星际争霸 ii 5.0.11 补丁说明

合作任务

总体

  • 修复当折跃门研究完成时,会导致传送门中正在建造的单位消失,而且不退还建造费用的问题。

  • 修复拥有“狂暴”被动的单位,仍然能被腐尸怪(亡者大牛)、猎杀体(跳跳)、虚空碎片与裂隙的技能击晕的问题。

  • 天界封锁:修复构造体的攻击会造成载具、地堡中单位受损的问题

  • 营救矿工:修复播放错误的敌人种族语音的问题

  • 聚铁成兵:修复混合体会传送到无法降落地形,导致地面部队无法与之交战的问题

  • 双重压力(双刃剑):修复治疗速度不是10点每秒,而是8点每秒的问题

  • 双重压力(双刃剑):修复达克仑(3大哥)与突变出尖刺外壳的暴龙兽,会被反伤弹射瞬间暴毙的问题

  • 默哀:修复中了默哀debuff的时间里,会导致建造中的星灵单位无法继续折跃的问题。

  • 时间扭曲:修复暴龙兽、警戒者不会进入复活阶段,从而实现半无敌不会死亡的问题

  • 极性不定:修复休伯利安号、寡妇雷、建筑超载,这些单位不管能不能造成伤害,都会自动攻击极性不定单位、建筑的问题。

阿巴瑟

  • 修复剧毒巢穴建造在火焰贝蒂上时,会导致火焰贝蒂无法从地底钻出攻击的问题。
  • 不能用鼠标拖拽、鼠标双击、单击的方式来大量选择剧毒巢穴的问题
  • 选择单位的时候,钻地的宿主和未钻地的宿主被视为不同单位的问题。
  • 生物质会随着收集的多少而影响大小,不再是固定体积

阿拉纳克

  • 当玩家选择威望2暴君晋升者时,仍然会听到召唤死亡舰队语音的问题。

阿塔尼斯

  • 修复在初始游戏中,手电筒放置的位置错误的问题
  • 当玩家选择威望3方舟指挥官时,轨道打击命中部分无法降落的区域(建筑顶、坦克集群),导致无法刷新无拘狂热者的问题

德哈卡

  • 修复当玩家选择威望1吞噬者时,吞噬空中单位获得的射程加成增益,持续时间只有15秒而不是48秒,吞噬空中单位增益不受精通90%以及吞噬2级加成的问题

菲尼克斯

  • 只有净化者议会存活时,无法阻止菲尼克斯战败的问题
  • 净化者议会被摧毁后,凯拉克斯的修复光束会为其快速修复的问题

霍纳与汉

  • 蓝字1级没有战斗机平台时,仍然能听到战斗机平台语音的问题

凯瑞甘

  • 腾跃虫跳上跳下悬崖被统计为建造单位的问题。
  • 定身波精通点满后,伤害只有199,而不是200的问题

斯泰特曼

  • 当玩家选择威望1信号专家时,仍然能听到升级超级盖瑞语音的问题

斯托科夫

  • 被感染的响尾蛇攻速,无法享受机械攻击速度精通与其他加速buff加成的问题

  • 被感染的建筑无法在战争迷雾中扎根的问题

斯旺

  • 无法预测SCV的高级建造,自动建造建筑顺序的问题

沃拉尊

  • 黑暗执政官,无法控制黑暗杀星地图中,被虚空裂隙召唤的红黑相间单位的问题

扎加拉

  • 建筑完成之前,爆蚊巢穴无法设置集结点的问题
  • 爆蚊不计算在建造单位内的问题

泽拉图

  • 萨尔那加伏击者(鸡猎者)释放主动技能时,分身会被计入建造单位的问题。
2 Likes

合作任务 Co-op Missions

总体 General

(Rough translation; These bugs have been fixed)

修复当折跃门研究完成时,会导致传送门中正在建造的单位消失,而且不退还建造费用的问题。

Warp gate bug where you lose the unit and the resources

修复拥有“狂暴”被动的单位,仍然能被腐尸怪(亡者大牛)、猎杀体(跳跳)、虚空碎片与裂隙的技能击晕的问题。

Frenzied units can still be stunned by stanks, hutnerlings, void slivers, etc.

