[Workshop Mode] Overhammer - Custom Heroes

Thank you for the fairly quick reply (relative to the amount of time it would generally take someone to reply), as well as actually replying and typing up a fairly large list of solutions. I’ll get back to you if I still have issues after this. I appreciate it.

We want sigmaaaaaaaa

Hey dude i took your sombra thing cause i thought it was cool and used it as her ultimate. But for some reason the camrea keeps bugging out and goes in the floor. I changed the coding so heres a code for the gamemode. 4051M. If you could help me i would love you :smiley:

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The camera to floor thing is a bug regarding first person view (It doesn’t get the position of player and gives (0,0,0) coordinates). If you start any of the cameras, after you’ve last been in first person, there is a chance that it will bug out. I don’t know why this happens, only blizzard can figure it out. (It shouldn’t bug out if you start the game with a third person camera and swap the camera between them.)

And Sigma is coming very soon.

oh ok thats really weird thank you

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Hey Op. You can’t use this mode in deathmatch or team deathmatch which would be really cool. If you could update that would be awesome

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What happens if you set it to deathmatch?

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So if I wanted to create a workshop game using these heroes and features and of course crediting you, how would I go about doing that?

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D va bug still exists

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A few rules need to be changed to make deathmatch work.
Most abilities don’t currently most likely work there.
I’ll look at Deathmatch edition at some point.

You can credit me by leaving the parentheses with my name on the rules you took and adding your own before/after or putting my name somewhere in the description.

The D va ability works on something that could be considered a bug from Blizzards point of view, so I’m not sure what breaks it or how to make it 100% work. But i’ll check it again in hopes of fixing it.

Also note that if there are too many abilities happening in the game session at the same time, the server might skip some rule actions to compensate, which can break some timing critical abilities, like that D va thing, or turn effects blue.

You need to remove dva. When you spam ultimate when deploying fake mech, you ult. Plz emove her, she’s op and broken. Also rein shouldn’t be able to charge his ult while holding his shield, and junkrat’s zone should have a bigger cooldown. Junk can also do his interact while stunned. Since his interact makes you die, it regenerates your hp at max. His interact is available every ~5 second. So plz do something cause these two get exploited as hell. Idk if it’s a bug but you can ckntrol yourself while mjnd controlled.

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Hanzou is brokennnnn

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The main problem I have with deathmatch is that you cannot play more than 30 secs. The mode starts at 15min but then immediately changes to 15 secs remaining. I dont mind removing heros to make deathmatch work. If you can make it happen thats awesome

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To Fiqqy:

Try this: 6YZMR

I removed the rule: “Shorten match wait #1” that I use to start the other modes faster.

Tried changing to original Deathmatch rather than Team Deathmatch, but Blizzard seems to reset the custom hero values I had on the mode. For example: it returns cooldowns to 100%, which breaks custom abilities that need 0% on them.

If you have the time to get these values to the Deathmatch side, I would gladly take a code and credit you for it.

To adix31:

I am sorry if the heroes feel unbalanced/broken.

I have to balance with having many personally fun abilities that work 95% of the time vs having only one or two abilities that are checked 100% of the time for every way to abuse/break them.

Hanzo attacks getting stuck after ultimate is still something im trying to fix.

If only I could have a larger scripting size for custom game rules.

You can remove Dva by either removing the rules that annoy you in the rule list or by disabling the hero in your custom games.

Here is a bug with hanzo that happens on xbox, https:// youtu .be/tZjuvq_7dhE

Could you try this: Y9FDV with Hanzo, and please tell me if primary fires ability 2 in rapid succession?
Holding secondary should stop the fire after a charge is used.
The mode is bare with only Hanzo rapid fire and ult.

Non-ability arrow fire is not happening on PC.

I removed a few disabled conditions that might have made a difference in xbox compared to PC?

The firing after ult works on this one, it had to be stopped for a few seconds after ult.

I might make a new Hanzo ult soon that will make use of dummy bots (if they can be used over the player limit) when the patch arrives.

I’ll test as soon as I can

Basically, i still need to manually actibate the storm arŕows but they shoot automatically. I can stil shoot in primary and storm arrow cooldown is 0. Also when I crouch it changes me to ana and then quickly back to hanzou (WTF)

The Ana thing is for my debug purposes.

Are you holding secondary fire down/having it stuck while you’re trying primary by any chance?

It being held/stuck gives me normal arrows on the code.

No