These are some of my requests.
Mutator
For the Union
Whenever enemies die, it heal all other enemies around it by 20% of its maximum Health and Shield.
Your days are numbered
All of your units now have a timer. If this timer reaches 0, you lost mineral and gas equal to their build cost. In case you don’t have enough Mineral or gas to pay, kill the units instead. The lifetime equal 50+their mineral and 2 times the gas cost (zergling is 50+25, Kerrigan’s Mutalisk is 50+100+(2x100), Zagara swarmling is 50+(44/3) and Karax sentinel is 50+130, finally a reason to not reduce the unit cost).
Workers are immune to this mutator. Mengsk’s Labourer and Trooper have the same timer and maintenance cost regardless of whatever form they take, changing between modes or picking up weapon do not reset the timer. They will always have a 50+40 timer and a maintenant cost of 20 mineral. To sum up, Mengsk laborer and trooper have the cost to maintain them 50% less than other units because they is necessary all the time.
Morph or fuse units will reset the timer.
Regrowth
non-objective buildings respawned immediately after it was destroyed. Only activated once every 5 mins.
City Movers
Enemies Static defense can move. There are additional attack wave consist of only Static defense (Spine crawler, Bunker and Photon cannon).
Purge by Fire
all enemy units and buildings have a burning aura that deal 10 damage per second to player units in a 6 range radius. This aura does not stack.
Spy
Channelings are created periodically by Amon. They can change shape to look like your unit. Your units won’t auto attack them. If they reach your buildings, you lose 50% of your current mineral and gas.
Amon (add 22 Aug 2019)
_ Now have many type of Hybrids to use in different comp (add 22 Aug 2019)
Hybrid Beyonder, a Spell Caster hybrid, can use Mend (50 energy - heal 100 instantly and 50 more over 10s to all allied nearby), Matrix shield (50 energy - put a 200 shield on an unit for 20s) and Consume (damage an allies up to 75, restore twice the energy).
1500 Shield, 500 Health, 500 energy, 60 attack every 3s in 7 range.Hybrid Summoner, a weak Hybrid that can summon a lesser Hybrid (Hybrid Reaver/Destroyer) when die.
300 hp/200 shield, 20 attack every second in 3 range.Hybrid Overlord, a MELEE commander-type Hybrid that have an aura that reduce 15% spell damage allies receive. Have another aura that increase the armour of all units and buildings near it by 2.
750 health & Shield, 30 dmg/1.5sHybrid Oblivion, a greater Air Hybrid that is specialised with anti air attack and ability to instantly kill an unit and make it explode deal 25 damage to enemy surround the exploded unit. (2000hp, 15 dmg/0.5s - corsair anti-air attack, 40 dmg/2s ground attack).
Hybrid Eternal, a hybrid that only die when it was killed. spawn a chrysalis(with 150 health & shield 10 armor) when killed. If chrysalis isn’t destroyed within 15 seconds, Hybrid Eternal will be revived with half of its hp and shield (400 Health & shield, 10dmg/1s - attack chain to 3 more targets).
Hybrid Infinity, a hybrid that heals itself whenever a non-player unit is killed nearby, heal for 15 hp and restore 5 energy. Can use Energy shield, an ability that turn this unit’s energy into a shield to absorb damage.
800hp, armour 1, 500 Energy, 9 attack every 0.23s in 4 range.Amon Spawn, an elite hybrid that is a fragment of Amon. Grow stronger for every kill it made. Each kill permanently increase its attack damage by 1. MELEE attacker.
2500hp, 9 armor, 24 attack every 0.6s not cleave.
Artanis (29 Aug 2019)
_ Tempest cost increase: Mineral from 300 to 350, Gas from 200 to 250, supply from 4 to 5
_ Tempest attack now deals +25 Massive. Upgrade increment changes from +5 to +5 (+5 Massive), for a total of 75 (+40 Massive) when fully upgraded.
_ Tempest air attack range from 6 to 8
_ After finished researching Disintegrate, Tempest attack slows movement speed of ground and air unit 1-radius near the target by 20%.
_ Disintegrate has reduced damage, duration and cooldown. In detail, 500 damage over 20s change into 300 damage over 15s. Cooldown from 90s to 50s.
_ Disintegrate has more functions: If Disintegrate a Structure, that Structure can’t attack for the duration. Heroic Structure and objectives is immune.
_ Disintegrate’s 2nd additional function: the target receives 20% more damage from all source for the Duration.
