5 great mechanics that Starcraft 2 is missing out on

If SC2 have these features , game would be much easier game

  1. Whenever enemy come into your line of sight, where your camera is not looking, the announcer should say " enemy sighted".

This is important because when your base got attacked and when announced “base is under attack” or " your SCV is under attack",Then you alreasy took damage.
Games like C&C3,red alert, have this feature.

  1. Have hotkey button to select all bulidings of same type. Eg, select all barracks.

We do group control all the time, group the bulidings for selection, eg, control grouping barracks. But when more barracks is added, you have to control group them again and again. Protoss have a warp gate hotkey that select all warp gates, why cannot other race. If you play age of empires 2 DE you can find this feature.

  1. Shift queuing without requirements,eg need of resources, energy, missing tech.

Shift queuing is a great mechanic, but can you queue and creep tumors without energy or off-creeps, queue lvl2 upgrade without lvl1 upgrades. Queuing supply depot wihoutout depositing 100 minerals. This feature might sounds unfair to seasoned players VS beginners, but players will forget bulid supply depots, spread creeps, upgrade lvl2 weapons. Pro players execute this things through muscle memory, you definitely lose out to them, if you don’t have 8 hours a day.

  1. Adopt Formations
    SC2 only need 2 formations really, that is normal and spread formations.

You can split your marines vs banes, but micro like crazy or 1 mistake can cost you the game. Stracraft 2 obviously have spread formation in the game programming, eg, doing magic box with mutas, but they just dont let you choose formation for units.

  1. Auto production
    If you can right click your unit production unit, it can constantly produce that unit whenever you can afford, it will reduce your macro.

Might be a bad idea but a cool feature to have. Empire earth 2 has this.

These features can no longer be implemented in SC2 as players wouldnt accept. But it could be implemented in SC3. SC2 is declining in players because it is a hard game, hopefully SC3 would be more strategic and less mechanical.

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#1 would negate any kind of surprise attack that relies on sneaking around your opponent’s on screen vision.

#2 I think that makes sense.

Don’t like the rest.

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This would indeed ruin a lot of strategies.

Yeah, maybe a shift alt click, idk. This one wouldn’t harm the game.

That could be a problem when you are auto producing units your chance of losing control of resources spent is higher. Carriers is one of the reasons Protoss struggles to buid a strong mineral bank in the lategame.

I agree with this one, I think SC1 had this to some extent, idk what happened. This would be a strong indirect nerf to Protoss tough, splash would be far less effective, maybe then they can finaly buff Protoss units to worth they cost.

You asking for too much here lol, how is that even supose to work with Zerg and Protoss warpins?

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And not to forget - a huge buff for terran (again).

Tbh, all ideas arent really worth it or would make the game broken. 1. Would make any dropplay of terran unuseable. 2. Would be nice, but not needed. You allrdy have your production buildings on a hotkey. 3. Wouldnt function with zerg or toss, so this would only make sense with terran - why give terran advantages? 4. Allrdy mentioned. This would be a free pass for every terran to get atleast into plat, since theres no need to micro anymore with that. 5. Same as with queueable production. This only would make sense with terran. No need for it.

Tbh I really dont like any of these additions. At all.

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I thought at first i’d be a huge buff to Terran, but then I’m thinking if all of the units are automatically split, it’d make just pure mass ling completely ridiculous. You wouldn’t even need banelings to kill bio armies.

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Oh, yeah good point lol. So i guess this would be a huge zerg buff lol. Ok, im supporting this suggestion now xD

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You forgot to add auto-pause(Terran QoL) the game feature when you get caught off-guard by Disruptor Shot xD

This one is good and it would be super duper fun cause it would reward player who split his scout units on map and fights over watch towers would be more of strategic importance buuuuuuuuuuuuuuuuut those i randomly send 10 shift click attack who didn’t nothing but that 11 time they pass so you now don’t have economy and Terrans who entire strategy is shift click early game in to all in would go 2 leagues down minimum so no Blizz won’t implement that

This would also reward strategic players buuuuuuuuuuuuuuut most gm’s would now be low master to dia so it would hurt lots of little feelings and you know Blizzard they like to please people so no this won’t pass.

you forgot the 6th most important mechanic: the win a game button. You press it and bam you automatically win a game and get ladder points!

I’d probably still somehow lose in ZvZ.

Auto Production? No it’s a plus that the game doesn’t have that feature. They actually tried that internally and found that it’s not starcraft if it’s automated. Where’s the fun if the game is half automated. What if you are saving for like 15 mutas or you’re saving larva for something? It’s set to automatic and you scout and “oh shoot, I need to make a bunch of lings” but oops you just made a round of roaches because of automatic. It’s way too problematic to have auto build. People would just turn it off and leave it off because it takes too much energy to turn it on or off with how fast the game moves.

