Yeah of all the cc units available in coop, Sam’s 5 sec c4 (which usually requires a 600/200 or 1600/600 investment) as well as Abathur’s viper’s abducts (Which i think might be upgradable to 1-> 5 or 6 sec stuns), are pretty powerful.
Karax’s chain stuns too can also be extremely powerful. (But often are energy conserved or lock the karax player’s attention as well. )
Often times, past 3-5 seconds of cd, most things outside of 10,000 hp objectives tend to die. Ravagers can have really good potential for the cost too and rapidfire is really good for them. Honestly i feel like Abathur’s Ults and Vipers are just too good to pass up.
You can basically abduct and shut down a lot of comps with the clouds which is why i always felt like p3 was overkill for a problem he already had few issues with. (But doubled down on his early game or weaknesses)
It is true that in sc2, in theory perfect play would be theoretically a near infinite skill cap. Even if one could reach like 5 units 250 apm, a bot or human could *technically improve (if it was possible), up to like 400-500 apm, control 8 perfect micro groups, assault a base and perfectly micro all spellcasters.
I think you can kinda do a lazy nova style lazytab, shuffle symbotites, clear the nasty enemy spellcasters with vipers, and then tab to ravagers for fun and let hell run lose.
But it is very true that there can be huge diminishing (as well as mental) returns on focus. A lot of people will want to say they tryhard 250 jesus apm and micro 20 groups.
But honestly outside of replays, a lot of players seem to be playing at a casual 20-60 apm range for brutal or weeklies. They build a army, f2a to a location, Etc. Honestly outside of like a few vets or the few unicorns here and there, most general pugs seem to play pretty lax.
Pretty much every Abathur luring worth his salt and using vipers/abilities at least hits 40-80 apm just doing their toxic nest lures and moving a spine lurker or spore colony. I’ve seen a couple Novas give a lecture about the skill cap of the commander and then play with a apm lower than the 17 apm you can get just building workers.
I think people have done like ai tests just for fun and pretty much there’s like results for bots to see improvements all the way up to 400-800 apm, to do stuff like have 20 marines split and 20 control group split away from a baneling kiting ball with perfect stims.
But obviously of course, most people will say they want to do it all apm jesusing all over the fourms, but relax and have a often comfortably human game for them. Even a couple of the speedruns where potential for like 5 squad minimap lone wolf controlling is shown, even the speedrunners will seem to only feel like actively microing 2-3 of them.
Impactful apm is indeed a number that’s unlimited on paper, restricted by practicality in practice. Especially in coop where you fight a bot. It is good to know all the fun things you can do with it, and def agree.
- Vipers are extremely powerful,
- Ults/ Symboite shield shuffling and saving your ults is very powerful.
- Avoiding losing biomass so you can hit a unstoppable lategame is also extremely powerful.
- Micro can benefit almost any commander with units you want to care about. Even Stukov, a commander known to be able to rally point afk legions, is still technically able to micro his marine groups to split groups or dodge aoes. (He just often doesn’t find his disposable Zom Men worth the effort lol)
You will pretty much always be short on gas if you try to Mass any Zerg air unit, (or any terran/ carrier unit as well) tbh. As mentioned, Roaches/Ravagers and Swarm Queens can always be a useful mineral dump.
Swarm queens can somewhat heal your armies and somewhat protect squishies. Roaches can be surprisingly tanky for a common unit and can add a -75% attack speed debuff on a common attack i think. (Pretty much everything after a lured abathur can be absurd, yeah).
I think Abathur’s roaches can also hit a (WHOPPING), up to 10-16 armor with their under 50% hp bonus / +5 biomass bonus. Pretty much making them take tickle dmg to a lot. (However they don’t bring a lot of dps and don’t hit air, and Ult’s Symboite’s shields might do a hidden auto taunt). Kinda making their tankiness kinda redundant.
I still reckon it’s often nice to always keep a couple roaches around, even just for the attack speed slow though.
They’re not that rewarding to mass though. It’s like the joke about a army of WoW Ret pallies. “You need a army to kill ONE, but it takes a army of THEM to kill anything!!!”
I’d just play around, never feel bad about making a personal playstyle or what works for you. I was often fond of aiming for no human death runs on Terran commanders like Raynor/nova back from no death runs on Sc1.
Just as long as you aren’t ending the run or doing something COOP stupid like killing a ally trying to snipe a l4d2 smoker with a shotgun as they die to death by climbing a 20 foot high tower. You should be good.
( I had a pug wipe the party in coop with a team incap doing that the other day lmao. )