天界封锁:修复构造体的攻击会造成载具、地堡中单位受损的问题

LnL: Bonus can damage units inside transports

营救矿工:修复播放错误的敌人种族语音的问题

ME: announcer announcing the wrong race

聚铁成兵:修复混合体会传送到无法降落地形,导致地面部队无法与之交战的问题

PnP: Hybrids can be transported to unpathable terrain, resulting in ground units being unable to attack them

双重压力(双刃剑):修复治疗速度不是10点每秒,而是8点每秒的问题

Double-edged: Heals for 8 hp/s and not 10 hp/s as stated

双重压力(双刃剑):修复达克仑(3大哥)与突变出尖刺外壳的暴龙兽,会被反伤弹射瞬间暴毙的问题

Double-edged: Dakrun and tyrannozors kill themselves instantly

默哀:修复中了默哀debuff的时间里,会导致建造中的星灵单位无法继续折跃的问题。

Moment of silence: Units stop warping in because of MoS

时间扭曲:修复暴龙兽、警戒者不会进入复活阶段,从而实现半无敌不会死亡的问题

Time Warp: Ultras, sentinels cannot revive and can’t die while in Time Warp

极性不定:修复休伯利安号、寡妇雷、建筑超载,这些单位不管能不能造成伤害,都会自动攻击极性不定单位、建筑的问题。

Polarity: Hyperion, widow mines, structure overcharge hit units they can’t damage

阿巴瑟 Abathur

修复剧毒巢穴建造在火焰贝蒂上时,会导致火焰贝蒂无法从地底钻出攻击的问题。

Toxic nests on top of flaming betty results in the flaming betty being unable to attack

不能用鼠标拖拽、鼠标双击、单击的方式来大量选择剧毒巢穴的问题

Can’t drag, double click toxic nests

选择单位的时候,钻地的宿主和未钻地的宿主被视为不同单位的问题。

When selecting units, burrowed swarm hosts and unburrowed swarm hosts are treated as different units

生物质会随着收集的多少而影响大小,不再是固定体积

Biomass clumps are all the same size (when language is not set to EN)

阿拉纳克 Alarak

当玩家选择威望2暴君晋升者时,仍然会听到召唤死亡舰队语音的问题。

When using prestige 2, you will still hear the voice line for summoning death fleet.

阿塔尼斯 Artanis

修复在初始游戏中,手电筒放置的位置错误的问题

Power field at the start of the game is misplaced

当玩家选择威望3方舟指挥官时,轨道打击命中部分无法降落的区域(建筑顶、坦克集群),导致无法刷新无拘狂热者的问题

Prestige 3: Dropping unbound fanatics on rocks, buildings, tanks results in them not spawning

德哈卡 Dehaka

修复当玩家选择威望1吞噬者时,吞噬空中单位获得的射程加成增益,持续时间只有15秒而不是48秒,吞噬空中单位增益不受精通90%以及吞噬2级加成的问题

Prestige 1: When you eat an air unit, the range benefit only lasts 15 seconds and not 48 seconds. It doesn’t get 90% of the mastery benefit and level 2 devour benefits (TN: not exactly sure about this one)

菲尼克斯 Fenix

只有净化者议会存活时,无法阻止菲尼克斯战败的问题

Fenix cannot lose when he loses all his buildings

净化者议会被摧毁后,凯拉克斯的修复光束会为其快速修复的问题

When the conclave is destroyed and Karax uses his repair beam, the building will be repaired quickly

霍纳与汉 Han and Horner

蓝字1级没有战斗机平台时,仍然能听到战斗机平台语音的问题

At level 1, you cannot get strike fighter platforms, but you can still hear the voice line.

凯瑞甘 Kerrigan

腾跃虫跳上跳下悬崖被统计为建造单位的问题。

Zerglings jumping up and down cliffs are treated as units created.

定身波精通点满后,伤害只有199,而不是200的问题

Immobilization wave only does 199 damage, not 200.