Formations? It works with warcraft or the Myth series (anyone else play myth?) because it’s small armies, but with the large armies it doesn’t quiet work.

Buildings? You can add to control groups you know. So just add new buildings to old control groups.

Line of sight? Watch the minimap. What’s the point in harassment if the game warns you. Like at that point you don’t have to pay attention. Also, you know how annoying that would get late game? You’d just be getting spammed with enemy sighted warning if terran is dropping your main and then your third, and oh look they dash forward to check your 4th defense etc.

None of these features sc2 is missing out on. It’s definitely better that sc2 doesn’t have these features. They would be a detriment to the game. The exception is 3 which would be an okay debate to have.

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Warcraft 1 did this (“the pale dogs approach”/“the orcs are approaching”). The feature was removed in later installments, possibly because it ruins a lot of strategies, removes sneak attacks, and becomes much harder to support with multiple bases.

This would be fine, but could be annoying to support.

Both of these would explicitly favor Terran production over the other races (Larva/Warp-Ins), so it is a bad idea. If every race had normal building production it would be fine, but there is no way to implement this feature with Warpgates or Larva that is not excessively convoluted.

Doing this for most spells is just not rational because they usually have to be aimed or targeted in real time.

Furthermore, auto-queue removes a lot of the decision making in the game. It works or would work fine for slower games like Grey-Goo, Army Men RTS, Star Wars Empire At War, Age of Empires, etc; but not with fast paced RTS games like StarCraft. StarCraft also requires extreme changes to compositions in some cases such that this feature could actually get in the way.

StarCraft is too dependent on splitting and AOE for this to be balanced. Compositions like Bio could literally cycle between 2 buttons in combat and come out ahead most of the time.

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split formations sounds cool.

I’m terran and i hope Blizzard will never apply your mechanic proposals. You will kill the skill of the game if you do that. I play to Starcraft 2 because it’s a skill game, if i want play something more chill i just swap.

Same here, you want destroy this game.

Bad change too, you will give an advantage to turtle players.

Arent these all just skills that pros and better players learn how to do, and all you’re doing is suggesting that players who cant do these things should just have a mechanic added to help them?

I still think Zerg would come out ahead in that scenario. If all the marines are automatically split, you don’t even need banelings, you can just overrun with lings and get surrounds on all the marines.

No, because it is based on formations.
If the Terran player doesn’t see Banelings, he/she can just click or remain in the “clump” formation with all of the Marines balled up.
If the Terran player sees Banelings, he/she can simply click the “spread” formation a second before they hit, and the Marines will automatically spread to negate most of the damage. In short, it would simplify numerous commands that players need to make now into a single button press; such that anyone could easily adjust for splash and single-target clumps.

I’m not sure if you’ve ever played Age of Empires II, but that game would give you a good idea how formations actually work:

  • Clicking a formation button forces units to assume that formation before resuming their current action. That is to say, you can order units to clump or spread on their own in combat with the simple press of a button.
  • Giving a command after a formation is set will force units to assume that formation as they move; although they might break that formation during patrol or attack-move to attack units within range or move into range during combat.

Roughly summing-up, your suggestions are :

  1. Auto minimap watch
  2. Auto control grouping
  3. Auto orders queueing
  4. Auto micro
  5. Auto macro

We could even script those assists to trigger automatically as well (for example auto spread for marines when a baneling enters the field of view).

Certainly. A lot easier. So easy in fact, that only things missing before making the game entirely automated would be auto-scouting and auto build order.

But, assuming that can be done, if you could leave the computer doing 80 to 100% of a game automatically, where then would be the challenge ?
And if there’s no challenge, where then would be the fun ? :slightly_smiling_face:


Subsidiary question : if there’s no fun while the computer is operating with your scheduled automated settings, what other game would you then choose to challenge yourself with during that time ? An SC2 game without auto-assists ? :wink:

  1. Download the minimap DLC, you have the means to see if you’ve seen an enemy.
  2. Reasonable, both Z and P have that hotkey for their main production (gateway and hatch respectively) but it’s not hard to just…make those hotkeys yourself.
  3. Lol no. Absolutely not. Go play C&C if you want debt based macro.
  4. This would unbalance the game a lot. AoE is pretty major and having a single key press being able to completely negate that would be way too difficult to balance.
  5. Again, ew, no. This is more suited to Mobas and the like, not RTS.