Alarak p3 needs to be nerfed

guys i cant enjoy my swann any longer, knowing about the alarak p3 power. by the time swanns ramp up time comes to an end, the map is already cleared and alarak did 80% of the work.

People complained how previous Alarak P3 was weak (because of Mothership/Destroyer is half as weak and fragile than the original) back then.

But seriously dude, Alarak P3 is just right where it is right now. Swann is a slow starter but solid and powerful nevertheless (very mobile too with Hercs).
Furthermore I don’t think it is a valid statement to nerf a prestige just because it is better than a particular commander.

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Alarak P3 is fine, if your ally Alarak is badass enough to wipe out the map that quickly, just support him instead and build defenses at key locations.

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Is this a troll post?

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If nothing else, P3 Alarak is just fine since, it’s P3. You need to go through 2 of his prestiges before you can get to this one (mind you, not that P1 was bad. And I imagine I’ll enjoy his P2 as well, but still, it takes a while to get there).

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u play swann wrongly :smiley: u can clear half of the map, just shooting the drill :smiley:

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Alarak P3 is totally not OP. Perhaps instead, how about sharing a replay and asking how to play Swann better?

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P3 Alarak is in no way OP or in need of a nerf.
P3 gives him the option of strong early game presence and decent mobility, but his destroyers are made of paper and don’t do a ton damage.
Don’t assume that just because you see someone who actually know how to play their commander reasonably well, that the commander they’re using is somehow OP.

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Honestly, for as little I’ve seen Alarak played, the notion of being carried by one sounds like a treat – you ought to feel the same, koebes. Swann can do some serious work in the early game, too, given his War Bots + Laser Drill. :3

Alarak P3 is OP only in the sense that it is a straight up buff to P0 with virtually no downside.

But relative to other commanders like Zeratul, Tychus, Dehaka, in the right hands Abathur, and even P0 / P2 Raynor in the right hands (not mine), no Alarak P3 is not OP in that sense .

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lolno. P3 is just fine and has it’s hard counters. Vs anything with AoE abilities (specifically Parasitic Bomb and Psi-Storm), the Destroyers crumple up and die. Alarak can do the same amount of work using any other prestige and army combo, too. It’s down to player skill.

I honestly I like P3 but I don’t like mass destroyers. I prefer both ascendent and wrathwalker builds over mass destroyers.

I prefer playing P3 because it allows me to play more economically greedy in the early game with just Alarak, mothership, and a few safety supplicants. You also get more mobility . But I prefer going P3 with standard Alarak comps after getting out the mothership.

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This. P3 is nothing more than a glorified P0. It opens one new avenue of unit compositions, but works best as a utility paired with his other, normal builds.

Alarak P3 gives me viper PTSD. It is fun, but man those destroyers are squishy. As far as mass death fleet goes I feel I am having more success with Karax P2 carrier fleets.

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i uploaded a replay. any ideas for improvment would be very nice!

h.ttps://easyupload.io/qh6bw9 <- swann p3

h.ttps://easyupload.io/5dbbtk <- alarak p3

That was a replay with stukov from what I saw, but as for feedback it’s hard to say completely since your playstyle is different from mine. I will say however that the max benefit from stacked scvs building anything is 10 and you should take advantage of that so your scvs can be mining more often than wandering.

Other than that i’ll go through my swann startup: (disclaimer, my gas/drill mastery is almost half and half so it may play a little different)
I max scvs on the first supply limit and then build a cc with 10 scvs next to the first cc.
for me at least i’ve found that there’s less supply issues and you can saturate minerals gas & gas drones faster this way. I don’t build the factory until the first attack comes usually and then I fast build it and the turret(s) and salvage them right after. by this point my drill is already up and upgrading/helping to kill the rocks if I didn’t ask my ally to do it or drop warbots on it and then shift command to the first objective. the expo will be saturated or half saturated the moment the already built cc lands since i’ve been double producing scvs for a while. my first unit or 4 are usually thors since I like them more and one or 2 well placed strike cannons will end most waves or they are too tanky to kill and keep dead with the laser drill top bars up early. my 10 scvs stay on a hotkey early on so I can pull for whatever fastbuild is needed and things snowball from there if not already.

The alarak game I haven’t seen yet.
(Edited after watching second replay)

Ehhhhh I don’t know what to say… it was definitely fast but I’m super not a fan of that kind of haphazard speed-running.
I wouldn’t say that’s op when you could probably go p2 and run through it the same way with just mass supplicant/slayer for empower ammo.

(third edit)
yep just did a run a few seconds longer on p2, kinda fudged the bonus and let it fly to the other side as well as getting supply blocked a bit but its doable so it’s not like its JUST p3.

that swann playstyle sounds cool! can you provide a replay? actualy im sticking to that swann early game (2 turret fast expo into 2x armory) way to long :slight_smile:

i have another decent swann bo which is p1, fast expo into 2x armory into 3x starport mass wraiths. its pretty strong as well but the wrath stupper step micro is often to exausting for me. for this build i also put 15 pts into laser drill upgrade time due to lower gas requirement over all and the boosted laser drill.

regarding alarak p3 and calling it “haphazard speed-running”. yaa, i feel what you mean. but since most maps are to short for the superior wrathwalker build, i just push it. on most days my micro is decent enough to just a-move through. in this game it was kinda meh :slight_smile:

edit: while the swanns match ally was a 1k stukov and the alarak ally on level 8, the speed difference could have been even a lot more

Ascendants are Alarak’s best general build, hands down. P1 is his strongest Prestige, if you know how to play him properly.
When playing the Mech style, as opposed to Air, as Swann… I don’t think that double Armory is correct. Slows down your production, as Swann is normally heavily mineral starved if you’re producing properly. 1 is all you need, given how t h i c c his mech is.

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It looks to me like you played that Swann game pretty well, so I can’t imagine a P3 Alarak doing 80% of the work. Also, VT is a very short map that actually favours Ala+mothership.

On the Ala game you’re against one of the easiest enemy comps for mass Destroyer, your ally is only level 6 and he doesn’t play Tychus well, so I would expect to do at least twice the work of my ally in your position.

I think your comparison between Swann and Ala P3 is probably based on general ease of use. P3 mass destroyer is Alarak’s most braindead build with reduced DPS and a few obvious hard-counters. If you play Alarak half as much as Sprite has you’ll see how much stronger his other builds and prestiges are.

As another point of comparison, try mass destroyer vs every mutator and then compare how Swann handles them. For example, can you do Breath of Destruction with P3 Alarak?

To be fair, most people like CTG ran P3, just due to the ease of access into your army, and mobility utility during Breath of Destruction.