斯泰特曼 Stetmann

当玩家选择威望1信号专家时,仍然能听到升级超级盖瑞语音的问题

When using prestige 1, you can still hear the voice line to build Super Gary.

斯托科夫 Stukov

被感染的响尾蛇攻速,无法享受机械攻击速度精通与其他加速buff加成的问题

Diamondbacks are not affected by attack speed mastery and other attack speed buffs

被感染的建筑无法在战争迷雾中扎根的问题

Infested buildings cannot be rooted in fog of war

斯旺 Swann

无法预测SCV的高级建造,自动建造建筑顺序的问题

SCV construction pathing is unpredictable

沃拉尊 Vorazun

黑暗执政官,无法控制黑暗杀星地图中,被虚空裂隙召唤的红黑相间单位的问题

Dark archons cannot mind control units from void rifts on Scythe of Amon

扎加拉 Zagara

建筑完成之前,爆蚊巢穴无法设置集结点的问题

Cannot rally the scourge nest before it finishes building

爆蚊不计算在建造单位内的问题

Scourge are not counted towards units created

泽拉图 Zeratul

萨尔那加伏击者(鸡猎者)释放主动技能时,分身会被计入建造单位的问题。

Ambushers blinking are counted towards units created.

5 Likes

Good to know coop wasn’t forgotten in the new patch. Thank you to whoever fixed these.

经过多次测试发现了新BUG

双重压力(双刃剑):修复治疗速度不是10点每秒,而是8点每秒的问题

新BUG:双重压力(双刃剑)因子,当玩家对敌人造成的伤害小于10的时,从9.5伤害开始,每次双重压力的恢复量都比实际伤害少0.5左右,不再是100%恢复损失的生命值。(我猜是小数点的问题,与当年凯瑞甘精通BUG导致定身波伤害只有199差不多意思)

举例:单次造成的伤害为9.5,那么只恢复9点。如果是11点攻击,那么正常恢复11点。

这个bug影响所有战斗单位,但不影响SCV、探机、工蜂,也就是说双重压力开矿必须用农民,所有10伤害以下的战斗单位攻击石头会导致反伤打死自己。

泽拉图的萨尔纳加先驱者不同,当泽拉图获取第一块碎片后,就会开始因为反伤而掉盾,之后掉血,当然没有拿碎片之前,泽拉图的探机还是可以正常攻击副矿处三块石头的。

德哈卡

  • 修复当玩家选择威望1吞噬者时,吞噬空中单位获得的射程加成增益,持续时间只有15秒而不是48秒,吞噬空中单位增益不受精通90%以及吞噬2级加成的问题
  • 新BUG:吞噬空中单位的2点射程加成,现在享受精通90%加成,从15秒提升至28秒,但不享受吞噬2级的20秒加成,无法变成48秒持续。

斯托科夫

  • 被感染的响尾蛇攻速,无法享受机械攻击速度精通与其他加速buff加成的问题
  • 新BUG:虽然响尾蛇享受攻速精通加成了,但是仍然不享受其他单位带来的额外攻速加成效果,比如凯拉克斯哨兵的20%时空加速、凯瑞甘V1的菌毯60%加速,扎加拉群体狂暴等等……

New bugs (not a complete translation)

Double-edged: if the damage is less than 10 and is a fraction (ex: 9.5), the hp recovered from double-edged will be rounded down (for example, you deal 9.5 dmg but recover 9 hp).

This bug affects all units, but doesn’t affect workers.

Dehaka: p1 +2 range now gets the 90% mastery buff, so it lasts 28 seconds instead of 15. However, it doesn’t get the level 2 buff of +20 seconds, so the benefit can’t last 48 seconds

Stukov: Dbacks now get buffed by masteries, but it doesn’t get buffed by other attack speed modifiers such as Karax’s energizers, Kerrigan’s malignant creep, Zagara’s frenzy, etc.

3 steps forward, 1 step back? Or in the case of Double Edge 9.5 half steps back and 9 steps forward :joy:.

dagnabit. And here I thought my mutalisks would finally have 90 second marine range.

