Mercy: HPS restored to 60. Chain healing during Valkyrie halved. E ability replaced with a missable skillshot which weakens an enemy by 33% for 6 seconds on a 12-second cooldown. Rez reworked to activate on Q during Valkyrie with an 8-second cooldown, meaning one guaranteed rez and a second potential rez during the second half of Valkyrie.
Brigitte. Shield Bash returned to a 5-second cooldown and no longer stuns. Instead, it places the target into a daze for 1.5 seconds, reducing movement speed to 50% of normal and deactivating movement abilities (the same ones as during Graviton).
Ana. Healing debuff from Biotic Grenade changed from 0 healing to -50% healing. Sleep dart cooldown cut by 6 seconds (half of base CD) when the dart impacts on a surface other than an enemy (misses). Pre-healing returned to her non-scoped shots. On reload, she heals for 2 HP per unused syringe and can reload while at full ammo.
Here’s my perfect balance changes for 3 heroes, as explained way more eloquently than I ever could (credit to Titanium, Terranguard, and Burchase for their respective posts):
Mercy
Bastion
Sombra
If only…
~Sincerely Yours xoxo,
a Lover of True, Fair, and Fun Balance. xavvypls
I’m not sure those Sombra changes are that good. She can already cancel her reload and the 4 meter detection radius never made it of the PTR. It’s really more of a nerf than a buff.
Honestly, I like new Sombra. These changes would probably be balanced, but infinite stealth/translocator feels so fluid I don’t know if I could go back
Even the infinite timer on abilities? Personally the only changes I think she needs is to be able to gain ult charge from health packs again and revert the cooldown and cast time changes to Hack.
Junkrat: grenades enbiggened to 0.4, each bounce shrinks them by 0.1. Grenades that detonate without hitting a target have the same splash radius as the 0.4. After bouncing, grenades can only do splash damage to players except Bastion in his turret form (shields and buildings will always take full direct hit damage as well. Base hp brought down to 150. Double mines mechanic added to steel trap. Mine now does 90 damage at the edge of its splash radius.
Hopefully, these changes will make Junkrat riskier but more versatile and raise his skill ceiling.
Moira: Nerfed the max capacity of the resource meter by 10%. Damage orb now increases ultimate charge at a 200% rate and refills the resource meter.
These changes are to help make damage orb worth the opportunity cost of putting healing orb on cooldown and to make managing the meter take more skill without making Moira less effective.
Mercy: Valkyrie now loses the chain beam mechanic and has its duration nerfed to 7 seconds. Now increases healing output to 75 per second and damage boost to 50%. Ult cost increased by 250.
These changes are meant to give Valkyrie more immediate and tangible impact.
Overall I really enjoyed reading your solution for him. I feel It’s time for the devs to stop ignoring Bastion and actually work on making him a viable pick again. It’s been way too long, honestly.
~Sincerely Yours xoxo,
a Lover of True, Fair, and Fun Balance. xavvypls
Bastion: would also allow him to go into “Tread,” mode. While in “Tread,” mode he cannot attack, however his ironclad is increased and he can self heal. He creates a mini version of himself, and climbs up walls.
This way he can make himself smaller/harder to spot/hit and get to places that he currently can’t reach without a Mei.
Symmetra: Decrease damage from turrets, buff her primary range to 15m, make the charge up time faster