You Want Proof That 2-2-2 Won't Change Anything?

I’m pretty sure we know that we won’t win more if we have 2-2-2. I’d rather lose with a 2-2-2 comp than a 6 dps comp tho…but that’s just me.

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I want the deciding factor in my ranked game to be how well I played, not if we had 4 DPS and a Zarya.

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better delete your post or they will spam reports and get you banned… its not worth getting banned because of people like this.
everyone who is clear in his mind knows that 222 is not going to solve every problem or make you magically climb 2 ranks… its there to make the game more competitive again by prodiving stucture, reducing frustrating things like 4 support mains on the team and making the balancing easier.

You are gonna get a lot of hate for speaking the truth. All these people care about is winning even if it takes all the fun out of it. And a majority of them are support and tank mains which are tired of being miserable for forcing themselves to fill.

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And you still gonna win. It’s not meant to win every time.
222 is to stop that unfun play-style of solo tank or solo heal. It’s too much importance to just one player that can be focused down.

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Did you know your chances of losing are phenomenally lower without at least two supports and two tanks? That is unless, of course, you’re mirroring a comp because you’re not sure how to beat it.

That’s the general idea. To mirror two compositions so that both teams have a decent chance of winning or losing. Enforcing both teams to play 2-2-2 means you’re not at odds with your own team every match.

Let me explain for the Nth time why this isn’t true.

Each team has 6 players. That’s 6 wildcards who can pick whatever they want at any given time per team. So, each time has an equal chance of getting 6 randos who want to play what are considered viable comps and what are considered trash comps.

Except!!! That you have to be counted as well. And you are the chosen one. The sane one. The one who wants to play reasonably. So, the enemy has 6 monkeys smashing away at keyboards. Your team has 5 monkeys smashing away at keyboards and it has you, Billy Shakes himself.

So, statistically speaking, your team has a better chance of playing a comp you consider viable than the enemy team does.

If your viable comps are so good and your trash comps are so bad then on balance you should win more than you lose based purely on how rational and adaptive you are. Because you control 1/6th of your roster and monkeys control 6/6ths of the enemy.

“The enemy gets rational players too!” I hear you say.

Not as many as your team does. Not on balance. Because your team always always always starts with the benefit of one. You. The enemy doesn’t have you. So even if they get 1 rational person they’re just balanced against you. But you have as good a chance at a rational teammate as they do so the enemy is still behind.

The 4-5 dps comps you play are garbage, but so are the 4-5 dps comps that the enemy plays. So your chances of victory are not impacted at all. They’re exactly the same, with a slight edge in your favor because your team has you.

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Really? You win majority of your uneven matches?

This reminded me of another anecdote the devs told us some time ago. That we basically have 4 possible results from any random match: (1) My team stomped, (2) my team hardly won, (3) my team hardly lose, and (4) my team got stomped.

People will tell you all the time that they want 2 and 3 to be the perfect experience for the game, but the stats from that rating system actually told the devs that the players want games like 1 and 2.

When they stomp, they don’t consider it an unfair fight, or that the other team got shafted by the matchmaker. They believe that they were that good, thus they deserved the victory. It was not free at all!

On the other hand, a type 3 is resented because despite putting their best, they barely lost at the last second because some dumb teammate didn’t swapped right 3 minutes ago, or because the enemy cheeses with panic Mei or Bastion. Anyway, that was not “close”. It was an unfair victory taken from their plate.

Humans in general are bad with statistics. When you tell people something is a 50% chance, internally they believe it will be more akin to 60 to 70% because they believe they are the lucky ones. That’s how casinos make money. And that’s how players don’t trust matchmaker when we tell them their winrate will float around 50%.

Myself I only believed the matchmaking was fair when I started noting down on a spreadsheet all my results, and yeah, most of the time I was around 55-45% winrate at any moment during the season. Maybe it’s me, but noting down 5 losses and looking at the chart that says I still had 53% winrate on the season lifted a weight from my shoulders. Like, “yeah, I went bad today, but in general I’m still doing good”.

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You are assuming a mirror match of roles, but right now it’s way more random than that. Not all teams are fighting each other with 4-5 DPS, so our chance of victory is impacted by number of roles (and also by player skills). 222 will assure roles numbers to mirror match, it’s different.

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Nope.

You don’t get 4-5 dps comps at the same time as the enemy necessarily, but the matches where you do wash out, and the matches where you get a bad comp and the enemy gets a good one are washed out by the matches where you get a good one and the enemy gets garbage. Except yet again, you are more likely to have the good comp because you are part of your team and you want a good comp. Thus, on balance, you have a better chance of winning than losing if the matches really are as random as everyone claims they are.

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lol wut

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I’m a diamond flex and I can play well with most of the heroes on the roster.

While this 222 does not affect me much, I do feel that 222 isn’t going to do much. The 2 tank slot itself feels weird as there are main tanks, offtanks and hog mains. As well as 2 support slots, there is offsupport which brings utility into the fight (which is why mery moira combo does not work well on higher ranks)… and brig mains…

In terms of balancing, unless we want to play cookiecutter heroes instead of 30 unique heroes then 222 will work, basically we will just have 3 types/classes of heroes.

I find that 2-2-2 is only a problem for DPS OTPs.

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You’re exhausting.

You can’t prove anything when the thing isn’t even there yet. Keep speculating, but that’s all you’re doing.

One thing is for sure; randomness isn’t competitive.

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222 is to stop the unfun from solo tank or support. It’s too much importance to just one player that can be focused down. People suggested role queue to devs because of it and it ended up being 222 role lock because of separate SR and easier balance.

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Aaanndd?

I can take losing with proper team composition much better than trying to solo tank/heal a bunch of clowns just to lose anyways. You might care about the result, I care about my experience.

No one wants 2-2-2 because they think they’ll win more, they want it because they’re fed up being the ‘bigger guy’ just to get cucked over and over. It just demotivates people so much when half of your team don’t give a flying duck whether they’re running a train wreck of a comp or not.

Jeff even said that they tried 141 and debated about it and concluded that it was not fun.

Just curiosity: How many heroes per role do you guys think there should be in every team?

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I think there should be one role per player. Whatever role that player wants. I never said I want 4-1-1 lock. Did I? What I want is freedom. Freedom to do what I want and the same freedom for everyone else.

This is the fundamental difference between those who want a lock and those who don’t.

I want the freedom to. You all want the freedom from.

straw man

/ˌstrô ˈman/

noun

an intentionally misrepresented proposition that is set up because it is easier to defeat than an opponent’s real argument.