I suggest replacing The Limitless with this prestige. If replacement will surely not be happening, plz ignore the section and jump to the Suggestion section instead.
Pursuit for Perfection
Advantage: Toxic Nest can be set into one of the two fire modes (explode again or trigger all nests within 3 range plus increased radius). Enemies damaged by Toxic Nests drop 50% more additional Biomass. Biomass touched by any Ultimate Evolution unit becomes Potential of Change. Potential of Change allows Abathur to morph a Monstrosity. Monstrosity has different passive and active abilities. How many of these abilities can be gained depends on how much PoC is collected upon the first time it morphs.
Disadvantage: Toxic Nest requires a non Ultimate Evolution unit’s presence to deploy. Toxic Nest assimilates biomass to match that potential unit, decrease the total value of biomass gained from other units by 100% until the new potential subject has been found. Ultimate Evolution unit now has a timer and will return to its original unit form (with 60 biomass refund) if the timer depleted. Each successful attack, attack dealt from Symbiote, model-overlapping Toxic Nest explosion will replenish the timer by x seconds. Only 6 combat units (exclude Monstrosity) can be deployed at a time.
This prestige focus on perfecting the biomass farming mini-game as it rewards players who know their onions (and perhaps especially speedrunners) to gain incredible mid to late-game power at the cost of racing with time.
On top of racing with time to level up your Monstrosity before it is too late, a HOTS inspired mission system is also suggested to be implemented. This system encourages players to adapt to the situation and try to use a different combination of units to farm UEs (as we all know Roaches are for Brutalisk and Mutalisks are for Levithan, it might be good to change this mindset for prestige sake). This IMO might also be able to recreate the coop atmosphere we long lost.
For synergy sake, this prestige also promote buffing ally with Symbiote.
Flaws and Issues:
Usage of biomass/PoC after getting 6 UE and Monstrosity is unknown. I suggest making it material for UEs and Monstrosity’s new upgrades.
UE missions are either too extreme or too easy.
Should UE revive shortly afterward like Monstrosity (1 min as most heroic units) or just farm it again?
Special Section— Monstrosity abilities list :
Lvl 1) Remove UE’s timer. Gain Stab and Spike Burst abilities, Monstrosity can be benefited from Symbiote.
Lvl 2) Monstrosity gain improved stats. Gain an ability to reset Symbiote ability cooldown. This ability has 2 charges. All Symbiote creates an additional Symbiote on a nearby friendly unit.
Lvl 3) Monstrosity gains the greatest stats it can achieve. Gain Vile Proliferation ability. This auto-castable ability makes Monstrosity burst out 6 Toxic Nests every x seconds.
When one of the UE’s antecedents is a Roach ) Symbiote’s Carapace also provides additional armor.
When one of the UE’s antecedents is a Roach and it absorbed damage equal to 150% or more of its maximum health before UE trigger ) When Symbiote’s Carapace completely depleted, provide temporary health to its host for x seconds.
When one of the UE’s antecedents is a Ravager ) Monstrosity gains Corrosive Bile weapon.
When one of the UE’s antecedents is a Ravager and it killed enemy units equal to 30 supply or more before UE trigger ) Increases Corrosive Bile attack radius, attack rate, and damage. Upon using the Monstrosity Lvl 2 ability, Symbiote also gains Corrosive Bile for a short time.
When one of the UE’s antecedents is a Mutalisk ) Two of the Monstrosity’s Lvl 1 abilities can heal the Monstrosity upon dealing damage.
When one of the UE’s antecedents is a Guardian ) Increase the attack range of both UE and Monstrosity’s Ferocious Spew and specifically Leviathan’s Bile Swarm.
When one of the UE’s antecedents is a Guardian and it killed at least 5 units that are with more than 100 health and the Guardian remains unharmed before UE trigger ) UE and Monstrosity gain increased attack range (with a maximum of 5) as long as they remain unharmed. 30% of the collected PoC are used to provide the same value of biomass effects.
When one of the UE’s antecedents is a Devourer ) UE and Monstrosity can temporarily become air units, Leviathan’s Bile Swarm, Brutalisk, and Monstrosity’s Ferocious Spew deal splash damage in this form.
When one of the UE’s antecedents is a Devourer with an addition: killed x enemies that are affected by Corrosive Acid before UE trigger ) Leviathan’s Bile Swarm, Brutalisk, and Monstrosity’s Ferocious Spew can affect enemy units with Corrosive Acid every x seconds while in Devourer form.
When one of the UE’s antecedents is a Swarm Host ) Monstrosity gains the ability to spawn 3 Locust.
When one of the UE’s antecedents is a Swarm Host and it spawned at least 20 Locusts before triggering UE ) Monstrosity can spawn 5 Locusts instead of 3. Same as the other addition with Swarm Host— Once a Locust killed an enemy, it is enabled to heal UE and Monstrosity nearby upon death.
When one of the UE’s antecedents is a Swarm Host and it killed at least more than 10 enemy units with Locust before UE trigger ) same as the other addition with Swarm Host— Once a Locust killed an enemy, it is enabled to heal UE and Monstrosity nearby upon death. Each enemy killed from Locust increase its total heal upon death, to a maximum of 3 times.
When one of the UE’s antecedents is a Viper ) Increase all abilities cast range for UE, Monstrosity, and Symbiote.
When one of the UE’s antecedents is a Viper and with the addition of killing 8 abducted enemies with Toxic Nests before UE trigger ) UE and Monstrosity’s melee weapon, and Monstrosity’s Lvl 1 abilities have a chance to stun enemy unit by 2 seconds. Toxic Nest will now abduct air units and detonate.
When one of the UE’s antecedents is a Viper and it had at least cast all of its spells for more than 6 times, with being consumed by other Viper 3 times before triggering UE ) Monstrosity gain Disabling Cloud aura. This aura reduces its radius when the Monstrosity moves.
When one of the UE’s antecedents is a Viper and it successfully creates a Parasitic cloud with its Parasitic Bomb 3 times before UE trigger ) Leviathan gains Parasitic Bomb aura. This aura can be used to unleash a larger Parasitic Bomb. The Parasitic Bomb aura will begin its cooldown if it creates a Parasitic Cloud.
When one of the UE’s antecedents is a Swarm Queen ) Symbiote gains Rapid Transfusion.
Suggestion to current “The Limitless” prestige:
As UE is now limitless, try nerfing UE a bit but decrease their biomass required from 200 (IS NOT POSSIBLE to set it to this amount and make a veteran Abby player THINK THIS IS OK) 100 to like 75/65/60/55. That way the player gets UEs that are weaker than the origin BUT he/she’s also allowed to achieve greater mid to late-game power with UEs.
Since “biomass is now less powerful”, perhaps let UE also benefited from biomass effects. That makes sense as Abathur players now know they actually get something valuable with this prestige.
If worry about the skill level, perhaps you can make up the math and forces Abby player to morph combat units with no minerals/vespene but biomass.