A Pattern of Regional Prioritization, NA gets the first fix

Over the years, Blizzard’s operational patterns have revealed a clear and consistent reality: North America is treated as the primary region, while others (EU, KR, Asia-Pacific) are left waiting – sometimes silently.

Here are documented, verifiable examples:


:receipt: 1. Patch Rollouts: NA First, Everyone Else Later

  • SC2 Patch 5.0.14.94137 (May/June 2025)

MVP Leviathan stated:
“As I understand it, it’s just for NA so far, EU and Asia are to follow soon.”
→ Patch deployed first to NA, confirmed by multiple forum posts.

  • WoW Shadowlands 9.2.5 (May 2022)

Patch went live at 10 AM PDT, while EU had to wait until the next day for realm reboots.
→ Documented in patch notes and maintenance windows.

  • Overwatch Patches (multiple cases)

New builds consistently go live on US Battle.net servers first, with EU rollout delayed by hours.
→ Players confirm version mismatches and delayed access after announcements.


:receipt: 2. Official Communication Appears on US Channels First

  • SC2 Upload Lockdown (April 2025)

Initial announcement by Blizzard’s Eric was posted on Reddit’s r/pcgaming, not Battle.net forums – not even in SC2’s own subforums.
→ EU and KR users were not informed through official regional channels.

  • Overwatch Hero Updates / Patch Explanations

Developer notes and balance explanations appear first on English-language US forums and Twitter.
→ Translations and mirrored posts on EU/KR sites often arrive late or not at all.


:receipt: 3. Server & Event Prioritization

  • Server Maintenance Times

Blizzard schedules most maintenance at off-hours for NA, but often during peak time in EU/Asia (e.g. WoW Wednesday mornings in EU).

  • Competitive Ladder Resets / Season Starts

Timed to align with NA prime time – e.g. Diablo IV and Overwatch Competitive Seasons launch at 10 AM PDT, regardless of other regional clocks.


:receipt: 4. Customer Support Discrepancies

  • Ticket Resolution Speed

Numerous players across forums and Reddit report significantly faster response times on NA tickets versus EU counterparts.
→ While not officially confirmed by Blizzard, this is a consistent, long-standing pattern in user reports.


:end: Conclusion

Blizzard does not publicly declare a NA-first policy. But looking at deployment order, communication flow, support infrastructure, and event timing, the pattern is hard to deny.

“If it works in NA, it’s considered fixed.”
That’s the implicit reality many non-NA players are forced to live with.

For players and map makers in EU, KR, and beyond – it’s fair to ask:
Are we still being treated as equal customers? Or are we just QA testers with a delayed patch timer?

the reason things start in na is cause NA is where blizzard is at, and they trickle throught the timezone till gets finished. common sence man. you just made yourself look even more of a fool.

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It’s not just “trickling through time zones” when EU and KR sometimes wait days after NA sees a patch. Here’s why the “time-zone” explanation doesn’t hold up:

  1. SC2 Patch 5.0.14.94137 (May/June 2025)
  • Leviathan (MVP, Blizzard Customer Support) explicitly confirmed that the update was applied only to NA servers at first, with EU and Asia scheduled for a later rollout. That isn’t a few hours’ delay—it’s a deliberately staged deployment that left EU players waiting days.
  1. WoW Shadowlands Patch 9.2.5 (April 2022)
  • Went live April 22 at 10 AM PDT (NA). EU realms didn’t see it until April 23, not just because of a clock difference, but because the EU maintenance window was scheduled a full day later. If this were purely time-zone, EU denizens would’ve received it on the same calendar day (albeit later), but they had to wait until the next day’s maintenance block.
  1. Overwatch Releases
  • Official build notes and server updates regularly appear on US Battle.net first. EU players log in later in the day or—even worse—sometimes must wait until the following morning local time. That’s not “trickling through” in the sense of a seamless world-wide switch; it’s a conscious decision to flip the switch for NA before any other region.
  1. Maintenance Windows
  • Blizzard schedules NA maintenance for off-peak hours (e.g. early morning PDT). But those same windows translate to prime time in Europe or Asia (e.g. Wednesday 1 AM CEST in EU). If it were pure time-zone logic, they’d pick a single global maintenance time that works reasonably for everyone—yet they don’t.

In short, “blizzard is in NA so it starts there” isn’t just “common sense”—it’s evidence of a region-first rollout strategy:

  • NA sees it → QA checks → EU/KR follow later (often the next day or after additional testing).
  • If it were purely “trickling,” every region would get the update at roughly the same moment, adjusted for local time. But that doesn’t happen.