Who ever is doing the patch, hopefully read the forum and take “some” of the commander improvement into consideration. :slight_smile:

1 Like

Yeah definitely! Maybe get the improvements that everyone agrees upon and then include them in the next patch.

Oh wait.

2 Likes

Still have this problem with Alarak. I think it was briefly fixed but is back to being broken. Or maybe it’s not fixed on all servers.

Got a vid and server details to show this?

So for the Warp Gate one… it’s only supposed to transform from Gateway to Warpgate if there’s no unit inside of it? If so, then wait for the units to finish producing?

黑暗执政官,无法控制黑暗杀星地图中,被虚空裂隙召唤的红黑相间单位的问题
BUG:依然无法控制

腾跃虫每次进行攻击,都会被统计为建造单位的问题。
BUG:没修复,依然被统计为重新创建单位

极性不定:修复休伯利安号、寡妇雷、建筑超载,这些单位不管能不能造成伤害,都会自动攻击极性不定单位、建筑的问题。
(部分单位仍然会对着极性单位攻击,比如麦格天雷)

时空力场:修复暴龙兽、警戒者被静滞期间,即使自身受到超过生命上限的攻击也无法进入复活阶段的问题,这个问题导致被静滞期间暴龙兽、警戒者进入半无敌状态,被攻击不会死亡。
BUG:没修复,依然不会死亡
BUG:并且警戒者被猎杀体、扼喉怪击晕期间,也会进入半无敌状态无法击杀。
新BUG:无法被击晕的单位如果被扼喉怪抓住,那么如果不将其击杀,蔓延出的肉质管子可以穿透整个世界,并且无限持续。

cv21399028

Time for fun with Google Trad:

The Dark Consul cannot control the red and black units summoned by the Void Rift in the Dark Killing Star map
BUG: still uncontrollable

Every time the jumping insect attacks, it will be counted as a problem with the construction unit.
BUG: Not fixed, still counted as recreated units

Indeterminate Polarity: Fix the problem that the Hyperion, Widow Mine, and building overload will automatically attack units and buildings with indeterminate polarity regardless of whether they can cause damage or not.
(Some units will still attack polar units, such as McGonagall)

Space-time force field: Fix the problem that during the stasis period, the Tyrannosaurus and the Vigilante cannot enter the resurrection stage even if they are attacked beyond the upper limit of life. Being attacked will not kill you.
BUG: Not fixed, still will not die
BUG: And when the vigilante is stunned by the hunting body and the choke monster, he will also enter a semi-invincible state and cannot be killed.
New BUG: If a unit that cannot be stunned is caught by a choker, if it is not killed, the fleshy tubes that spread out can penetrate the entire world and last indefinitely.

cv21399028

I guess Dark Consul would be Dark Archon, not sure if it’s from Zeratul or Vorazun or both, if it’s indeed him.
Since we’re talking about apparently native Void Rifts, I guess “Dark Killing Star” is “Scythe of Amon”. :nerd_face:

If I had a pet zergling of the raptor strain, maybe I could go “Who’s daddy jumping insect? Who’s a good jumping insect? It’s you, it’s you” in baby talk while petting his stomach. :heart_eyes:

Most things are easy to understand, but who the hell is McGonagall? :rofl:

Last paragraph: :face_with_spiral_eyes: :face_with_spiral_eyes: :face_with_spiral_eyes:

kinda translated as seen above

What’s the state of the polarity bug? Seems like it might be sort of fixed but not completely?

Dark archons (黑暗执政官,Chinese players generally refer to this unit as the “red ball”)
Scythe of Amon(黑暗杀星,)
Mag mine(麦格天雷, Mira Han and Matt Horner)

I stuck the whole thing into google translate and I really loved reading and trying to figure out the literal translation :upside_down_face: :sweat_smile:.

At that time Blizzard’s agent in China was NetEase, they did the translation differently than the direct translation of the US service, there will be a slight localization change … I think it’s understandable, right (:slight_smile:)

Had the issue on Asia. Re-checked today, seems be fixed again.

1 Like