Will Overwatch 2 support Linux?

I am a Linux (Lubuntu) user and I strongly support a release for Linux. I also support keeping the 6v6 comp.

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Whats Linux?

The operating system that everything is built on including Windows and Mac.

Why have I never heard of this system.

Probably not, but I heard they are working on support for the Ngage.

The game is made in C++ and the majority of software and games in Linux are C++. If they made it work for Mac; they can make it work for Linux easily. Especially now with the new updated NVIDIA and AMD drivers that are compatible with all Linux distros.

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So you’re not actually playing on Linux, just for the record. There’s a reason they included the “Windows compatibility” part. You’re emulating a Windows environment on a Linux PC. That means Linux will not actually play those games without it.

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I’m a software engineer with 2 degrees and if I had the C++ code, I could compile it for Linux. I am more experienced with application development and web development; however, there is little difference, a game is an application that passes files, makes TCP/UDP packet handshakes and transmissions with a server; and drawing graphics with 3D rendering. Running a .exe file in Windows is not any different than running an executable in Linux. The only difference is the compiler to communicate with the operating system for compatibility.

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I’m not gonna lie that’s pretty impressive.

Suffice it to say that there’s a good reason why there’s such a stigma around Linux gaming. The fact that you have to basically emulate Windows to run most games on the market is a factor. I don’t think the issue here has to do with being able to compile something just to say it’s possible. I think the issues with Linux development reach much farther than just the possibility of it compiling on Linux.

Emulating Windows significantly slows down the operating system and uses significantly more CPU power, RAM and I tried using Lutris and the menu was slowed and delayed and it crashed my 11GB GTX1080ti. Causing me to reboot my computer. I was also using a Ryzen 7 clocked at 4.6GHz and 32GB of DDR4 3200mhz RAM. My computer can run 10 instances of Overwatch at a time with no lag. Emulating Windows with Wine or Lutris does not play the game as efficiently as Windows and it didn’t work. It is also not secure and has many vulnerabilities. 1. You can’t run antivirus software for Linux; there is none. 2. Antivirus software doesn’t protect your computer, I have developed hacking software that is not detectable by any in the world including AVG, Avast, Norton, Malwarebytes, any of them; and it is also cross platform. 3. I want to play on Linux not Windows. I don’t want to emulate a horribly programmed unsecure operating system; that opens ports and sends packets when you press the start button (I checked with Wireshark). In addition, Microsoft has hacking software built into their operating system.

I also mine cryptocurrency while playing to utilize 100% of my graphics card and processor. Windows alone slows my performance and I have to fully overclock in Windows to match the performance of Linux. Each process in Windows and The operating system use GPU power while Linux is so lightweight, I can use 99.9% of my GPU while in Windows I can use 95%.

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I’ve been gaming on Linux since the 2012 beta on Steam… and playing Overwatch on Linux since not long after launch a few years ago. I don’t have any Windows PC’s (not since 2003) and my laptop is from 2015 (an Asus RoG laptop with Intel core i7 and a GeForce 970m, mind you)… plays 95% of the Windows games I’ve tried out over the years–with even more running in Lutris or in Steam than seems to be able to run on Windows 7-10 on friends’ machines (especially older Windows games that are no longer compatible with later versions of Windows–but WINE adjusts the calls for MANY versions of Windows). So yeah… I’m absolutely in favor of a Linux port… but I’m happy enough with just keeping the Windows version compatible with WINE so that it’s just one compiled and supported release like they’ve already been doing with the existing original Overwatch game. Even on my aging hardware, it runs buttery smooth and I’m okay with that.

Also–WINE is not emulation, it’s just answering Windows calls with Linux calls which is why things run at near-to-100% and sometimes faster, depending on the calls, the drivers and the hardware being used.

Rock on, RobertKarash! :unicorn: Rock on! :penguin:

I would LOVE to see overwatch 2 come to both Linux and macOS! Absolutely great idea! 100% I support this yes!
:smirk_cat: :+1:

The only reason that game developers like Blizzard still prefer only releasing on Windows is… Microsoft. They’re “donating” cough billions of dollars to companies in order to keep them Windows-only OR (like it happened to ActivisionBlizzard) are purchased by Microsoft. :wink:

And well… cartel offices exist but they’re useless crap that just costs millions of taxpayers money :sweat_smile: :sweat_smile:

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On my computer, from the first time i’ve tried Overwatch, i had ~100-110% FPS compared to Windows. (Meaning, it sometimes ran up to 10% faster because Linux OSes are lighter)… :wink:
Windows isn’t something that needs to be emulated, it’s translated - which means that Kernel API Calls for Windows are just redirected to similar (or identical) calls on the Linux kernel. That means, the translation layer has almost no impact on the performance at all - which is great. :sweat_smile:

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it depends on the new anti cheat, most multiplayer games on linux are not supported because of that …

Not exactly. Is because the major users are in there. Folks got used to MS Office suite so, several companies use those suit on their work.

Same can be said about windows, that often came bundle in on brand new pc.

Devs develop for stuff which have public. Even today the majority of the playerbase are on either mobile or windows-pc.

Also, another factor for them not exactly release a broader linux based version is because if something goes south on windows they can call MS for support. Linux you would need to rely on that particular distro, which they do it. PS4, PS5, Switch are based on Linux and they’re supported, because their playerbase are big enough and the respectives Sony and Nintendo, are proving support for them to keep doing games on their plataforms.

Which can be from several factors that your windows version are working less optimal. I have 2 OS in here and I get more framerate on windows than on linux most of the time (both amd and nvidia gpus). Also heterogeneous compute are way more easily to manage on windows than actually on linux.

Linux can be as heavy as windows can be, so for that can require thinkering and messing with OS, not mention the amount of bloatware that device manufaturers, OEM and driver companies do on windows.

Depends on the application, while the DXVK can provide nice results open gl are really bad. OW on Switch at launch were really bad took about an year for the game run smoothly on that console, same behavior happened on PS4->PS5 versions although I don’t know the current state of OW on PS4 and PS5 respectively.

That is a thing that wouldn’t make much sense considering the nature of the game itself being multiplataform. Anti-cheat will not play a major role in a game like overwatch which runs on Linux variants on both Switch and PS4.

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Did you miss the banwave that happened when OW was first ran on Linux? They did undo it very shortly after so I have my doubts itll happen again with OW2. I can understand the worry though. :man_shrugging:

Read an article on M2 macs today and testing gaming using benchmarks for tomb raider and metro exodus (and 1 more I forget) which have mac versions available (may not be natively compiled for Mx - it didn’t say).

Not very good really - like 42fps and 30dps and pretty low resolutions. Considering what Apple has claimed about their on-board graphics, it seems pretty far from what people would want to play with for a graphic intensive game. I wonder if Apple isn’t putting more effort into gaming because then they would be exposed about how far from their claims about GPU performance games are.

Was prior to global play and other stuff as far I remember. Often they ban when they find “unknown” executed code, that banwave also not exactly lifted on everybody, some friends of mine and me included never got hit from it. Some were cheat users while most of them weren’t, playing with wine can be a can of worms if not done properly. Lutris and other ways improved a ton, but doesn’t “protect” folks from using code without knowing what are “running” it. Which is a really risky, considering that linux had on it’s kernel some code who took several years to be noticed and ended up only being found out after an university who made the code public an article about it.

That’s how unreliable could be for them to release something broader on linux if weren’t through Sony or Nintendo or Valve. If the user know what they’re doing most likely wouldn’t have problems with banwaves.