Most games are perfectly winnable, it’s not 100% on the match maker for when you get a bad game.
If your in the medal ranks, take a quick look at what the enemy is playing. Who is outperforming. And pick around them. As it’s usually one hero making it rather difficult for two or three players on your team, and your lossing because their not able to do their jobs because of them.
higher ranks games such as high diamond and above can get around these simply by having better mechanics and coordination.
Be it ever where else, their are counters for nearly every hero in the game. Even in support and dps.
Your games will be significantly better.
yes have your mains, but also your fall backs for when stuff hits the fan.
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Counterpicking means nothing unless you can play the hero.
You: “thEy HaVE PhArAH, pIcK AsHE aNd ShOoT hEr DoWn!!11!”
If the DMG then switches to Ashe and misses every shot, you’re not gaining anything. Rather have them on a hero they can impact with.
That said, of course you should have practised more heroes so you at least have a basic understanding and can use them to a certain degree.
But the “Counterpick = win” is such a toxic, simpleminded and just outright wrong mentality.
Now, if YOU’RE getting hard-countered by the enemy, swapping usually helps.
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its 100% on the match maker that I get teammates that refuse to counter-pick or even swap off when they’re getting hard countered though
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Think outside the box my man - Competitive Mystery Heroes. If you can’t beat em, join em.
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How would you like the matchmaker to identify those players who don’t swap? Should they always go on the enemy team?
It’s also probably stupid to say it’s the matchmaker’s fault for giving you teammates that don’t swap, no?
I’m good on Zen. He doesn’t have any support counters, and I have no issue being farmed by a good Tracer if I can’t hit my shots. You should either peel, or take the opportunity to push their backline. I never complain about playing re-spawn simulator if you don’t because it’s a me problem. Just don’t whine about heals because that’s a you problem if you lack the awareness to peel or can’t push the enemy supports while one of their DPS is occupied.
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I mean the matchmaker did give me teammates that don’t swap, idiot. I get there’s no easy fix, but to say “it’s not that matchmaker’s fault people could have counter-picked” isn’t exactly accurate when I get matched with people who don’t.
Ok. Continue complaining about teammates.
No i will target pharah and kill her every time if we dont have a hit scan on genji i dont care shes going to die ever time i see her
Yes lol, I’m also waiting for the day when new support players realize that they might need to switch to a different healer lol.
I had to help heal so much tonight. Whew!
I think it’s just new people figuring out things.
Remember when it was said that there won’t be any counter picking in OW2?
That every hero would be generally viable and there won’t be any need to pick specific heroes to counter others?
And yet…tanks have been playing paper-rock-scissors (admittedly there are more options this season than last, but there is still better counter-tank options), and you still have situations like phar/echo-mercy combos where generally, hitnscans are your best options…
Who said this, source needed. I followed most of the devs output, and don’t recall any specific point like that. I could be wrong.
Be it that in higher ranks this isn’t much of an issue. As mechanics will and game sense will over come this sort of thing.
But like you would be surpirsed what a single/mei/moira/torb/sym/ zarya can do to an enemy line up.
Dude take a break, eat some lunch, take a nap, talk to a friend. Your acting like a child at the moment.
Also I’m not saying play everything or swap to heroes you know you can’t control. I’m just saying a lot of teams can be shut down by say something like a genji/d.va/ana, and their are several heroes that can’t be really impacted by such or flat counter act them.
Also like how you counter Pharah is basically avoid her, and kill her team first. She actually has a long TTK compared to most DPS. Especially as you go up in the ranks, were you can get deleted a lot faster by snipers and flankers.
Or have a hero like torb throw a turret in the back line (Not anywhere were it would stick to the enemy regularly) And let it take the attention/ do the work. Like a Pharah that can’t dive or is stuck managing other things is one that isn’t being effective.
Or if your dealing with the combo of M and P, you mostly want to shoot the Mercy. As she is the priority target. Especially now that her mobility is lower and Pharah isn’t taking a lot of damage overall.
If you can’t play at least 80% of the roster at the rank level you are in for that role, then you are just boosted. Learnt to play every hero
I mean just three in each role is good enough, two you like playing and one to round out holes in the playstyle and or enable counterplay.
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Nah, just learn every hero. It’s genuinely so easy. I don’t even see how people can have fun only playing a few hero’s.
It’s more so about mastery and learning the ins and out of most engagements. It’s similar to fighting games were mastery over your character is a lot more important then a specific match up.
Be it 2~3 are good enough for the most part. Which you will need as you will run in those game were someone grabs your main.
In Metal ranks you can mostly play anything without switching and win. It’s the game sense and other skills that fails them.
You do you, but I switch to a different hero almost any game and still manage to stay in masters for dps and tank. Staying in gm with support as well.