So yes—NA is physically located in Irvine, but Blizzard’s choice to deploy, communicate, and support NA first goes well beyond mere time-zone mechanics. That’s why EU, KR, and other regions genuinely wait longer, not just “an hour or two” but often 24+ hours.
That’s not looking like a fool—it’s pointing out how Blizzard’s scheduling truly operates.

that patch went through the same day on eu and asia. ps this patch here your talking about was only to add stuff to get the ball rolling on the bug thats going on, which still requires more work and will later be addressed fully in future patch as said in the post link i sent you in the publishing post. it is not enableling uploads, only stuff that needs patched in so they can get started on the necessary fixes.

again this is a time zone thing, would you want people working in na around midnight to accomdate the rest of the world, no thats not gonna happen, they do the work when they get into work. simple as that. use some common sense.

Time zones are a thing EchoXray. And since the bulk of all operations are handled in the US where Bliz is headquartered, that explains away the majority of your points.

And it did follow shortly after, due to timezones.

It wasn’t days, EchoXray. Please refrain from making up facts to conveniently fit your narratives.

That doesn’t make sense. Those who get the patches first would be the ‘beta testers’ for those who get it later.

Perhaps be thankful that NA has to often be the first to take the brunt of any bugs and issues that new code can introduce.

It’s interesting that you’ve refuted your own arguments through all the examples you’ve given. That quote above is exactly correct: it’s multifactorial. Timezones + headquarters + litmus test of new code + business hours + priorities + localization requirements + international laws + whatever other custom factors exist all contribute to schedules being different.

This isn’t news. There’s no conspiracies. There’s no favoritism.

I’m sorry guys – I’m just frustrated that I can’t upload my map. Didn’t mean to take it out on anyone.
Appreciate the info and corrections. I’ll cool off and wait it out like the rest of you.

4 Likes

wow, thats a first, some one admitting there wrong, i give you props for that.

Hey everyone, I just wanted to say sorry – I messed some things up.
I went through the other thread again and yeah, you guys are right. I also saw some older screenshots on Reddit that made it seem like NA was already getting patches or being prioritized, and I kinda spiraled from there.

I got a little too fired up over not being able to upload my map – my bad. Really appreciate the corrections and patience.

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lmao simple doing your research first would of saved you from looking like a fool. but atleast you admitted you were wrong.

I’m sorry for being foolish guys, have a nice one…

It’s a lousy situation no matter how you look at it. But keep in mind that it’s a situation that’s still ongoing for NA along with the other regions as the recent patch was not a complete fix. And the NA players actually had to put up with the patch being released, not allowing players onto the server, being rolled back, and finally released again. And uploads are still disabled regardless.

Not being able to upload new maps really stinks but Blizzard can’t really afford to be liable for some of the crazy imagery that was being injected.

Hopefully this won’t drag on too much longer. We’re all in this together.

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Did Kanye hack the arcade? :rofl:

This was definitely a big oversight by their dev team. Who knows how it played out exactly but allowing the map maker to reference external media is obviously problematic. Any and all user inputs should be sanitized. When sanitizing, you always remove URLs and things of that nature. If an injection or buffer overflow exploit is found, it by definition can’t inject a URL because your inputs are sanitary. This limits injection attacks to direct injection, where the malicious code is inserted as the input, and you fix that by a basic detection algorithm that scans user inputs for common assembly commands. If they can’t inject assembly code and they can’t inject URLs then how on Earth are they going to take advantage of an injection exploit.

I think this is common sense when it comes to programming in general, but especially networking / communication and especially user inputs that allow anyone anywhere to change program behavior via inputs. That’s why it sounds like an oversight by their dev team.

This guy does a pretty good job at explaining how this works:

https://glebbahmutov.com/blog/paranoid-coding/

Also, never use complex algorithms on user inputs because complex algorithms always have undiscovered bugs that lead to exploits. Don’t run regular expressions on user inputs for example and another good one to avoid is an HTML or XML parser. Never parse user supplied XML.

Blizzard is an American company with their HQ in California…

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Well no duh, sherlock.

You do realize blizzard is literally based in North America, right?

There are a number of barriers why it isn’t as feasible to roll out new things to other countries. Number 1 reason being language barriers. It takes an absorbent amount of time just to get everything translated correctly. And not every language has a 1-for-1 translation from english (hell, i don’t think any do). It’s not just texts either, it’s voiceovers, and UI elements. It literally takes MONTHS to do just for one language.

Number 2 being regulatory approval. Every country has different standards when it comes to rating their games safe for their own citizens.

Number 3 being server and infrastructure. Not every country has access to the same quality of technology or conducts their infrastructures the same way, so developers have to wait until they have stability to avoid server overloads.

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I don’t even think they understand how time zones work lol.

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