Had a game with the enemy tracer spawn camping our healers and they died every time they left the spawn…
You mean, Tracer doing what she was able to do before the buff?
…NERF HER !
Also I hope you mean healer without the ‘s’, because i’d question how good your healers were to get 1v2’d…
Also where was your team? So many questionable things about this, I wonder if its just someone recklessly making claims here…
for me. i get triggered too much when playing tank.
i run in and my team is waiting at the choke, i dive but no one backs me up. thats just me. my salty is way higher as tank. i’m pretty chill as DPS and semi salty as healer.
every meta has been determined by the tanks with few exceptions. it is the most impactful role. but that doesn’t make it the most fun.
I mean you can spawn camp on a whole host of heroes…
I’m not saying Tracer needed the buff, I think she was perfectly balanced before, but spawn camping is just not the best example when literally any dps can do that.
It sounds like you’re basing your opinion off of a single game that you had today, don’t you think that’s not nearly enough data to support your argument? I think so.
Let’s not forget how Tracer has basically no recoil and when she’s firing into a tank she lands all the clips easy. How much ult change does she get off that?
I don’t engage tanks from 13m away. There’s no incentive to doing this, so falloff is rarely relevant to my fights with tanks (or anyone else for that matter). Maybe the buff will benefit less aggressive Tracer players though.
They never learn with Tracer. Like Doom, a little change goes a long way, expect this to last about 2-3 months with her until a nerf. Until then we have to suffer punks in OWL gear all thinking they are pro taking Tracer… sickening.
What exactly did the dev not learn by leaving Tracer in the dumpster for 1.5 straight years? What lessons were supposed to have been derived from this inaction?