If any ability button is pressed (even the most common, like a-click, hold position or move), special, quiet UI sound is playing. Is there any way to get rid it?
I was also looking how to do such thing.
It’s a bit complicated, but I got it.
- In SC2 editor press Shift+F6 or click UI-module button.
- Right-ckick → “Add layout…” with any name you like.
- Here is the code you have to paste inside. It will remove this sound from all 15 default buttons.
(I use it in my 4WASD data-mod (which is 3WAD in fact, sorry ) for my “RP generator” maps.)
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<Desc>
<Frame type="Frame" name="GameUI/UIContainer/ConsoleUIContainer" file="GameUI">
<Frame type="CommandPanel" name="CommandPanel">
<Frame type="CommandButton" name="CommandButton00">
<ClickSound val=""/>
</Frame>
<Frame type="CommandButton" name="CommandButton01">
<ClickSound val=""/>
</Frame>
<Frame type="CommandButton" name="CommandButton02">
<ClickSound val=""/>
</Frame>
<Frame type="CommandButton" name="CommandButton03">
<ClickSound val=""/>
</Frame>
<Frame type="CommandButton" name="CommandButton04">
<ClickSound val=""/>
</Frame>
<Frame type="CommandButton" name="CommandButton05">
<ClickSound val=""/>
</Frame>
<Frame type="CommandButton" name="CommandButton06">
<ClickSound val=""/>
</Frame>
<Frame type="CommandButton" name="CommandButton07">
<ClickSound val=""/>
</Frame>
<Frame type="CommandButton" name="CommandButton08">
<ClickSound val=""/>
</Frame>
<Frame type="CommandButton" name="CommandButton09">
<ClickSound val=""/>
</Frame>
<Frame type="CommandButton" name="CommandButton10">
<ClickSound val=""/>
</Frame>
<Frame type="CommandButton" name="CommandButton11">
<ClickSound val=""/>
</Frame>
<Frame type="CommandButton" name="CommandButton12">
<ClickSound val=""/>
</Frame>
<Frame type="CommandButton" name="CommandButton13">
<ClickSound val=""/>
</Frame>
<Frame type="CommandButton" name="CommandButton14">
<ClickSound val=""/>
</Frame>
</Frame>
</Frame>
</Desc>
by CHERNOMOR