Will battle pass rewards help queue times?

We already have flex queue that will help even out queue times. After that I suspect blizzard will offer actual rewards for queueing support. In OW1 they only give a lootbox, which for many players at this point means nothing. But hey at least we get a whole 25 credits! :roll_eyes:

Obviously both these mean nothing. But with BP coming maybe they will give some actual rewards like virtual currency or other material used for cosmetics and such. Also important to note that at launch we will get a bunch of new cosmetics so these flex queue rewards will be desirable to everyone. And If OW2 stays active as a live service game then there will always be new stuff to entice players to use flex queue to get extra BP xp, rewards, currency, etc.

What do you think?

I think it would need to be premium currency.

I.e. Not something that can be warned by just playing DPS.

They could do something like daily or weekly flex queue rewards. Like win x games in flex queue and get a certain amount of premium currency. That should help queue times a lot!

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I donā€™t think there will be any rewards planned at launch. The focus will probably be on not having low queues on the first place (even though I doubt it will last for long)

As for having battlepass rewards it will be mostly useful for those who are paying for it and hardly anyone else.

I think theyā€™ll use the BP to funnel players into the support role.

When a role is unfun then its unfun.
People wont suddenly get support mains.

Also blizz is greedy. I dont know any game that needs to give out currency because a role is so unfunā€¦ Basically admiting your game sucks.

Yes, but I figure they should do everything they can to lower queue times.

Even if this approach only fixes it by 5-10%, thatā€™s still something.

Iā€™m just saying check out my above link and tell me Iā€™m wrong.

Comp is going to get locked on the Battle Pass behind a specific level.

Players will get double XP for queuing Support.

Players will get Tank/DPS tickets for comp from the Battle Pass, while being able to freely queue Support.

Thereā€™s more description in the link, but rest assured, some form of that is coming.

Itā€™s possible. But a bad idea.

If anything I think something more like this would work.

Support mains:

  • Symbiosis (Support Passive #2): All outside healing received by a Support player from teammates/healthpacks/payloads, is increased by 25%.

DPS mains:

  • All Support players get headshots on most of their precision attacks. Dealing somewhere between 2.5x and 1.5x damage, depending on the hero.

Mercy mains:

  • More weapon swap speed
  • No beam disconnect on Valk cast
  • Canā€™t interrupt her regen passive with damage while sheā€™s healing a teammate thatā€™s missing health.
  • Make GAJump optional with SuperJump
  • Make GAJump have no weaknesses relative to the old SuperJump/Slingshot

Would make it a lot harder to SoloDive Supports.

And would give Supports a version of firepower that works better the closer the enemy is, but still requires good aim.

I donā€™t like the idea of having to use priority pass in a first place. It just makes you feel like you need to be privileged in order to play a particular role. And in this case, by farming priority passes. I donā€™t know about others, but that makes me want to play less of that role often if I have to keep farming priority passes in order to play the game.

I wish they could just fix the queue time disparity so that you wouldnā€™t need such things.

Newsflash, nobody cares about support power.

Theyā€™re already ridiculously OP, the general community just sucks at the game and thus sucks at support.

Blizzard has to force funnel players into their support queues or this game is DOA.

And all the hopeless addicts left will cry and whine they have to queue Support to earn tickets for DPS and Tank, but because theyā€™re hopeless addicts theyā€™ll do it.

No amount of balance power will change that nobody is queueing the role.

Forcing players to queue it is their only option.

Oh well, literally let everybody who has a problem with that quit.

Thereā€™s not enough of them to matter compared to bad queue times.

Like why should we care about few people who canā€™t get over the fact that the game isnā€™t being balanced like itā€™s still 2018, and we gotta protect against ā€œToo many Support players on a teamā€.

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Oh itā€™s not going to be a priority pass.

Itā€™s literally going to be a DPS/Tank ticket. You literally wonā€™t be able to queue anything other than support unless you have a ticket, until you reach a certain level on the Battle Pass.

Better yet, theyā€™ll split the ticket, so you earn 5 tank tickets at one level then another 5 for DPS. And once your tickets are out, your DPS/Tank experience is over and back to the support queues you crawl.

Eventually youā€™ll hit a level on the Battle Pass where youā€™re allowed to queue whatever, but I can 100% see this happening. Like itā€™s almost eerie how tangible a concept this is for Blizzard to enact.

Owl tokens, but only on a win, (so you canā€™t cheese grinding, or grief).

You are one of the people who basically celebrate ow2 and call coametics just cosmetics and then expect people to play an unfun role for free cosmetics?

A skin costs probably at least 8ā‚¬ by looking at fortniteā€¦ How much do you think blizz will give out?

25 credits atm for playing tankā€¦ Skin would be 800 creditsā€¦ Only the most addicted players will go that way to get a free skin for that amount of unfun time. Blizz should have fixed roles and make a fun experience for everyone. I guess thats too much to ask for after all their fails in the past.

Nah, I figure do the ā€œDo everythingā€ approach.

With the idea that every bit helps, and some of it might work synergistically as a force multiplier.

We really donā€™t know what will work, and itā€™s important enough to not get wrong. So yeah. Throw a bunch of fixes at it, and something is bound to work.

well weve seen where that wentā€¦

i think its better to go for the roots of the problemā€¦

Not sure what youā€™re referencing, but like I said.

Go for the root of the problem, and then a bunch of indirect fixes too. We donā€™t need to limit ourselves you only one singular solution to the problem.

Especially since itā€™s very possible the devs wonā€™t nail it completely by launch day.

Since itā€™s kind of a hard to pinpoint exactly what the root cause problem is. Assuming itā€™s even only 1 problem, and not multiple problems.