothership can stay the way it is but I would be obliged the prestige to stay true to its name and let Destroyers be as they are but have them be built and amassed (Have only the mothership appear).

Hmm…

Ain’t 60s specified that I’m talking about the teleport?

It is a 60s cooldown ability, right?

I trade Alarak’s ability damage for Hybrid-melting mechs

I trade Death Fleet for almost infinite EM.

I trade Death Fleet cooldown and more for permanent Mothership with a 60s cooldown teleport.

Seems fair, but it actually is —

I trade Death Fleet cooldown and more, with the option of getting Hybrid-melting mechs or infinite EM for a taxi fleet.

You can pre-split your army for mobility issues, but what can you do to achieve greater firepower.

Is not a fair trade, that’s my point.

There isn’t much of a trade-off in the first place, lol. Temporary Death Fleet doesn’t do much in an Ascendant build, as you never get attack upgrades. They’re either just taxi or stall fodder.
In a Mech build, it pretty much is just the same thing as a temp. Taxi or Stall.
Having the Death Fleet be permanent means that you get a small DPS boost (21x7 from Mothership plus 50 line damage Thermal Lance, plus whatever little bit the Destroyers give you) in Mech, plus a small damage boost in Ascendant play since you know… They shoot little red peas if you wind up somehow running out of energy.
P3 isn’t meant to be a powerhouse talent. It’s meant to be a utility talent. If you can’t see the value of the utility, then I really don’t know what to say to you. I used to think that on paper, it was a bad talent. Then I got to play with it some and realized that it actually contributed a lot to Alarak and being more mobile on maps like Scythe and Void Launch, where attentions can wind up being split.

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Ain’t that’s 21x6 with low attack speed and 20 line damage? Compared to campaign, both mothership and immortals are a joke in coop.

People are defending it for mobility, but really if you go full DF cooldown mastery, you will have it on 3 min cooldown, and recall will be without cooldown as well? (for comparison nova airlift is 2 min and nobody complains)

As I normally do — You think p3, being a so-called utility talent makes it worth using a slot of Prestige. But I say otherwise. So good day to you, Highlord.

As I know you are an Alarak main, you should know even more about the co than me. So I guess I will take a shot with his p3 later.

Annnnnnnnd…

Look at the stats yourself. It’s 21x7 after upgrades and 50 damage from lance.

If you don’t take Shadow of Death, your coolup is 600 seconds and cooldown is 360/240 seconds. Teleport has zero cooldown.
With Shadow of Death, your coolup is 600 seconds, and cooldown is 720/600 seconds. Teleport has 60 second cooldown.

And that’s fine to disagree, but it’s far from a bad talent. It’s actually incredibly strong for carrying pubbies on larger maps. It both bolsters your mobility and bolsters your DPS + Empower Me. The other talents aren’t bad (especially if you use the Warp-in death bug with Artificer of Souls) at all, all three are good and have their uses. I feel that, as an Alarak who plays a lot of pubs, Shadow of Death is my go-to choice.

Uh, so that’s why.

I feel your pain, Highlord. As I’ve recently encountered a Tychus which makes me think is he playing Tychus or not.

I’ve had some rock slappers during my grind. Carrying them was the only thing I could do. I’m used to carrying pubs as Alarak, though, so this was just a QoL improvement.

Alarak frankly needs to be able to make stargate.

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The thing about Alarak - he don’t need anymore firepower with ascendant build. So if I pick from 4 options, I surely will pick the last Alarak prestige. If you are playing robo Alarak, you may chose each option, and even than 3rd prestige would an ok choice because Alarak lacks mobility.

I did. 6 attacks, not 7. 20 damage not 50.

Your point? That just confirming what I say.
With that prestige you need to wait 12 minutes(!) to summon them again, after initial wait of 10, lol. You dont even get more, just re summon MS and 8 tickle beams.
Without it, with mastery you CD is 4 minutes, but duration is 1min so its really 3min.

I would like to see some video demonstrating that it is so much better than standard no prestige Alarak with DF mastery.
And again, i’m not saying that simply having taxi over your head is bad, but that prestige is certainly not a game changer.

I’ll see what I can do to show it off.