2 Banelings Cost 100/50 and can one shot 12 marines and they take 1 supplys

Did you notice how I wasn’t saying that Thors are OP, but that Zerg’s late game isn’t unbeatable?

Are forum Terrans so insanely biased that they think saying a Zerg unit isn’t OP is somehow whining???

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If you are a machine, you probably be able to do it. Since you are not, why bring it up?

Remember when banelings had only 30 hp and were still used in every match up back in WoL/HoTS?
Yeah… they got buffed from that, because reasons.

I think Reynor demonstrated pretty well just how bad Thors can be in the match up when he made 10+ infestors vs Innovation and used mass NP (which thors have no recourse against). Granted, Innovation didn’t make ghosts for EMP.

Lings also wreck thors with Adrenal.
Thors are good against Brood lords, Mutas, and Ultras, can’t be attacked by corruptors, and are okay vs the rest of what Zerg can make (aside from lings/infestors).

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Mappool plays big role here. Big maps with huge plains and lots of wide passways (or a simple open space like Nightshade) favors ling/bane play.

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Innovation isolated his thors when he inexplicably sent his army of siege tanks and hellbats to the other side of the map in a “run by” to try and kill some of Reynor’s bases…

In a siege tank + thor deathball siege tanks are CRITICAL to provide cover for thors against infestors. Without the siege tanks of course infestors will just waltz up and neural everything.

Innovation messed up so badly with that dumb siege tank “run by” …all those tanks wouldve thwarted the ifnestors and the combined mech army wouldve deleted anything reynor could throw at it

I always thought banes where very borderline, iffy balanced.
Seeing people mass them more and more in both matchups is starting to make them look OP, specially considering their ease of use compared to the effort required to deal with them.

So many Zerg units having no armor tag honestly bothers me the most. It’s a ridiculous advantage that they get for no reason, and makes the “weak unit” claim false.

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Ofcourse you was making the topic for a purpose. You was showing the like you said… “another example” of zerg getting owned by Thors. You didn’t used the word “imba” but that’s what you wanted to show.

Also you probably didn’t saw all the mistakes zerg did on the video you posted. On the bottom panel you can see terran was ahead of upgrades and zerg was actually just A-moving everything or even worse because ravagers seems to just run at thors with movement command. Zerg also had pretty wrong unit composition. He had some banelings, ravagers and roaches VS 90% Thor army, he also used 12 or more corruptors vs 3 liberators… He also casted parasitic bomb on libs when they was separated… Blinding cloud on the ground (on thors) would do much better, brood lords attack range bug could be also used there but nope.

And zerg actually still annihilated this terran army… If zerg would have a bit bigger bank he could remake his army in up to 30 seconds and still win the game.

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Learn to split.

20char

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They buffed banelings because Zerg’s production got nerfed in LOTV. 30hp banelings were fine with 4 larva per inject, but they needed a buff when it went down to 3.

Nope, it was only to show that Zerg doesn’t win every late game like whiners like you claimed. It’s worded exactly how I meant it.

Well, when they does make alot of mistakes like on the video you presented then yes, they sometimes lose.

Now you can queue larvas so it’s makes zerg even easier to play. At the highest possible level of play it might be a nerf but overall it’s not. Even top GM’s doesn’t have perfect injection time and the new queue solves the problem.

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Like the mindset that winning 62% of tournaments this year wasn’t enough? Something similar to that mindset?

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By that logic terran should have no problems dealing with banelings.

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That means 7.5 marines per two banelings, it’s way better than 12 marines for two banelings, even if he didn’t watch the fight at this moment.

And btw, in ZvZ you can lose much more zerglings vs one baneling, and you need even more attention as zerglings will suicide on the banelings if you don’t micro them. But for some reason, Zerg that will lose 20 zerglings on one baneling accept they lost because they didn’t micro well and won’t create a whine post to ask for a nerf unlike you.

And if you don’t have the APM to micro bio vs baneling, just play mech…

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Having the same unit on both sides, and two of the best tools to counter them later (Fungal with a 2.25 radius, Lurkers that just delete all of the Banelings on approach) certainly helps with that.

I love when a trash diamond said to a top master “you are trash”.

But they kills only 10 zerglings max so change nothing.

“2 BANELINGS COST 100/50 AND CAN ONE SHOT 12 MARINES AND THEY TAKE 1 SUPPLYS”
This is assuming the best case scenario and to be honest, every single units in SC2 is broken in their “best case scenario”.

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And i love it, when a whiner is so bad in his logic, that its so easy to tell him, why hes wrong and just a whining kid.

Even if i would be diamond (im not, im from eu, but yeah, keep thinking that ive played 51 games in total over 9 years) what would that change? Does somebody have to be top master to call you trash? You whine like a little kid. If you wanna be treaten like an adult, act and write like an adult. As long as you keep behaving like a 2nd grader, i will keep treat you like one.

Btw, you remind me of dukenukem, who also claimed to be high master/gm, but in reality, he was low master xD wouldnt surprise me, if you would be something similar. As a “high master” you shouldnt have trouble with banes, since even m3 player can snipe banes, before they reach the rines.

Oooooor, youre fighting oncreep. Judging by your level of intelligence, also a realistc option.

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It’s still an awesome trade : 400/200 (8 banelings) for 30 marines (1500/0)

if you lose 30 marines to 8 banes, its clearly your problem lol.

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