It would be a H U G E _ D E A L reaching the threshold of 50 damage for Zen’s primary/secondary as almost every enemy and entity in the game has health in multiples of 50, for almost everything without armour Zen’s time to kill significantly decreases. It would make him a fantastic damage dealing support hero.
This wouldn’t be such a big deal with his disco’d primary fire, the damage goes from 62.5 to 65 damage, no major damage thresholds are now met, 3 hits is still less than 200 damage.
The main difference is against
- targets he can’t discord like deployable objects
- flankers who are on him way too fast
- Zen making surprise attacks where he doesn’t want to warn with a disco
With 48 damage, Zen would need to land 5/5 non-disc projectiles to frag a 200HP hero (for every shot that misses, one is a headshot). With 50 damage he only needs to land 4/5 of his projectiles. Even if he lands only 3/5 he can follow up only 0.65 sec later with primary fire spam.
Right click would HAVE to take a nerf to compensate. A 250 damage volley (500 damage headshot) as a (1) pinpoint accurate attack with (2) no range limit and (3) no warning is not something that should be spammed 4 times per reload.
I’d change it so that:
when charging Zen’s Secondary Fire, each shot charged now consumes 4 ammo.
The net result is Zen can perform this volley every 5 seconds, at the cost of not having a mostly full “clip” ready to quickly shoot primary fire.
A 250 damage volley every 5 seconds with no instant follow up primary fire is reasonable for a support hero.
This is a very reasonable QOL improvement, even with 50 damage projectiles.
The big deal with Zen’s primary/secondary fire being buffed to 50 damage is the critical damage thresholds it reaches WITHOUT discord orb.
Zen can now frag almost every 200HP hero in the game with a 0.4sec TTK, against 200HP heroes with double headshot, against tracer with only the first or second hit being a headshot. This is serious compensation for lack of mobility against flankers.
Not much of a change against doomfist though, or against reaper who effectively has more than 250 health with lifesteal.