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Hello everyone, Profiteroles here, I have something to tell you thats gonna make you all panic like a bunch of chicken getting plucked live.
First thing is we are gonna nerf most of the hero roster. We are going to bring everyone down to the weaker of the casts level, this is going to allow us to abandon this “as close to OP as possible, without actually being OP” balance philosophy, since even minor changes the make way bigger waves.
We will then make our heroes balanced around TTK (DPS), Damage potential negated + removal of OT/MT differences (tanks), HPS (healers) while still allowing each hero to keep their unique ways of going about it.
This will allow as many heroes possible to be viable at one time and stop stifling team comps with over the top differences like OT and MT or MH and OH, since they will all have about the same capabilities.
We will then increase things to reasonable level across the board.
Second thing is going to tie in to the first, all CC will get it’s CD’s doubled and duration halved. CC is basically just telling someone you can’t meet them on equal terms and need a crutch to be of value.
We feel this goes against the nature of competition since if you broke a Basketball players leg intentionally you would go to jail, haha. Competition is all about meeting an enemy team of roughly equal skill and competing on equal terms, not taking away someone elses ability to be skillful for as long as possible.
Next thing is going to be a simplification of the competitive system, simply put we are going to remove as many of the systems that function to determine where you should be.
We don’t feel like our system really captures the non numerical aspects that make up the majority of the game (Space control, supreme annoyance even if damage is low is very effective but hard to detect, exc.).
This will make your contributions no more or less important but won’t punish you for the right thing and reward you for padding stats. I feel this will allow everything to naturally let everything fall into place and remove peoples excuses.
4th will be a series of QOL changes, Customizable UI, Ability to create ($5/month) Blizzard hosted always up servers that you can customize in any way you desire (YES ANY WAY YOU DESIRE), Ability to prefer up to 2 maps types in non comp modes so you can play on the maps you like more often, map creation competitions, hero creation competitions, 2 separate queues for competitive (1 reg queue and 1 formatted queue) to allow our players to choose how they want to play,
->Monthly lore updates<- (ties in below) and some other ideas I am afraid to mention.
5th area we will be looking at is our reward system, currently it is “you get a box and don’t care because it is dups at 1/5th the value” and that isn’t really rewarding you for your dedication to our game.
We are going to revamp the arcade into the place to gain rewards, the monthly modes will be anything from weird to normal but designed around the lore of the month. For example the first event will be “the reunion of Overwatch” and 1 of the modes will be “Overwatch vs Blackwatch/Talon” in a QP environment with only 1 side available to each team. Playing these modes will be how you will earn skins and other cosmetics.
Playing will be the only way to earn them so play our sometimes crappy modes or get nothing. Rewards will be gone with each event so everything won’t be had by everyone. Don’t have a skin you want? To bad, we are not just gonna hand it to you and lessen it’s potential WoW factor. (It’s a joke about how epics in WoW don’t feel special anymore.)
We don’t feel the need to try and game you into buying lootboxes since our new income will be made from the hosted servers and allows us to get back to what you love us for.