Make competitive mode lock you out of picking any character you have played more than 20 games with if the winrate you have on them is lower than 40%. This will stop one-tricks and selfish players that pick a hero they want to play regardless of how much they suck. To unlock the character again, they have to win ten more full games as that hero in quickplay, at which point the character will be available in competitive again for a grace period of 10 games before being re-evaluated.
Private profiles are removed. One-tricks, selfish players, and terrible players that don’t want to be (rightly) criticized for willingly holding the team back with their stupid choices have no shield to hide behind. The system targets the weak instead of protecting them.
2/2/2 enforced unless 5/6 people on the team vote into flexible slotting in character select. Once opted in, it cannot be revoked for that game. Separate SRs and queues for Tank, Healer, and DPS, so players can practice/play any role they want without risking their overall rank and practically throwing unintentionally.
Rank tiers are now separated by what % of the playerbase your SR rating is. Top 500 stay the same, GM is top 5%, Master is top 10%, Diamond is top 25%, Platinum is top 30%, Gold is top 50%, silver is 60% or above, bronze is 70%, and a new tier, Tin, is everyone else. Decay no longer exists under top 500. It has no place being present under top 500 and actually leads to a lot of people playing LESS games, because once placements are over the decay starts, so a lot of people, myself included, sit on my placements for as long as I can so I’m not obligated to play overwatch when I don’t want to.
Significantly more ranked rewards added. Golden guns being the only thing you can earn for being top X% is a joke. There would be skins, emotes, fancier portraits, and credit for OWL skins given based on rank at the end of every season. Jeff’s logic that people are playing the game for the wrong reason, the gold guns, is completely incorrect. With more rewards, people are more likely to play to WIN, which is what competitive is all about, is it not?