You will eventually move on with your life

This is what happened with role queue. The shills think RQ is more popular because most of the remaining players prefer it. In reality the majority of the playerbase just silently quit the game and never looked back when they saw those 10+ minute queue times for the role they want to play.

All they are hearing is their own echos on this forum and false flag every post containing criticism.

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Oh, yea for sure who would want to play a PVP game that has a queue of more than even 5 minutes?

All of OWs direct competitors do not have this issue, could they implement RQ better or try more or better, of course? Will they though has always been the real question and seeing as itā€™s 2022 and RQ was added 3ish years ago, it seems itā€™s the latter as per usual with Blizzard.

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Yeah, and their ā€œsolutionā€ is flex queue which is a joke because the priority passes donā€™t even work. Iā€™ve had more of them refunded than actually work.

Itā€™s just illogical to force 2-2-2 when probably 70% of the player base only wants to play DPS. Iā€™ve had so many matches in OQ where my team started out 2-2-2 and got rolled first round. Swapped to some random comp and turned the match around for a W.

By my research:

Role queue was added on August 13th, 2019

In august we absolutely took a big hit

One might be able to suggest weā€™ve been gaining numbers since then, actually. There may have been an initial die off, which is expected, but like this I suspect OW2 may (or may not) gain even more numbers, albeit with die-offā€™s at some point or another. Thatā€™s just normal. Almost every game, with the exception of a few, goes that route.

With that being said, we saw returns, but there were larger drop offs before that. Either way, our numbers have climbed. Maybe RQ isnā€™t so bad afterall, but what people seem to like to quote as assurance is actually a typical knee-jerk reaction. The long-term is probably what matters more. People tend to react harshly in immediate response, or with apprehensionā€¦ yet over time, the opposite seems to be proven.

Month Average Monthly Players Monthly Gain / Loss Monthly Gain / Loss % Peak Players In a Day
Last 30 Days 7,201,455 -34,567 -0.48 648,131
May 30, 2022 7,236,022 115,878 1.63 651,242
April 30, 2022 7,120,144 117,890 1.68 640,813
March 30, 2022 7,002,254 52,041 0.75 630,203
February 28, 2022 6,950,213 84,199 1.23 625,519
January 30, 2022 6,866,014 -35,433 -0.51 617,941
December 30, 2021 6,901,447 164,756 2.45 621,130
November 30, 2021 6,736,691 -417,709 -5.84 606,302
October 30, 2021 7,154,400 264,156 3.83 643,896
September 30, 2021 6,890,244 -124,242 -1.77 620,122
August 30, 2021 7,014,486 -286,661 -3.93 631,304
July 30, 2021 7,301,147 399,704 5.79 657,103
June 30, 2021 6,901,443 301,742 4.57 621,130
May 30, 2021 6,599,701 396,380 6.39 593,973
April 30, 2021 6,203,321 100,984 1.65 558,299
March 30, 2021 6,102,337 87,858 1.46 549,210
February 28, 2021 6,014,479 690,023 12.96 541,303
January 30, 2021 5,324,456 373,655 7.55 479,201
December 30, 2020 4,950,801 595,253 -2.07 445,572
November 30, 2020 5,055,548 -320,360 -5.96 454,999
October 30, 2020 5,375,908 -53,737 -0.99 483,832
September 30, 2020 5,429,645 -167,927 -3.00 488,668
August 30, 2020 5,597,572 -113,629 -1.99 503,781
July 30, 2020 5,711,201 -299,937 -4.99 514,008
June 30, 2020 6,011,138 -185,911 -3.00 541,002
May 30, 2020 6,197,050 -191,661 -3.00 557,735
April 30, 2020 6,388,711 -197,589 -3.00 574,984
March 30, 2020 6,586,300 6,300 0.10 592,767
February 28, 2020 6,580,000 262,500 4.16 658,000
January 30, 2020 6,317,500 315,875 5.26 273,758
December 30, 2020 6,001,625 537,619 9.84 240,065
November 30, 2019 5,464,006 491,173 9.88 236,774
October 30, 2019 4,972,833 94,592 1.94 215,489
September 30, 2019 4,878,241 243,912 5.26 243,912
August 30, 2019 4,634,329 -440,993 -8.69 185,373
July 30, 2019 5,075,322 584,657 13.02 219,931
June 30, 2019 4,490,665 -622,075 -12.17 194,595
May 30, 2019 5,112,740 -307,256 -5.67 255,637
April 30, 2019 5,419,996 -1,406,618 -20.60 271,000
March 30, 2019 6,826,614 2,537,719 59.17 341,331
February 28, 2019 4,288,894 469,760 12.30 214,445
January 30, 2019 3,819,134 647,497 0.00 127,304

https:// activeplayer. io/overwatch/

Yea and that is how OW should be. The last time I had fun is when OQ was basically the thing. I never had games with 5 DPS and 1 tank or support. Maybe once or twice but even that worked in my favor usually because itā€™d be cheese on like defense Hanamura. But it was still fun.

I canā€™t believe so many people here want the game to be so bland with 222 and even then most games just default to that naturally. OQ in OW2 may as well be dead because of the broken tank changes there too.

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How does this website even track this data, I donā€™t think Iā€™d ever believe it honestly.

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I donā€™t doubt that many people would want to.

Unless, you know, you can issues coming. We have had the Betaā€™s we have a pretty good idea of what the release will look like.

The only source Iā€™d ever believe regarding player count or numbers would be from Blizzard themselves. I doubt there is a single site that is accurately tracking a single thing here.

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Iā€™d like to re-refer to this, but at the same time I donā€™t want to blindly refute your point. I personally donā€™t expect a lot to change, but at the same time Iā€™m content with what I experienced, just the same as I am content with OW1.

Thatā€™s the last source I would expect people to believe.

People had this exact same line of thinking when moving to hero limits back when the game was basically no limits

I think these people were the issue with OQ to begin with. Support one tricks that cry and swap to Widow if they donā€™t get a second support like they demand. Or the mid DPS player that canā€™t function without their entire team babysitting them.

And a random website that just claims to track data or numbers randomly, is something to believe?

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I think what they want us to do is really despise the game, so it buys them time. I mean from a business standpoint it makes sense . They socially engineered us to LOATH the new game with awful ideas and bad rules. So now we DREAD the release and tell them to go back and fix it.

Totally a south park episode :wink:

I would believe a third party more than I would Blizzard, who has more at stake.

Believe it or donā€™t, I donā€™t really care, but itā€™s something over nothing.

:man_shrugging:

Besides, they update regularly and have a live count. They must have some kind of source.

Oh, I thought OW2 was a good game, but I expect we will have issues with the amount of support players willing to queue longer term.

That is the issue I can see coming, more so, Iā€™m not really sure what Blizzard can do about it.

It isnā€™t hating on Blizzard it is more ā€œsucks to be painted into that corner Blizzard best of luck finding a way out.ā€

Well if you donā€™t care then it canā€™t be used as a credible source because it literally is the furthest thing from being credible.

I can understand that, but at the same time I think over time that issue may resolve itself, once people actually get used to it, try, and adapt. Two betas and people either abandoning their discipline, or being shown they actually lack it, probably isnā€™t enough to determine that outcome.

With that being said, Iā€™m support, and will continue to que support. You can count on me.

I find it a LOT more credible than randoms on the forums crying about RQ being unpopular. Especially given the data Blizzard did hand out.