Your perfect balance changes

Ironclad reduction to 15% is quite a hard nerf

My ideas:

  1. Soldier:
    Ultimate
  • aimbot removed
  • cast time reduced
  • lasts 2 sec longer
  • can headshot
  • grants one extra charge of helix rockets
  • deals 160 % damage to barriers
  • grants 5 bonus ammo

buff primary fire slightly


  1. Moira:
    Ultimate
  • 140 hps —> 160 hps
  • 70 DPS —> 80 DPS

Biotic Grasp

  • allow to heal thru barriers at reduced cost of its 80 HPS to 60 HPS

Fade

  • allow to wallclimb and wallride if Moira avoided taking dmg for 8 seconds

(better positioning in high ground maps and teamcomps that require it)


  1. Lucio:

Crossfade aura

  • range increased to 13,5 meters

Amp it up!

  • 47 HPS —> 50 HPS
  • lasts 1 second longer
  • Cooldown decreased by 2 seconds
  • speed boost lasts as it does atm

( I would love to see Lucio as a main healer once more )

Brig: sheild and consequently sheild bash removed and passive healing increased by 10 hps and rocket flail cooldown decreased by 1 or 2 seconds. This will hopefully orient her to be more of a bodyguard to their support, while give brig more supportive power without being infuriating.

Torbjorn: reduced critbox, 20% faster reloading speed, level 1 turret immediately starts with 150 health and has a faster build speed, can upgrade and repair turret at the same time, molten core gives torbjorn infinite ammo. Hopefully this will make him actually useable in a team fight and allow torbjorn to be more aggressive.

Hanzo: regular and sonic arrows now do damage based on how far the arrows travel. The damage of Arrows now start from 50 at 0 meters and ramps up to 145 at 30 meters.
This is so Hanzo is incentivized to play from a range and allow others who close the distance to have an better advantage over hanzo. Plus it rewards skill as the harder the shot the more damage you would potentially do.
Storm arrows duration meter now is reduced by 60% percent, and replenishes every time Hanzo does damage. This is so Hanzo’s damage capabilities with storm arrows is still extremely good but dependent on the skill to aim storm arrows.

I’m gonna stop writing now because I already wasted enough time with my terrible changes

What if Sombra got less ult charge than before?

I still don’t get why people want symmetra’s left click to almost instantly delete people or else they’ll say it’s underpowered.

Junkrat:
•Now has 150hp

Developer notes: with Junkrat’s incredibly high DPS (which he can pump out without exposing himself to any risk), good mobility and powerful ult we have a hard time justifying why he has 200hp when a hero like Tracer only has 150

Let’s go really controversial, shall we?

Hero 1 = Sombra

  • Stealth is reverted to old duration (bonus speed is not returned) NERF
  • Standard movement speed is increased to 6m/s BUFF
  • Hack speed is reverted to 0.8s NERF
  • Hack damage threshold is introduced, 15hp BUFF
  • Lucio’s Crossfade retirns to only being locked in place, not switched off NERF
  • Ult charge from healthpacks is returned at rate of 2hp per 1 point BUFF (Nerf in comparison to January though)
  • Ult charge for EMP increased to 1600 from 1250 NERF
  • Sugar Skull icon above hacked enemies QoL/BUFF
  • 10% damage bonus on hacked enemies (only for Sombra) BUFF

Hero 2 = Zenyatta

  • Orb Volley reduced to 4 orbs maximum from 5 NERF
  • Discord reduced to 20% multiplier from 30% NERF
  • Damage per orb increased to 50hp from 46hp BUFF
  • Melee cancel on Orb Volley no longer costs ammo BUFF

Hero 3 = Mercy

  • Base healing returned to 60hps BUFF
  • Resurrect completely removed REWORK
  • Valkyrie completely removed REWORK
  • New E ability = Pacify. Exactly as first suggested by Titanium (link at bottom) REWORK
  • New Ultimate = Salvation. Mercy gains flight for 6 seconds (no increase in movement speed), during which she cleanses any teammate of effects (eg Hack, Anti-heal) within 5m of her, and knocks 2 seconds off cooldowns of all teammates within 5m (single time only) REWORK

This right here is the issue. You’re making Sombra extremely reliant on her team with these changes. By increasing ult charge and giving back health pack ult charge you’re making the optimal way to run her in an extremely coordinated team and they’ll use her in the Support slot. So she’ll have her extremely map dependent off-support role back

The ult charge increase is actually to specifically stop the 2nd support playstyle returning, whilst still letting her healing be consistent with every other hero.

Old healthpack was 1 point per 1hp, and 1250 ult charge. A hacked mega fully used gave exactly 20%.
New healthpack would be 1 point per 2hp, and 1600 ult charge. Using the same situation, a mega giving the full 250hp, it wouldn’t even create 8% ult charge.

Possible but finding the sweet spot would be difficult and this is Blizzard we’re talking about.

Just revert the infinite durations on Sombra including the compensation nerfs for them and give her timer skulls above hacked targets, increased movement speed to Genji /Tracer lvl and make translocating not cancel reload.

Personally, I like where Sombra is right now. She’s much less team reliant than she used to be. She just needs a QOL buff with sugar skulls indicating hacked targets. It wouldn’t change her at all in the highest tiers of play (because Sombras call out hacks). But it would help in solo queue where no one’s in chat

So, his counterplay takes skill that is rarely seen consistently in games vs his normal play which is seen to be consistently easy to succeed.

Honestly his build is a complete joke in terms of how fast he can achieve special.

Moira : coalescence damage increased to 80 dps and coalescence healings increased to 160 hps

Roadhog : hook cooldown decreased to 6 seconds and weapon spread decreased of the 10%

Orisa : primary fire reload time decreased from 2 seconds to 1.5 seconds

Brigitte: shield health decreased to 500 hp

Wrecking ball : ammo magazine size increased to 100 ammo

Mcree : roll cooldown decreased to 6 seconds and now mcree can roll while he is in the air

Hanzo: now storm arrow no longer headshot and cooldown of storm arrow decreased to 8 seconds

Pharah (console only): rocket launcher fire rate increased from 1.1 to 1.3 and rockets splash damage range decreased from 2.5 meters to 2 meters

As a top 500 you should know that globally nerfing all the support heroes by such a stupid amount would be horrible for any tank player.
Especially since you play Ana and Moira primarily.
Reducing anas healing from 75-65 would destroy her if there was no Nade cool down reduction to go along with it.
Moira’s wouldn’t be so bad but mainly because its just the orb and not her primary form of healing like ana.
Lucio and zen are already BARELY healers, (even in top 500 no one picks zen or lucio for healing. They pick them for speed boost, discord and the ults.)
Mercy. She’s already dead with a 48% win rate. Doing that would drop it to almost 40%.
Brig. Don’t touch repair pack. BUT the passive self heal I can agree with.(if not reduce it to be equal to Lucio.)