Dehaka (8 Aug 19)
_ Leap level 3 now grant bonus armour for 4s instead of 2s. (8 Aug 19)
Kerrigan (7 Aug 19)
_ allow Chain Reaction to generate carapace. ( added 7 Aug 19)
_ Chain Reaction bypass armour value ( added 7 Aug 19)
_ Nydus can now stretch its neck and transport flying units. ( added 7 Aug 19)
_ Ultralisk ‘burrow charge’ no longer knock back allied units, Enemies units are thrown right behind Ultralisk to allow other units to surround and attack them. ( added 7 Aug 19)
Stukov ( added 7 Aug 19)
_ Bunker no longer being pushed by infested or smaller units (7 Aug 19)
_ Bunker cost 300 mineral and 4 supply but every bunker after that cost an additional 25 mineral. When you build your 11th bunker it will cost 550 mineral. This is to ensure Stukov has easier early game and not having Supply competition with his mech and air units.
_ Turrets can spread a small area around them
_ overlord can spread creep without any upgrade
_ add upgrade to make Buildings roots and uproots x3 faster.
_ allow Stukov to build Factory and Starport faster -20% building time. Unit build time remain the same.
Alarak (added 15 Aug 19)
_ Name changing: ‘Highlord’s Decree’ replace ‘Summon Death Fleet’. ‘Tal’darim Mothership’ name changes into The ‘Throne of Alarak’. Reason: So that Jinara can use the names. (added 15 Aug 19)
_ Telekinesis now adds another function to Destruction Wave. Destruction Wave has 50% chance to insta-kill units below 70 Health. (added 15 Aug 19)
_ Matter Dispersion research also make Vanguard’s projectiles move 50% faster (Added 8 Aug 19)
_ Alarak can now manually sacrifice a Supplicant ( added 7 Aug 19)
_ an upgrade that allow mechanical units to move faster or
_ an upgrade that allow units near Alarak to move faster
Karax (20 Apr 20)
“The text that was highlighted was the old suggestions, i intend to keep it, to let people has something see.” (Added 20 Apr 20)
_ Rework the new unit health mastery. Change it into unit cost reduction. Each point reduces the cost by -1.5~45% and the Health + Shield of the unit by -1~30%. (added 20 Apr 20)
“I add this new mastery to allow player to choose 2 options. Putting more points into this mastery to allow cheaper army but less durable units or not putting any point into this and have a more resilient army. Do remember that each choice has its own advantages. Cheaper army mean more units and thus, more DPS so even if you lose units easier, you can also replace them easier.”
_The utterly and completely eradication of the tyrannical and arbitrary tax that has shackled Karax’s army since day one. Karax units no longer cost 25% more resource. (added 15 Aug 19)
_Karax’s unit cost reduction change into ‘Unit Shield & Health’ +1~30 Health & Shield to all units, Observer, Probes, Interceptors…
_Sentinel can revive without upgrade. Upgrade now allow them to reduce revive cooldown. (added 15 Aug 19)
_ Chrono surge make Purifier Beam off cooldown faster
_ Chrono surge give solarite mastery change into Chrono surge increase Solarite production rate by 2-60%.
Zagara
_ reduce bile launcher gas by 25 and increase mineral cost by 25.
Nova
_ Goliath anti-air missile attacks 2 units at the same time
_ libs anti air attack 20% faster
Raynor
_ Medic no longer running ahead of your army.
Tychus (added 20 Apr 20)
_ Blaze attack range increase to 2 . ‘XCMC-670 Combat Suit’ will further increase his attack range to 4. ( added 7 Aug 19)
_ Remove the delay time before Blaze can attack ( added 7 Aug 19)
_ Nikara gains a beam attack “Surgeon Blade” when bought “Procyon Twin Heal Beam Gauntlet”. The beam attack deal 15 dps in 7 range and can damage both ground and air targets. Weapon upgrade increase the attack by +2 dps. Nikara can’t attack when she heals, she will always prioritize healing over attacking but you can turn off the Healing’s autocast to force her to attack. (added 20 Apr 20)
“Procyon Serum” provides Nikara Super Heal with a damage buff effect. Units that are being healed by Nikara have +15% attack damage. The buff will linger on the target for 5s after Nikara stopped healing. (Added 20 Apr 20)
“Yes, Nikara has an attack now but that’s only to keep her away from the frontline. The attack is to contribute a minor increase in damage output for your team but i would refrain myself from buffing her attack anymore than this. She should focus on her supportive role and if we want to increase her damage output, it should be through her teammates which is why i gave her additional damage buff from Super Heal.” (Added 20 Apr 20)
_ Convince Tychus that it’s ok to have both the barrage and the nuke. And that’s not overkill even though there is nothing wrong with overkill.
Zeratul
_ explain to Zeratul that his cannons are being complained by Amon and Karax and that he needs to limit his cannons to have only 50 cannons at the same time and not more than that.
Stettman (added 20 Apr 20)
_ Rework Mecha Zergling’s Synthetic Adrenal Pumps. Each time Hardened Egonergy Shield is activated and drains Egonergy, increase Mecha Zergling attack speed by 15% for 5s. This effect stack infinitely. If Your Mecha Zergling activates the Shield 8 times, your Zergling have 8 atk spd buff stacks, increase its atk spd up to 120%. (added 20 Apr 20)