There is nothing wrong with intro level heroes of course. But by diamond and up, those heroes should be less and less powerful.
It took them a YEAR to get Ana balanced with mercy. how many players were lost in that time, as Junkrat and Mercy dominated season 6, 7, 8… mercy did all the way halfway through season 11! Lots of players left over the past year, specifically because there was no reason to actually get good at the game (particularly healer), you could just play mercy. There are still plat mercys that meet a high level DPS and get carried to masters and GM.
Now Brigitte, I’m not sure how OP she is, but for how easy she is, she is too strong. Will it take them 10 more months to nerf her, as they lose half the tracers in OW?
How about the high level tank players struggling with GOATS? Even team South Korea struggles to deal with goats from teams that are inferior to them. Brigitte is the key to this situation, as she is one of the best off tanks, one of the best DPS, and one of the best healers. All while being 1 of the 2 heroes so much easier than everyone else.
I’m not saying you can’t work around these things, I’m not saying these heroes should be troll picks. I’m just saying that the output should be commenserate to the input. Easy heroes should be consistent, valuable, but limited. If you have a mercy or brig one trick in diamond, that should be incredibly exploitable. Any kind of one trick should be able to be exposed once you get high enough, but especially the easiest heroes to play.
If 2019 rolls around and players can still one trick Brig to masters, experienced players are going to move on. Especially if a viable alternative comes forward.
We love overwatch, but the balance team is just catering too hard to new and bad players. If you want the game to last, you need to reward good players.