We already have flex queue that will help even out queue times. After that I suspect blizzard will offer actual rewards for queueing support. In OW1 they only give a lootbox, which for many players at this point means nothing. But hey at least we get a whole 25 credits!
Obviously both these mean nothing. But with BP coming maybe they will give some actual rewards like virtual currency or other material used for cosmetics and such. Also important to note that at launch we will get a bunch of new cosmetics so these flex queue rewards will be desirable to everyone. And If OW2 stays active as a live service game then there will always be new stuff to entice players to use flex queue to get extra BP xp, rewards, currency, etc.
They could do something like daily or weekly flex queue rewards. Like win x games in flex queue and get a certain amount of premium currency. That should help queue times a lot!
I donāt think there will be any rewards planned at launch. The focus will probably be on not having low queues on the first place (even though I doubt it will last for long)
As for having battlepass rewards it will be mostly useful for those who are paying for it and hardly anyone else.
I donāt like the idea of having to use priority pass in a first place. It just makes you feel like you need to be privileged in order to play a particular role. And in this case, by farming priority passes. I donāt know about others, but that makes me want to play less of that role often if I have to keep farming priority passes in order to play the game.
I wish they could just fix the queue time disparity so that you wouldnāt need such things.
Theyāre already ridiculously OP, the general community just sucks at the game and thus sucks at support.
Blizzard has to force funnel players into their support queues or this game is DOA.
And all the hopeless addicts left will cry and whine they have to queue Support to earn tickets for DPS and Tank, but because theyāre hopeless addicts theyāll do it.
No amount of balance power will change that nobody is queueing the role.
Oh well, literally let everybody who has a problem with that quit.
Thereās not enough of them to matter compared to bad queue times.
Like why should we care about few people who canāt get over the fact that the game isnāt being balanced like itās still 2018, and we gotta protect against āToo many Support players on a teamā.
Itās literally going to be a DPS/Tank ticket. You literally wonāt be able to queue anything other than support unless you have a ticket, until you reach a certain level on the Battle Pass.
Better yet, theyāll split the ticket, so you earn 5 tank tickets at one level then another 5 for DPS. And once your tickets are out, your DPS/Tank experience is over and back to the support queues you crawl.
Eventually youāll hit a level on the Battle Pass where youāre allowed to queue whatever, but I can 100% see this happening. Like itās almost eerie how tangible a concept this is for Blizzard to enact.
You are one of the people who basically celebrate ow2 and call coametics just cosmetics and then expect people to play an unfun role for free cosmetics?
A skin costs probably at least 8ā¬ by looking at fortniteā¦ How much do you think blizz will give out?
25 credits atm for playing tankā¦ Skin would be 800 creditsā¦ Only the most addicted players will go that way to get a free skin for that amount of unfun time. Blizz should have fixed roles and make a fun experience for everyone. I guess thats too much to ask for after all their fails in the past.
Nah, I figure do the āDo everythingā approach.
With the idea that every bit helps, and some of it might work synergistically as a force multiplier.
We really donāt know what will work, and itās important enough to not get wrong. So yeah. Throw a bunch of fixes at it, and something is bound to work.
Not sure what youāre referencing, but like I said.
Go for the root of the problem, and then a bunch of indirect fixes too. We donāt need to limit ourselves you only one singular solution to the problem.
Especially since itās very possible the devs wonāt nail it completely by launch day.
Since itās kind of a hard to pinpoint exactly what the root cause problem is. Assuming itās even only 1 problem, and not multiple problems.