5.0.14 ptr patch

Yeah they don’t count. :rofl:

Says the guy who plays race where infestor starts with 75 energy to cast fungal right after being hatched. Nice try batz.

Tell you what. If fungal is so good, lets trade. Zerg gets storm, you get fungal. Protoss’ immunity from storm is also removed. Deal?

Im 100% convinced protoss wants fungal rather than storm.

Having units not kiting away, especially vs zealots, plus 30 guaranteed damage would be so cool for protoss.
In addition nova disruptor shots say hello :slight_smile:

Give protoss fungal!

Zealots can kite banelings off creep. It’s insane. but you really want more crowd control despite having time warp, forcefields and stasis? Someone’s been playing too much Terran/Zerg.

Every protoss knows im a waste of space.

stimming 1 marine forward is enough, zerg a moving is enough since there are 1000000 lings who are “checking” for stasis anyway

hey maybe the new mothership is actually useful

think about it. having ht with fungal (that you obviously dont need to research since zergs didnt need to) means p only needs to build a couple of hts since the wanted effect is almost guaranteed. you would have a lot of resources for an actual army.

right now if you go for hts you invest so much in tech and upgrade that the enemy could hit you with 200/200 and you are left alone with 3 hts, jeremy the one legged zealot, the braindead sentry and simon the stalker.

This is not enough to hold it. and then hts are a bunch of stormtroopers and miss anyways. roaches can stand in storms and getting tickled, mmm can just walk right out of it.

damm right. no more nightmares of getting caught with my pants down because my 4 hts gunned down at 69 energy when the bioball hits. life is chill with z/t

For PvZ i don’t know but how about TvZ ? Zerg gets EMP, with 50 starting energy, terran gets fungal with 75 starting energy. Deal ?

Unhinged post, if you see your opponent going for an all-in, then teching to T3 is not the answer. This isn’t a protoss problem, if you’re enemy is spamming units, and you don’t respond you just die.

100% of PvZ matches open stargate, so you have until ~8 minutes to get up a robo bay and make some colossi (or to not get one and make immortals). I don’t have a good understanding of PvT, but I’d like to think Colossi are pretty damn good against them too.

And why exactly build protoss in pvt colossi vs the terran 2 base all in that tries to kill the third?

This is exactly a protoss problem. Because protoss needs to tech up.

This post wasnt about an all in either. It was to mock the sheer cost of high templars. Overexaggerating that if you go for plain hts in a macro match your opponent will be maxed out because you have a very steep tech path with twilight council (150/100), templars archive (150/200) and storm (200/200) with 80 s build times and also a high templar (50/150) that you need to build.

Further proving that you don’t play Toss. :L Standard HT play means that you have to warp in the HT before researching storm. That will shift it so you can get storm first, warp in fewer HT at the start, overcharge one, then storm like you’ve never stormed before.

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Is that so?
Energy regen is 0.7875 per second, no? meaning even if you chrono the upgrade it still takes 40 seconds meaning 31.5 energy. So you can easily start the upgrade and then build hts because they will have storm when the research finishes. And you will have storm some seconds earler which is sometimes pretty crucial. And with energy overcharge this wouldnt matter this much because you get +100 energy so you can easily storm 2 times and then shortly after a third time with 1 ht. (well well well now that i think about it, you are right in current times, because with energy overcharge it should be better to first build ht, give it overcharge, start upgrade, then after 1 minute (the cd) overcharge the second ht…trasher…you are brilliant, my brain got mushy from switching to the easy races and trashing the master league. back to protoss i guess)

Wish, energy overcharge doesnt have cd because its exactly what you want from a defensive ability, no? you wouldnt defend the attack because 1 click that doesnt take skill but you could insanely buff 1 ht defensively multiple times. also you would actually have a defense. Vs shield bat overcharge you could just use your brain and not attack for 14 seconds or you could MAYBE gun down the shield battery?!

Dunno if i’d call what zealots do ‘kiting’ it’s more just ‘running away’.

Kiting implies still doing damage lol

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wowwwwww. I didn’t expect this disrespect. OK I’ll use the explanation from a guy that’s high GM with all races.

h ttps://youtu.be/R4nT7ZRqsYM?t=857

Was a geniuine question :frowning: And then i said you are right. You are one of the very few guys here that i respect very much <3

Ah nice :smiley: Thank you. But maxpax was like, ehh. 200/200 to have something vs marines in a minute? No thank you :smiley: (which brings me to the obvious flaw of storm: you shouldnt have to research it. if balance council says you dont need to research storm anymore and there is no cd (or maybe 1 cd per nexus) for energy recharge i will accept the patch as a buff and give it a pass. we would finally see something cool again because even in pvz high templars are used to merge to archons before lategame since storm isnt worth; its also only used rather vs banes than anything else)

The whole explanation from pig only for maxpax merging the high templars. That made me laugh. But yeah, i agree. seems to be better to get ht first, Especially with energy overcharge.

Nope. You love this patch because they’re allowing tempests to stomp face again.

Protip for all the protoss players

uninstall, forget about this game.
There is no need to discuss anymore, let the proffesionals destroy the game, let the balance council change starcraft 2 for the worse.

Like blizzard changed warcraft 3 into reforged.

And let it die.

This must be the worst patch they have ever conjured up. completely changing the dynamics for toss (wich isnt a bad thing) but giving nothing in return at all. It just all loss of DPS and loss of sustain.

Ppl thinking tempest are better now are absolutely crazy, they still cost the same resources and gas, for the exact same dps. Just now they have less range so vikings can focus them down EVEN EASIER if the tempest shoots ground.

no solutions to allins, no proper ways to deal with marauders, or roaches early on, its just all straight up nerfs with no viable way to play a macro game from toss at all anymore.

Your supposed to make oracle every game now and stasis everything to be able to live.

1 tech path to rule them all.

What this game needs is liberator damage decrease by half. Tank dps decrease by half. Oracle dps decrease by half. lurker dps decreased by half. disruptor dps decrease by half(funny how this is the only unit that gets ‘fixed’) adept dps decrease by half. removal of shield battery entirely.

And a buff to collosi dps vs all.

oh and ghost need to cut hp by half so they can be focussed.

Or repurpose the Swarm Host to spawn scourges. Swarm Hosts are a hopeless unit as is anyhow.

Maybe this ability should also fully recharge the target’s shields. Assuming it can’t be used on the Nexus itself.

If you could use it on nexi, you’d have a pretty funny interaction. You could park a Nexus next to your nexus, and have infinite chrono boost lol

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YEAH MAN 1 UNITS SHIELDS IN AN RTS WITH 200 ARMY SUPPLY. GREAT IDEA THAT LITERALLY HELPS SOMUCH FOR PROTOSS!

JUST GIVE THEM 100 ENERGY ON 1 UNIT AND PRETEND PROTOSS IS SAVED!

0 vision.

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