The actual implementation of this nerf “idea” is terrible. It’s very hard to keep track of the remaining grapple duration. I’m tired of just getting yeeted in random directions. It’s mentally draining trying to keep track of how many seconds of grapple you have left. The hero is basically unplayable. Sure, you can work around it - but is it fun and comfortable? No. So why play it?
I think they did this change mostly to nerf power of spin2win in low ELO. I’m fine with that. But the current “solution” is absolutely terrible and punishes players in every elo no matter their rank or skill. It doesn’t only punish spin2win.
Some examples:
Now you can’t grapple to safety when getting booped of the map. It’s usually a desperate move and sometimes very hard to pull off, and in many cases it needs more time than just 6 seconds.
Now you can’t do “scouting runs”, to get a good overview of the battlefield by being grappled and spinning in weird spots. For example grappling the blades on the windmill on ilios-well (extreme example, but there are many similar situations, just harder to put into words)
Now you can’t do some surprise ambushes that involve staying grappled to a certain spot and waiting for the right moment. (No, you cannot just postpone the grapple, because some situations require you to be grappled or you fall off/move away.)
Wrecking ball is all about mobility and striking at the precise moment - sometimes you have to stay grappled for a longer time because you are waiting for the right moment, and you need to be actually grappled because you are simultaneously dodging enemy fire etc.
I could probably go on forever.
Breaking the grapple after 6 seconds is an extremely drastic change that alters the core playstyle of the hero. I don’t think the devs even realize what they did. Not including a visual indicator of the remaining grapple time is the final nail in the coffin that makes this whole balance change become a joke rather than just a huge nerf. Also this massive change went live without even a single comment in the patch notes as to why it was implemented.
A better solution would be to just nerf his fireball speed after X seconds, or the boop damage, anything really… At least give us a visual indicator showing the remaining time around the crosshair (like Moira has when she uses coalescence, or Hammond when using shields…)
This whole patch had so many massive changes and not a single comment (Rein? Hanzo? wtf…) that I have a hard time taking it seriously. Is this a late April fools joke Blizzard ?