As a Ball main, that’s a horrible take. First of all, Sombra doesn’t counter Ball anywhere NEAR as hard as Mei and Tracer. Second, Ball counters way more heroes than his maybe 5 counters.
If you have an issue with Hack, you’re engaging way too hard. Learn to counter your counters instead of complaining that they exist.
Did they really leave Hack as is? Do the devs not know that Hack doesn’t have to be a full silence? It could be replaced with other effects. Maybe they mistook Sombra’s core identity as being a hack-spammer instead of a stealth infiltrator. I guess they never experienced the original Sombra and only know the one from 2018+
I don’t agree with this statement at all.
Ana, Soldier, Tracer, Baptiste, Illari, Pharah, Lucio, Sojourn, Sym, Torb, all have ways of playing around ball or abusing how he plays and most of these characters aren’t traditionally thought of as his counters.
The only characters you can argue he hardcounters are Widow and Ashe, possibly Zen however Zen vs Ball in such a case in a vacuum isn’t common or likely if the Zen positions decently.
Whilst you can argue this, I believe it comes down more to the fact that hack is not a skillshot and provides much more value than it takes arguably. Then with how tanks such as Doom and Ball engage, it’s counterintuitive to how the tank wants to even play the game. You can argue that they should respect the ability sure, but very few if any other abilities have so much stopping power so to speak. Hack as an ability makes you need to question 24/7 where the sombra is and drastically reduces any dives you want to do.
It wouldn’t be such an issue if there were better counterplay, but it is difficult to as Ball for instance. You’d have to flick and pray to shoot her as she destealths, but 9/10 times you won’t have the time to. My only adaptions personally have been to try and roll through her team and pray I can force the hack out and then go and abuse the fact it will be on cooldown for how long she can hack me again. That sounds fine, but by that the time I’d have my cooldowns back she’d get it back within that fight still.
Overpowered? No.
Broken as an ability and unfun to play against? Yes.
why is it that everytime i see you, you hold the most egregiously stupid stance on any situation, like you were an NPC coded just to have a bad opinion on everything
Is a neutral matchup for the most part but still a very soft Ball counter
Is countered by Ball
Neutral matchup
Neutral matchup
Is a soft Ball counter
Is a soft Ball counter
Ball isn’t a Widow counter. And no, Ball counters most heroes pretty hard. They need their team to swap to counter him for this to not be the case. I main Ball. The only games I lose are games when the entire enemy team swaps to counter me.
Learning techs such as double booping takes quite some time to master and if you really want to be profficient at ball, you need to.
Piledrive while it isn’t hard, has to be properly timed or else you’d feed and die to foreign CC.
His ult is guttered with increased mobility in the game and minefield is one of the least valuable tank ults now.
Adaptive Shields timing is important actually, it’s been nerfed throughout OW1 and OW2. If you misuse it, your uptime severely diminishes.
Balls mobility once you get used to it isn’t hard no, but things like walljumps, piledriving off ledges, knowing which parts of the maps you can abuse to climb and use for free piledrives, etc all are. His character requires a higher degree of understanding of the geometry and layout of maps compared to other characters and specifically how things interact per each map.
Holy mackerel I got booped for 50 damage! And it has peashooter guns! Meanwhilst Orisa runs into a team not dying whatsoever with fortify Doomfist dives just as obnoxiously whilst having a shorter CC cooldown
Ball is super easy to deny value out of. You can bodyblock him indoors as any character, anytime he’s rolling around not in fireball he’s not doing anything and is free damage (His shields give ult charge since OW2) and unlike roadhog he doesn’t have a passive to prevent giving more ult charge.
Soldier is not countered by Ball, if you use your heal the average ball will struggle to get a kill on you if he is lucky enough to get an isolated 1v1. Even then, you have a gun made for tracking and can farm him all game easily as long as you can aim even relatively well.
Illari’s healing turret makes it difficult for ball to play into her whatsoever as well as her boop. If the pylon is up high, the ball player won’t be even able to shoot it down in one clip most of the time because his guns have really bad falloff.
Pharah can easily stay out of balls range provided it’s not a control map forcing her to be in a closed area. Even then, same as the illari pylon balls guns have dreadful falloff and he won’t be able to outdamage any properly pocketed Pharah.
Ok, so I can tell you don’t play Ball, or at least not well. Ball counters Soldier because he knocks him out of position at no risk to himself. This is impactful, because Soldier playing with his team is not that good and heavily outclassed by other DPS.
That’s why you play with Dive heroes against her, as turret is single target. Dive two people and one will die.
Ball can deal good damage to Pharah when she’s not pocketed, since he has the longest range hitscan weapons on Tank. If she IS pocketed, you go for the other Support and the Mercy has to get off the Pharah to help, leaving her vulnerable.
I’m not a Ball player and I’m certainly not high rank. What is it about Bap that makes you feel this way? I’m not saying you’re wrong - I’m not qualified to do that, even if I wanted to - but as a scrub Bap I find that although I can get back onto high ground and I’m independent/survivable, Ball can displace my team (bad news for both IF and IMAX), deny areas with Mines (again bad news for IF, IMAX and clumped up teams to benefit more from my healing in general), burn my cooldowns and survive my damage. I would have thought Bap vs. Ball was a neutral interaction at best so I’d be interested in hearing your thoughts on it, if that’s cool.
You can check my profile. I have this acc for learning support but I still play ball in my free time in Quickplay. 73.85% WR when he’s considered a bad/niche pick among many in this meta.
Also I don’t know what you’re smoking with his hitscan guns, they have really really bad falloff.
I’d say neutral slightly favoring bap, but that’s in a vacuum comparing bap to supports like mercy and moira. Mostly because as Bap if you’re in a rhythm of shooting and healing, ball is free ult charge and bap can do a surprising amount of damage. Your shift can negate his piledrive, and your jump can make it harder for him to track you. Basically, your gun is better in every way and you can constantly chip and pressure him if that makes sense?
Edit this was in response to Potatoed, forgot to quote
Opportunist is gone, (You detect critically injured enemies through walls, and deal more damage to hacked enemies.), and the changes in the translocator and Stealth make ball more a hunter than a hunt, remember that it will hack you for 8 seconds, 1.5 seconds and you don’t use skills, and for 8 seconds you can take more damage from Virus (new skill), but it can’t be hacked anymore and she no longer has a way to leave without being hunted, she will use the translocator and you will know where it goes, your team will know.