Advice against Intentional Leaving Teams

I’ve noticed a respectable number of my 4v4 team games have involved players that probably dual box and have one person leave immediately for an increased boost in income and hit us with a very strong early aggression. What will be the best way to respond to this kind of play? Is it opting for early game all-in/cheese ourselves in order to try to negate the eco boost and/or forcing more micro out of the 3 players on the other side making them needing to micro 4 bases?

Yeah I would try both of those things, or make to late game so u have bigger Maxd army

its simple, just have everyone in the team play like on 1v1 and not be bad and you will win every time. or dont play team games is an even better solution.

in theory having players leave should put them at a disadvantage unless the player who left was bad. like for example when i play 4v4 half of my team should just leave and give me their income and we would have higher chance of winning.

i bet if every single player did a build like this
youtu.be/MFfNnP7yVLA?t=231
your team would win every game up to masters 4v4

Yes it is common actually. I have come across a few of such groups.

There are 2 ways to go about this:

1. Extreme Early Game Aggression
You attempt to disrupt their early game with (like what you mentioned) a possible cheese or early rush. They will likely not cheese, and usually go for a timing early attack. So this is one of the loop holes available to win (or at least delay for the next strat).


2. Play Macro & Out Macro Them
The key thing you need to do is to hold out against the first wave of attack. After which, once you stabilise, winning is pretty much guaranteed (unless you throw the game away by having units on move command, or having each of your army handle their combined army separately).

  • So for T, it will be rushing for that first tank asap (along with rines / hellions depending on what the opponent is getting).
  • For Z, more queens, lings and maybe a spine or 2 (save abit of those energy for transfuse).
  • For P, I’d recommend batteries, stalkers and zealots (and you have battery overcharge now).

Know that a 4 player macro will likely win a 3 player macro (assuming if equally matched) on 2 grounds - APM, and unit cap.


A very common mistake I frequently see in team games is people over investing in static defences (yes, I’m referring to those who always cannon their base before their first unit is out). This is a bad strat because static defences are, well… static. They can’t move. And with a map as large as one for 4v4, the enemies’ armies can often just switch to attack another location instead, leading to a 4v3 situation (or worse if more than 1 person goes static). It is more important to get units over static so that you have mobility to help your allies where needed.

I do need to play more 1v1s, that’s for sure. With that said, not all 1v1 strategies translate well in team games because it’s harder to take additional bases, and early aggression/harassment are much more effective since you can easily put yourself in a X v X-1/X-2 position. Standard 1-rax/gate openings or Hatch first are considerably riskier in a team setting. In fact, everyone going Proxy cheese would yield better results than “1v1 beginner guide” you linked.

In any case, thanks to all who have responded

telling you bro whoever does that winter beginer build will hard carry the team all the way up to master

sure, thanks for trying.

lol you think im joking?
people in 4v4 are bad
they have no units and just do nothing all game and build carriers for the 20 min move out.

Supply cap doesn’t change when somebody leaves, allies can still built up to 200 supply of his units.

Theoretically very true.

Except that I have yet to see anyone take the time to build up another 200 supply of units that way. Even if there is someone who tried, it is already a rare occasion to do so. In the situation that was first mentioned, I highly doubt it will ever happen, because it defeats the purpose of having an ally leave in the first place (to get more resources early).